
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.3Kreviews | 65% | — | $6.3M |
| $39.99 | 77ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst stronghold game
Я смог поиграть за Чингисхана
太tm傻逼了,小兵不会自己攻击的甚至给了指令他也只打一下,这玩个毛咧,电脑5个兵能杀我50个。欧美现在都他妈什么快乐教育出来的程序员,这么点问题都解决不了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese*, Turkish, Portuguese - Brazil +3 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played every Stronghold game in existence, so I feel qualified to leave my opinion on this one. Stronghold: Warlords is a very fun and good game that receives unfair criticism. In my opinion Warlords is the best Stronghold release after Stronghold Crusader. In terms of game play, AI characters, having a skirmish mode, etc.. this game is great. The only thing I don't enjoy about this game is the warlords system, but in skirmish mode you can just disable that anyway. When it comes to 3D stronghold games, this is the best in the franchise by far. This game is a massive step in the right direction for 3D stronghold games, and makes me optimistic and excited for the next 3D stronghold that releases. Build off of this firefly and your next 3D stronghold game will be a huge winner. If you're a fan of Stronghold games and on the fence about Warlords, give it a try. I think you will find that you enjoy it and there's a lot of replayability and value here.
Dear diary, Day 690: The enemy ai in this world are still clueless and my army still have the mind of a six year old child. Even if the creator, developers, place me as a high commander, I still have to drag my army's hand into battle like little toddlers. If I am to be born into a highly and respected commander in this game, I would like to expect to HAVE at least some real warrior. Like, how hard can that be? On the side note, I just got betrayed for the fourth times during my battle with another lord. Those imbecile tuna fish mini lords ain't loyalty and that is a fact for sure. On the other hand, I still can't figure how those pesky underdeveloped tribesman keep knocking down my stone wall with their uncivilized primitive weapons. I bet they might have some connection with those wall-breaker mongol, not going to lie. Until next time....take care....
Firefly Studios has made a lot of variety in the gameplay by making this Stronghold series in East Asia. Firefly Studios should use variety in making new Stronghold games like this series. The game campaign is great. The music is great as always and you can spend hours in this game. Stronghold games are timeless.
Mid at best
conceptually great, execution terrible. buggy af, crashes often, autosave nowhere to be found.
Fun game. Skirmish Trails can get challenging.
Please repair force closed or stuck on this game. I like this game but after 5 or 10 minutes play always stuck or force closed. I play on win 11 home 24H2.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 0 | — | $24.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 18.9K | 91% | $9.99 | |
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