
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢这种风格的会很喜欢,只能说太文艺了,个人不太感冒。 大胆尝试左图右文很好,但实施得不太行,个人感觉如果用传统的上图下文游戏体验会上一个档次...当然跟文本写作也有关系,有些篇幅实在有些长。 美术比我预期的要令人失望一些(在此承认本人美术预期有点高),好看的有意思的图就宣传图那几张,游戏内的cg没有预期的精美或是有艺术感,不过考虑到价格总体还是值得的。 关于文本本身,本人游戏中经常想申请中译中,玩儿完感觉脑雾加重了,本就不清醒的脑子更混沌了,能感觉到有时候作者是想引发读者思考,再加点隐喻之类的,但本人看着只有回到高中语文考试做阅读理解的感觉,想玩游戏爽一下放松一下的应该不适合本作...总之希望至少感觉作者自己应该写得蛮爽的吧... 说实话剧情写得感觉整个世界都疯了,里边的人做事有种不顾死活的感觉,女主也淡淡的有种死感, anyway,喜欢gb和bl的有福了...
玩的好折磨。。。。怎么能抽象浮夸,矫揉造作成这样
demo时期看了眼画风和前两行(夸张手法)文案就意外对上了电波,遂首发购入。 打完还是觉得很萌很对电波,挺喜欢的。对于“文青病”之类的指控倒是觉得还好,反而会(可能有点偏执地)觉得创作者所谓傲慢自恋和不顾旁人死活的自我表达也完全不是坏事,毕竟要是大家都去写正派完美作品了,那还有什么可吃的x 喜欢徐亦婚纱那段。巨无敌喜欢女主的小头像差分和冷幽默(真的很萌啊!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我们还是实现彼此真正的愿望吧。
特别好玩,我喜欢许诞的人生价值观
作为前作《洞石火》的老玩家,感觉对伤官制作组的风格已经很了解了,确实也得到了估计中光怪陆离如万花筒一般的体验!有许多评论认为此作不如前作,我倒是不觉得,如果说有什么不同那就是风格上的不同,前作可称中古志怪传奇,本作是一种现代寓言,预言嘛,当然具有很强的概括感、原型感、甚至游玩起来像晕车一样轻微迷惑的感触,其实都是设计好的一部分吧?就像在城市里漫游,被霓虹灯弄得光敏性不适,就像中古人说的,楼上楼前尽珠翠,炫转荧煌照天地
是queer,能理解作者想表达什么,很喜欢,谢谢作者。
美术风格很独特,但是有点文艺过头了,剧情包括内涵其实都差点意思
有病的一定要玩(表褒义 作者完美的精神呕吐物
这啥文笔啊好尬,完全玩不下去。作者自己不会写请个写台词的老师不行吗,非得整这么尬的。。这shi一样的文案让人完全不想了解剧情
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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