
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.3Kreviews | 65% | — | $6.3M |
| $39.99 | 77ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bello
Excelente
Muy bueno, diría que el mejor de la saga
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 9.2K | 93% | $19.99 | |
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 5.6K | 75% | $29.99 | |
| $6.3M | 6.8K | 87% | $44.99 | |
| $6.3M | 7.4K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.8K | 89% | $14.99 | |
| $0 | 0 | — | $24.99 | |
| $1.4M | 2.7K | 88% | $14.99 | |
| $7.8M | 21.1K | 97% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese*, Turkish, Portuguese - Brazil +3 more
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is awesome
good
'twas alright. Thumbs up for the setting.
decevant malgrés peu d'attente ...
Zagrałem z sentymentu do serii. Gra jednak okazała się rozczarowaniem. Nie dość, że mocno odbiega od klasyczków, posiada sporo bugów, błędów i jest ekstremalnie ograniczona jeśli chodzi o rozwój twierdzy. Kampania nudna, mozolna i nieciekawa. Ciągle ci sami przeciwnicy, ciągle jako klucz do zwycięstwa są dostawy z podbitych władców, ich ataki również. Najwyższy poziom trudności rzeczywiści da się odczuć, że jest to sandbox buildera twierdzy, a kampania wojenna. Wspomnę tylko, że nie ma opcji przyspieszenia rozgrywki. Co do bugów. Gra potrafi w losowym momencie się wyłączyć. Czasami jednostki rezygnują z rozkazów i stają w miejscu. Walka jednostek nie jest czytelna. I to co jest chyba najgorsze. Na poprzednie problemy dałoby się przymknąć oko, ale to ograniczenie budowania zabija całą zabawę. Mamy określone pole w którym można rozwijać twierdzę. Jest ono stosunkowo małe. Nie można rozwijać się w nieskończoność, przejmować złóż i terenów pod uprawę. Zdobyty teren po przeciwniku nie daje benefitów ekonomicznych. Skończyło się drewno na twoim terenie, u przeciwnika było więcej? Nic z tego nie zbudujesz chatek drwala przy lesie. A jeśli drwalowi będzie się chciało to może pójdzie ścinać drzewa na drugim końcu mapy, a może nie. Kreatywność w grze nie istnieje, zawsze trzeba działać tym samym schematem. Z żalem daje łapkę w dół.
норм
Bugs, and rather than building a stronghold you're constantly on an attack...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.