
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Jul 30 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 34.1Kreviews | 75% | — | $19.4M |
| $18.75−25% | 263ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太受苦了,然后还要一堆孝子支持制作组左右脑互博的硬核机制
Много очень много спорных и откровенно ♥♥♥♥♥♥ВЫХ решений, сделаных с целью СДЕЛАТЬ СЛОЖНО и все. Какаято херня с разрешением экрана, почемуто нет моего разришения. Приходится играть на низком разришении чтобы небыло черных полос по бокам монитора.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
| $24.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Small Indie team bit off more than they can chew and now they want more "support" for a game that is FAR from release due to the very slow dev cycle where the roadmap gets longer and longer as more things are added. Whatever you see in the roadmap, split every "update" in half or thirds and that's how many updates it will take, and, with maybe 2-3 updates a year were looking at maybe a full release in 7 years?, but, other uses claim this game has already been in development for 8 years. Game is cool but we're going on a year now with no character creator that was teased on one of the roadmaps and as hardcore as this game is I don't like idea of my save becoming incompatible. Come back when the game is actually released and I'm hopeful it will be worth your money but until then it's likely best to wait.
Well Honestly it did feel a little short for me but hopefully with more work it will come together because i loved it so far
叫你不让我刷装备,我也不买你的DLC,来啊互相伤害啊!
Way too much time required to enjoy. Mechanics are a mess and I do not want to read miles of forums to learn how to play
别买,6年了,还在第一章挤牙膏
게임은 아주잘만들었다고 생각함. 그리고 경험이 아주씹 그모든걸 망침. 그 게임들중 우린 놀이상자를 안만들겠다는 마음가짐으로 미니맵이라던지 화살표안내라던지 그런게없는경우가 많음 뭐 그건 나름어떻게보면 현실적일수도있고 매력적일수도있지만 그런것들중 최소한으로 안내되야할것이나 아니면 안내되지않더라도 알아차리기 쉽게 배치라도해놔야되는것들이있는데 이게임은 그딴게없음. 의도된 불친절과 그냥 불친절을 구별하지도못하면서 같은건줄아는 바보랄까. 예시를 들어보자면 최초 임무를 해야되는곳이있고 그뒤론 브론으로 떠난다고보자. 가자마자 원래마을론 바로돌아가는법? 안알려줘 그냥걸어가. 말같은게있냐고? 안알려줘 그냥해봐. 좋아 다좋다고치자고. 그럼새롭게도착한곳에 상점을 가보던지 뭐가있는지정돈 알아야겠지? 몰라 안알려줘. 도시내부엔 따로미니맵도없어 성같이 복잡한구조의 지형을 하루종일 직접뛰어다녀. 그러다 시간이늦어서 장인이사라지면? 내일해봐 물론 잘곳도 직접 뛰어다니면서 어떻게든찾아보던지말던지. 자. 이건 게임이아니야 유쾌하지도않고 굳이굳이 힘든길을 찾아다녀야할이유도없지 아무도 맛집을 찾아가다 길을잃어버린뒤 몇시간뒤에 도착한다음 맛집문이닫아있으면 유쾌한 하루의모험이라고생각하지않는단다 제작자야. 그냥 불쾌할뿐이야. 얼엑인 이유는 분명있어. 다듬어지지않은 원석그자체야 굳이 추천하냐고? 이런류 게임을 정말좋아한다면야 찍먹정도는... 나도 정말 좋아하는류다보니해봤다만... 글세 바로 집어던질정돈아닌데 하다가 리트라이중 길찾는거실패해서 리트한게 3번이란것만 빼면 추천할수있겠는데말이지 후후...
Been stuck in EA for far too long. Slow development ruins what could be a great game.
652小时,先说美术,Дякую(谢谢),真没得挑。像素风做到这个份上,搁现在也能摆上台面。游戏底子不差,世界观蓝图铺得挺大,但也真就只是个蓝图。 开发组不是没能力做完,是没心思做。六年了,还在第一块大陆转悠。主线、大地图全放着,更新净调数值、加新怪,全在吊命,没往完成走。 我理解做游戏有难处,可玩家是真金白银买的EA,买的是成品预期,不是无限延期。画饼六年,还是那碗粥,换两粒花生米就当新菜。友善者寻找办法,冷漠者寻找借口,这话真没错。 有人猜他们拿这项目当跳板,我不愿这么想,但干出来的事就是让人凉。 隔壁《恐怖黎明》也拖,可人家憋几年真端出新东西了。一比就明白,《紫色晶石》差的就是那口气,差的是Перемога(胜利)的决心。 最后我还是给了好评。不是满意,是舍不得自己当年那股劲。给这个有生之年留个体面吧。希望开发组记得,当初画饼的时候心是诚的。别最后连这点诚意都找不着了,别让承诺跟树叶似的,风一吹就散了。 652 години. Спочатку про мистецтво – дякую, справді бездоганне. Піксельний стиль на такому рівні – навіть зараз може виставлятися на показ. Гра має хорошу основу, світобудова задумана величезною, але це лише план, нічого більше. Розробники не нездатні довести гру до кінця – у них просто немає бажання. Шість років, а ми все ще крутимося на першому континенті. Сюжетна лінія та велика мапа – все залишено, оновлення лише балансують цифри та додають нових ворогів – це просто підтримка життя, а не рух до завершення. Я розумію, що робити ігри важко, але гравці платять реальні гроші за ранній доступ, купують очікування готового продукту, а не безкінечне відкладання. Шість років обіцянок – але все та ж каша, тільки з двома зернами арахісу – і це вже як нова страва. Приказка: "Добрий шукає спосіб, байдужий – виправдання" – це правда. Дехто здогадується, що вони використовують цей проект як трамплін, я не хочу так думати, але зроблене викликає розчарування. Сусідній Grim Dawn теж затягував, але вони за кілька років справді видали новий контент. Порівняння показує, що Stoneshard бракує саме того духу, бракує рішучості до Перемоги. Наостанок я все ж поставив позитивний відгук. Не тому, що я задоволений, а тому що шкода своїх колишніх зусиль. Нехай цей довгобуд збереже хоча б гідність. Сподіваюся, розробники пам’ятають, що на початку, коли малювали плани, серце було щирим. Не дайте зникнути останній щирості, не дайте обіцянкам розвіятися, як листя на вітрі.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $416.3K | 993 | 94% | $14.99 | |
| $154.5K | 411 | 76% | $14.99 | |
| — | 0 | — | — | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $2.1M | 2.7K | 91% | $18.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 13.6K | 91% | $39.99 | |
| $19.4M | 36.1K | 98% | $19.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.5M | 191.7K | 97% | $6.24 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.6M | 137.4K | 93% | $5.99 |