
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
借用在微博看到的老师测评“顾淑芬你太爱装逼,徐亦你太自恋,伏愿你眼睛瞎还拿刀捅我,石逢春你神经兮兮还是短发t,你们四个真是让我挑不出来一个”说的太好了简直和我想的一模一样,所以隐藏结局才是最好的结局,什么乱七八糟的统统走开。
游戏很对我电波,有点过贬了。
人会因为各种各样的原因变得脆弱,迸发千奇百怪的想法,继而急于把情感投射到某个人或事物上,掀起一系列没有结果的涟漪。 累了就好好休息,情绪压不住就适当宣泄,与自我和解,不盲目依赖,慢慢来,但一定不慢,因为会好起来的。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的遊戲,很順暢的閱讀和視覺體驗。關於愛,好像裝聾作啞就能一直騙自己愛下去,對徐亦、伏願、顧淑芬都是這樣。作者的很多文本內容讓我很有共鳴,每條故事線之間互文串連,構成非常精妙、處處呼應的文本,能體會到作者創作的用心。
文案很有意思,有些句子有点和整体悲伤色彩不符合的小幽默。 我自己打出来的结局是皇帝,其实一开始打出来就不是很喜欢这个结局,但是说不出来为什么,打完反而明白了,所有结局中最喜欢顾淑芬结局2和隐藏结局,最喜欢的情节是两段回忆。到底什么是幸福呢,总之,一直活着吧!直到死去;;
洞石火当初有惊艳到我,所以毫不犹豫地买了这一作,已全结局。 UI声音很烦,界面颜色很花哨,但还可以,有时候加载黑屏太久了,望改进。 本玩家没读过弗洛伊德和陀思,没办法像别人一样洋洋洒洒写一大堆。只能说是相当看电波的一款游戏,就像香菜、榴莲和臭豆腐一样,爱吃的很爱吃,不爱吃的觉得光是闻见气味就很痛苦。 可以看出来制作组(特别是主笔)有写得很爽,虽然看的人未必爽,但是写得爽自然能发挥得好,自然也能吸引到同频的人,请有过之而无不及地保持这种特色(?) ......人在痛苦的时候做什么都是痛苦的,无论是像许诞那样符合她人期待的活法,还是像顾淑芬那样坚持做自己的活法,有时候我们为迁就她人而痛苦,有时候我们为无法和她人一致而痛苦。人世间总归没有真正的无敌、也没有人能够在所有领域和人际关系里当皇帝,因而我们放弃物质世界,抛弃性别,转换社会身份,与不同的人产生联系,渴望以融入群体的方式消解痛苦,哪怕失败也至少能够以这种方式保护自己。 其实人世间绝大部分的痛苦来源于我们自身,只要我们的本质没有发生变化,痛苦就会延续,无论用什么样的手段来分散注意力,那种自然而然的孤独、痛苦,令人喘不过气的什么东西,始终会如影随形。治标之法:搞宗教、搞艺术、搞哲学;治本之法:发疯、自杀、毁灭全人类。
玩的好折磨。。。。怎么能抽象浮夸,矫揉造作成这样
个人挺喜欢这个故事,对上电波以后文字还是很易读的,确实很好。
4h全通,看了阿帕的视频来玩的,全通后依然感觉故事是悬浮漂浮不曾切实与世界相接触的。 许诞早在石逢春死去时疯掉,从此以后她的人生里只剩下了荒诞。颈椎病是她身体上的疼痛,也是社会期待与个人内心不符时带来的钝痛。 美术风格和ui设计挺有风格特色的,这点还挺喜欢。
是queer,能理解作者想表达什么,很喜欢,谢谢作者。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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