
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game in coop, so I will talk about it in that context. Stranger of Paradise is an action game, made by Team Ninja, the developers of Nioh. The influence of Nioh is clear, though Stranger is designed slightly differently. It is probably easier, better for coop, and less punishing. It is also more simplified and streamlined. I think the story is really well done, but I reserve most of my words for the gameplay. Before going into more specifics, I will mention some the stuff that makes the game not punishing, and good for coop. The game is based around same system as Nioh, and can be compared to the bonfire system of Dark Souls. However, like Nioh, there is no open world but a mission. The ‘bonfires’ allow you to change equipment, restore dead enemies, and return if you die. However, no progress is lost at any point. Dying does not drop anything. You can also quit the missions, and as long as you went near a bonfire just before you quit, everything is saved. You will need to make progress in the mission again to get to the same point but nothing else is lost. You can complete nearly the entire game in coop. There are a few story missions you must complete by yourself, but if you find them too hard you can turn the difficulty down. Also, there are difficulty levels on each mission. Further, after completing the game once, there is a mode which gives you certain buffs, that when used in conjunction with special armour handed to you with the season pass, makes you functionally invulnerable for all story content. There is a difficulty that is not able to be done while invulnerable. I’ll mention one more thing that will make more sense later, but even though you do a massive amount of levelling up, you can basically turn off all of your enhancements and equip low level gear and play on the first difficulty mode again with someone else. For coop you don’t both need to be at the same point in the game. One person can have finished the game on the highest difficulty, but still turn off all their extra power relatively easily and be as strong as a character on the first difficulty. Gameplay wise, the most fundamental aspect of gameplay is the choice of weapon. I think there are 8 base game weapons, and another 2 DLC weapons. Fundamentally, your move set is built around the basics of each weapon. You have some level of customisation, but not the level approaching Nioh. The combos are based around a common standard game style of normal and special attack. So every combo is an amount of normal attacks, before the special attack finishes the combo with a combo attack. You also have some other special attacks like leaving guard, etc. Each weapon has a small range of finishing moves you can put on the final combo attack, but you don’t have unlimited freedom. This is where your customisation is. It isn’t a lot, but it is some. The next gameplay aspect is jobs, or classes. The jobs do not change the weapon styles at all. What they do is they have a range of job specific buffs to various stats. They also have limited choice of weapons. Every class has a special attack only that class has. This is basically always unique enough to warrant use, and does provide some variety. Each class does have strengths and weakness in that they alter the base stats of the character. So the Mage class won’t have as much health as a fighter class, for example. In terms of progress you would level every job up because every class has unlock skills that contribute to the weapon skills. As in, the ice finishing move on the sword is available to unlock in the whatever job, and once unlocked, every job that uses the weapon can equip that attack. This is largely the first playthrough of the game. Switching jobs as you go to learn all the basics and unlock each class. You can skip changing jobs if you really want, because you get crystals that level you up. I believe you mostly get these for coop play, so I had an abundance. This is where I get to the third element of gameplay, which is the statistics or attributes of the character. You don’t get to change the base stats of the character, these are produced through a combination of jobs and items. That is, until you basically finish the game the first time. After this point the higher difficulty missions start unlocking a second set of levels for every job. Levelling these up gives you master points, which are locked onto that job, but buff the same general set of attributes for every job. To say it another way, every job has the same possible set of buffs, but the amount of points you have available to spend of these depends on the level ups achieved on that specific job. Once again, you can use higher level crystals to level these up. It might seem strange to mention equipment at such a late point, but there is a reason for this. They basically don’t matter until the final part of the Season Pass. The Season Pass is actually three separate DLC combined together. Items only really start to matter into the second and Third DLC. You are certainly going to amass huge amounts of item before that point, and you can pick and choose between them if you want. But difficulty wise, if you just press the optimise gear button every so often it will put the highest level equipment on you each time, and that’s all you need. This game is still an action game until later in the DLC. You might notice that there is a suggested level for each stage. On your first playthrough you will be rapidly jumping each mission, but after this first play through, and access to later difficulties, this component changes so you choose what level to make each mission. You can start choosing gear at that point, but you don’t need to spend much time on it. It only in the second DLC where the difficulty of the game is no longer tied to a level number. Stranger is difficult though. I make the distinction between difficult and punishing in that you may die a lot on a difficult game, but a punishing game punishes you for losing. Dark Souls punishes you for losing, but Stranger does not. You can also use difficulty modes built into the game to avoid stuff you find too hard, or skip over stuff you want to. If I remember correctly, after completing the game once, you can probably just never do a mission again if you don’t want to. If you do need to do a mission again you can change the difficulty and make it easy. There is still grind towards the end of the Season Pass but that is only if you want it. I am pretty sure you can complete all story important stuff while basically invulnerable, though I am pretty sure the invulnerable mode is only available in single player. I say this stuff because most difficult games don’t allow you to skip stuff. And they often aren’t this coop friendly. I really enjoyed this game in coop. It is complex enough, and gives a lot to do, and you can do as much or as little as you want.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]It's Nioh with a heavy emphasis on its RPG mechanics because it's a Final Fantasy game, too.[/b] The game's plot is supposed to take place before the very first Final Fantasy game, and it tells the story of how that game's final boss became the way he is; it gets really cool seeing stuff from the original game make their appearances here. They made an extremely simple story from 1987 and overcomplicated its backgrounds, making the originally simple "light good, dark bad" story into "too much of both is bad", these good guys are actually bad guys, these bad guys are actually good guys. It tries to answer a lot of curiosities from the original game too, but still leaves some questions open, like how they don't really answer why Astos in the original game is the way he is there despite having such a major role in this one. They also add some new enemies and characters from future Final Fantasy games into the story—like the Moogle from FF3, and Cray Claw from FF5—as well as overly-designed aesthetics as per modern Final Fantasy standards. The excuse for it is apparently because this game has open dimensions to the FF multiverse or something and this game is just another one of the different variants of itself; it's to the point it just feels like a giant fanfic, just outright making anything possible. Much of the dialogue is really awkward too, never mind the silly lines. Like, during moments when your party members are supposed to be talking about you in secret, but you can very clearly hear them as you're moving your character around while they're following you like normal. The gameplay is very similar to Nioh, with its action mechanics trimmed down in favor of focusing on its RPG stuff. Just like Nioh, though, the RPG side doesn't actually matter much until after the first playthrough, so it's just a Souls-like action game up until then, focusing only on making basic numbers go higher so you don't die so fast and you don't spend too long a time on enemies. The real meat of the RPG mechanics is within the game's DLC's. Build-making is very expansive there, allowing you to put together loads of builds if you have the resources to make them. Unfortunately, there's a massive wall of information you have to go through first to really get into it, and a lot of things have to be looked up online for them because the info is often too vague or are just outright missing in-game in some way, like how they don't explain what "applies addtional [stat] bonus" means exactly, or how they don't say that most Lightbringer effects affect your party's special ability too; there's also a bunch of grinding and farming if you're looking to make really specific builds. The final DLC also makes over half the previous gameplay features obsolete, so if you don't rush to the end of the final DLC's story, then every optional thing you may have done up until then was just a complete waste. As a big Final Fantasy game, its story just feels like a fanservice kind of thing, making its originally simple premises have more background information than it probably needs. The gameplay itself is decent enough, but it's much better appreciated within the DLC's, and that's also if you can overcome the loads of information you need to know.
Just rolled credits after 29.5 hours, played on Hard. ♥♥♥♥♥♥♥♥♥ was this a hidden gem. This game simply did not get enough attention or praise. I'm giving this an 8.8/10. The story is very choppy to start but it all makes total sense by the time the curtain falls. Beautiful music, Beautiful story telling. This sheds a whole new light on how I see Final Fantasy 1 now and I am absolutely going back to replay it for the third time after this. I got the game on sale and would have paid full price for the 30 hours I got. Haven't even touched post credit content and I'm super excited! If you are a fan of souls likes / dragons dogma I 100% think you should give this a shot. Even if you grab it on sale it deserves a play through. Do NOT spoil yourself and watch any kind of videos on this game if you intend to play it, blind is most certainly the way to go.
IMO, this game is quite fun. The battles are entertaining, but other than that, I don’t think it’s really worth it. Here’s what I think about the game: Pros: - The battle mechanics are fun and satisfying - Building characters is enjoyable - The graphics are good Cons: - The absent of a map is confusing - I hate the way they [spoiler]reset MP everytime (next level/stage or when we die)[/spoiler] - The story isn’t that good, [spoiler] even with the plot twist (and the ending) [/spoiler] - The English subtitles aren’t in sync with the Japanese dub - Silly equipment in the cutscenes - The equipment leveling system is too complex and jumps too much between stages - Too many classes (I don’t like [spoiler]being in the same class as other characters — it makes them feel less unique[/spoiler]) - It’s a stage-based game like DMC, which doesn’t fit well for a Final Fantasy title Overall, it’s not good enough for me. I enjoyed playing it, but not as much in the later stages.
This one is pretty fun, I recommend picking this game up. The story is just okay. I can see what they were going for, It starts better than it finishes. The combat is what I enjoy the most though. Switching between the different jobs and weaving their skills together to do crazy damage or crowd control is a lot of fun. There's a lot of variety to choose from and anyone that is a fan of the genre and/or Final Fantasy will find something they like in this game. I only played this solo but imagine the experience would be even better co-op.
I'm mad I didn't pick up this game earlier. The combat paired with the Job system is some of the most fun I've had in a video game in a long time. It beats out all the modern real time combat final fantasies for me. I made the mistake of playing this game before playing the other FFs I wanted to play. I wanted to finish FF7 Rebirth after playing through this one but now I just can't. This is now one of my favorite final fantasys. The story is silly but very charming and really fun. Jack is hands down one of the best FF characters for me.
I hate CHAOS so much, but I love this game, 100+ hours on the EGS version and I rebought it on Steam because I hate Chaos that much.
I went into this game thinking it was gonna be a random FF spin-off with a messy kinda goofy story especially after all the stuff I saw online (twitter) Turns out I was completely wrong and I’m glad I was The story is actually one of the best parts of the game especially in the last quarter It takes a really dark turn out of nowhere like its like Berserk level Didn’t expect that at all I really hope they keep going with STRANGER OF PARADISE series Playing as the villain from their perspective is a genius idea and the FF has some of the best villains in history
Playing Stranger of Paradise a second time through has made me appreciate it even more than before. I already enjoyed the game on my first playthrough a few years back. But it has now cemented itself as one of my all time favorites. This game is raw, pure and soulful kino and I will never forgive Square for how they marketed it. It almost felt like they were purposefully goading Social Media into "meme-ifying" the game. But to actually get into my specific thoughts on it: I think Stanger of Paradise is truly the most efficiently made game I have ever played; by that I mean it is so perfectly crafted to use its limited budget in nearly every single aspect of gameplay. They understood that they would never be able to pull off AAA presentation so they skimped on the story and some fidelity, which in my opinion, is the perfect place to make cuts. Even with this, the story still shines through with genuine surprises in mid to late game that contextualize the """""meme""""" moments. So much so that even if the story isn't 10/10 material I do not want to include any spoilers for it. Team Ninja did just enough presentation to complete what story was trying to be told and that's good enough for me and should be for anyone who plays it. The majority of the budget was clearly spent in the most important part of the game, and that would be the Gameplay and its Systems. Stranger of Paradise manages to have such a deliciously deep combat system thanks in no small part to the many Jobs and Weapon types this game has to offer. I mastered all basic and advanced jobs in my playthrough to unlock all the tertiary classes for post game. Due to this, I am happy to be able to report that ALL classes were fun for the various situations and combat encounters, and I found myself switching VERY often. There are plenty of options available to you at all points of the game. The combat is far more action hack and slash than souls like and is what I was hoping Nioh 2 would have been more like when I got to it. Playing Stanger again has reminded me as to why it was so hard to go from this to Nioh 1. It was frankly, laughably unfair to Nioh. The speed of combat is perfect and there is just enough enemy variety to keep it from getting stale. Normally in anything souls-like, the bosses are usually one of the weaker parts of the poor imitation games for Dark Souls. Typically being damage sponges that kill in a few swipes rather than legitimate challenges. But I found every boss fight in this game to be a blast, and were the perfect balance of difficulty, depending on the Job of course. Each job brings many strategies to employ against a boss, and if the job you are playing is having a hard time, there's a chance there are 2+ jobs you could swap to to have an easier time. I greatly looked forward to any boss rematches in some of the side missions. The Level Design is one of the more mid but albeit serviceable aspects of the game and could have stood to have a little more complexity. There are some forks in the road and a few shortcuts, but nothing ground breaking. However, the actual level theming was perfect and really brings a lot of levels from older Final Fantasies to life with plenty of style and detail. One of my favorite examples of this is the amazing soundtrack this game has. Each level containing upwards of up to 3 unique tracks each, some of which using motifs from the game each level was pulled from. Even the original tracks to this game are fantastic listens. Strangers is one of the main reasons and examples I pull from when I state that I feel other souls-likes are almost always lacking in the music department. The game proves that you can still match the mood of the level and environment with something other than "ambient horror" music. All in all, I weep for the reception this game received and still gets despite some of the praises its meager player base shouts. Despite Team Ninja being interested in a sequel, which would only require minimal effort to fix any present flaws in Stangers, its very poor sales will ensure that sadly never happens. It is criminally underrated and I urge literally everyone give the game a shot. The game is priced as a AA game and goes on sale for cheap often. It is more than worth what ever amount that you put into obtaining it and If you are willing to look past the initial edginess; there is so much here on offer that you will not be disappointed. My review does not even begin to scratch the surface of its mechanical complexity. I cannot recommend Stranger of Paradise: Final Fantasy Origin enough.
the best final fantasy game in the series. It's not even close. Unfortunately there's nothing else like it. It's a gem that feels like it was made in the mid 2000s but came out now. The combat is fun, the classes are fun, and the game actively wants you to break it. It's peak. Kill chaos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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