
Set 10 years after the original, Stronghold 3: Gold follows the vengeful story of The Wolf in the third installment of the award-winning castle building series. The Wolf has cheated death become even more bitter and twisted. Build castles, rally your troops and save medieval England!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
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Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played this before and it lacked everything they set it for just a 1 times play through then through away. this one could have easily been the best if they put all into it like in 2 and warlords combined. sad
It's unbelievable , this game is piece of junk. Amount of bugs is so huge that I personally think that whoever was working on this did that on porpoise. This is like more a beta version of final product, like they lost budget for accomplishing the project. I played it only becuase I love Stronghold 2. Playing this was painfull experience
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain, Japanese, Polish*, Russian**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first this seems like a really fun game and it definitely has the bones of a fun game, but is horribly bogged down by lots of bugs that were never fixed and a very poor explanation of game mechanics. Terrible unit pathing that causes guys to get stuck on terrain and castle architecture. Enemy AI is so pathetic that a lot of the time they just sit outside your castle letting you rain arrows down on them. A codex that barely explains the functionality of many buildings and provides useless descriptions. I got through most of the military campaign and some of the economic. Even on hard there is just no challenge. The story is sort of interesting, but is in absolutely no position to carry the game. Play something else.
Absolute disapointment, they even managed to make the story bad. Its missing all the features that made the originals good. Play literally, any other stronghold game than this one.
👍 Why I'm giving Stronghold 3 a thumbs up There are two main reasons. First, nostalgia. I played this game back in 2010 on my old PC after being incredibly hyped from playing Stronghold 2. Despite everything, those memories still mean something to me. Second, I bought this copy for only $1.50, which is basically free. At that price, I can easily recommend giving it a try. Now, would I have paid the $50 for this game at launch like i did back then, knowing what I know today? Absolutely not. Would I pay its current fixed price of around $14? Surprisingly... yes, I probably would. The Pros: This game is absolutely gorgeous. I don't care what anyone says for a game that's around 16 years old, it still looks fantastic. It looked beautiful when I first played it in 2010, and it still looks beautiful in 2026. The atmosphere is where Stronghold 3 truly shines. The lighting, terrain, buildings, and overall presentation create a medieval world that feels immersive and believable. Yes, the individual character animations can look awkward, but when you're looking over your castle from above, the game is simply breathtaking. The buildings look fantastic, the units have a great design, and the slightly gritty visual style perfectly captures the medieval atmosphere. It's one of my favorite looking games in the entire series. The Cons Now for the bad part... and unfortunately, there is a lot of it. I genuinely feel sorry for the people like me who paid $50 for this game at launch. The amount of hype surrounding Stronghold 3 was unreal, and what we received was nowhere near what was promised. I know Firefly Studios had development problems, but that doesn't change the experience for the players. when we talk about the gameplay The biggest issue is that this barely feels like a Stronghold game . The military campaign is incredibly disappointing. Almost every mission boils down to "defend this" or "attack that," and "Hurry up or you lose "everything feels rushed. There isn't a single mission in the entire military campaign that truly captures what makes Stronghold special. Even the DLC only had one mission that came close and that was the final mission. It wasn't amazing, but at least it felt somewhat like a proper Stronghold experience. I could spend hours talking about all the technical issues and questionable design decisions, but the biggest problem is the gameplay itself. A Stronghold campaign should let me build a thriving economy, design a massive castle, raise an army, and eventually lay siege to an enemy fortress that's doing exactly the same thing to me . Instead, mission after mission throws artificial pressure at you. "Survive until morning." "Finish this before the timer runs out." "Do this within a certain amount of time or lose." Why? I'm not playing Stronghold because I want to speedrun every mission. I'm playing because I want to enjoy building my castle, expanding my economy, experimenting with defenses, and taking my time before launching a massive assault. That's what Stronghold is all about. Timers should be the exception, not the entire campaign. Final Thoughts Recently, I played the Stronghold 4 demo, and honestly, it feels much closer to what Stronghold 3 should have been from the beginning. It clearly takes a lot of inspiration from Stronghold 2, although I'm still not completely sold on its more cartoonish art style. I personally prefer the darker, grittier atmosphere of Stronghold 3. My biggest hope for Stronghold 4 is simple: Please don't make every mission a race against the clock. Give us missions where we can build huge castles, create massive economies, and wage epic sieges at our own pace. That's what made the older Stronghold games so memorable, and that's what many of us have been waiting for. Despite all its flaws, I still enjoy Stronghold 3 today. Not because it's a great Stronghold game it isn't but because beneath all of its problems is a beautiful game with an atmosphere that I still haven't seen any other entry in the series fully recapture.
dont do it even on sale
в игре есть только две хорошие вещи: первая - музыка (особенно треки с вокалом); вторая - идея смены дня и ночи (но только идея, реализация этой идеи это просто ♥♥♥♥♥♥. чтобы воевать ночью нужно постоянно закидывать окрестности замка катапультой. но каждой катапультой надо управлять вручную). в общем игру делали идиоты.. про все остальное в игре вообще молчу - хуже сделать стронгхолд наверное невозможно, но это неточно. возможно нас еще удивят
Play on easy mode, everything else is stupid hard. I want to play MY way, you cant win unless you play THEIR way.
wer ein wirklich tolles Stronghold spielen will soll sich am besten Stronghold 2 und nicht das was auch immer das ist
No Skirmish? F#$% that
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