
Strategic Command World War I: The Great War is a grand strategy game in the series from award winning game designer Hubert Cater. It is more than just another addition to the Strategic Command series - it is an entire game engine at your fingertips!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31reviews | 81% | — | $19.6K |
| $4.99−75% | 14ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Was sceptical at first because the game uses squares instead of hexes and no stacking possible. While this is indeed an issue (the newer version at least switched to hexes), it nevertheless works out well in the WW1 setting. Played through the great campaign scenario and one of the larger ones in the "breakthrough" game, also tried out some smaller scenarios and it reflects what I expect from a strategic game of WW1 or earlier period. The attrition and trench warfare feeling in the west is there while operations and movement in other theaters is still possible. But I doubt it will do well in WW2 or modern scenarios when more different combat and support units are present that need a square or hex for themselves. Very unpleasent is the naval warfare, its ruined by the one-unit-one-square-principle. You cant even have two ships in one harbor. But overall still a surprisingly good game for WW1 on strategic level.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $9.5M | 16.5K | 92% | $19.99 | |
| $9.3M | 8K | 61% | $26.24 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 18.8K | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6K | 53 | 70% | $11.99 | |
| $19.6K | 111 | 58% | $9.99 | |
| $19.6K | 185 | 68% | $4.99 | |
| $19.6K | 100 | 70% | $4.99 | |
| $19.6K | 181 | 76% | $3.99 | |
| $19.6K | 115 | 97% | $7.00 |