
The Bard's Tale IV: Director's Cut is the triumphant return of one of the most iconic RPG series of all-time. Delve into a tactically rich combat system that rewards creativity, solve puzzles to gain treasure and advantages, and discover a beautifully crafted world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 1.3Kreviews | 77% | — | $220.8K |
| $39.99 | 537ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is one of THE MOST underrated games ive ever played, hands down. no debate. the soundtrack is my will to live. i LOVE it so much, captures the vibe perfectly, even if you're just exploring or fighting an interdimensional mage. the gameplay is amazing, too- a bit jank at times but not game breaking at all. i'm usually more of a fan of open-world games, but this game still gives you plenty of secret exploration opportunities. also, it has turn-based combat, so instant W. i also love how thought-out the puzzles are, they've made me rage many times. very fun! wringneck is my goat forever and i will NEVER get rid of him.
I can't get into this game. Its 80% combat and the combat system kind of sucks. Its slow and dull. Everything is very corny like its a spoof, but isn't really funny. Its just a primitive turn based rpg which has made some odd choices and ended up somewhere I'm not sure I enjoy being. Instead of the chill grind of the original series, its very little grind and all hard fights. Wasteland 2 and 3 are infinitely more satisfying in this regard.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][i]Cabbage? Carrots? Potatoes?[/i][/b] Well, it seems they burned all their money on the soundtrack and voice acting. It’s a solid piece, reasonably well put together for what it sets out to be, but it doesn’t surprise me at all that—even carrying the name of a classic IP—the game remained buried among the handful of Kickstarter titles that spearheaded the modern CRPG revival. The game has nothing particularly remarkable about it. It offers a passable experience, but without much personality or sense of humor (which I believe is an important detail for fans of this franchise). Don’t expect a highly customizable RPG with interesting interactions and a gripping story full of choices and charismatic characters. At best, the writing is just very dry and incapable of making you care about anything (even if it comes with decent full dubbing), much less feel like you're visiting a well-realized and efficiently presented fictional universe. And your agency is completely superficial. What we have here is a very simple, on-rails adventure. A game that boils down to a repetitive and not very immersive dungeon crawler with a questionable sense of pacing, packed with abstract and tedious puzzles that grow increasingly intrusive, and poorly developed quests that exist mostly as an excuse for you to navigate badly designed maps—which would be a nightmare to traverse if not for the guidance systems. The low production values scream at you the moment you leave the main menu. A weak presentation, terrible graphics and animations, amateurish and disjointed art direction, and a world that feels practically lifeless and impossible to take seriously, doing a poor job of hiding its artificiality. Performance is also terrible—something that was very common in indie RPGs at the time, including the console ports. Modern machines can brute-force their way through the game without much trouble, but I’m sure the hardware of the time struggled to maintain 30 FPS with visuals that were already below average. It feels extremely dated, especially when compared to modern iterations of the genre. But, ironically, what saves the experience is precisely the fact that the game is simple. Because everything is so shallow and straightforward in its goals, there’s little room to get frustrated by the lack of polish. The execution is practically that of an ’90s dungeon crawler, with the addition of a very solid and well-balanced combat system (by far the best part of the game), in which you easily fall into a satisfying and easy-to-digest progression loop. The tactical challenges the game offers—within its very limited character and equipment customization—are more than adequate. And it genuinely pains me that this system wasn’t further refined and applied to another franchise. Even the combat interface feels more appropriate to the game’s budget and manages to do much more with less, streamlining things in smart ways, emphasizing what actually matters. The exploration is quite unengaging, as are the stories the game presents, but you can kind of just keep going without caring. It's not bad enough to be a deal-breaker. I wouldn’t say it’s worth the investment—especially in terms of time—but I can safely say that the ease with which you get pulled into the game’s core activities, combined with the addition of a song that lets you skip the more irritating puzzles, makes it hard to lose focus. It’s a mediocre game, but one that delivers what it sets out to do in large quantity and without too much unnecessary time-wasting. Now, whether what it delivers is actually good enough, I honestly can’t say. This is technically my second run, now on a more appropriate platform, but after putting in a few hours, I’m not sure I feel like continuing, because my overall impression has been kinda neutral. Not good enough, not bad enough. It seems like the kind of game I could play a little bit at a time until the end, and then I wouldn't remember anything about it. Except for the music, of course. It almost seems like a crime to waste such a good soundtrack on a game like this. But I’ll say one thing: those hours flew by. And for a franchise that has never been known for having good games, this one isn't far from its peak.
A heart-warming, beautiful adventure that beautifully balances modern gameplay with retro charm and simplicity. This is probably among my favourite 5 games of the modern era. A step back in time to an era when games were relaxing, fun charming, rewarding and built with love and care for a particular audience, rather than to appeal to the lowest common denominator. Cannot recommend this game enough. If you love the combination of puzzles and the forward thinking strategy of turn based combat, you've found what you are looking for.
Super fun Old school dungeon romp with comedy. Reminds me of my Childhood running around in Skara Brae with my 13inch Color Tv and Commodore64 attached with a AV converter black slider box playing in Skara Brae for hours on end. Good times. good times......
i love the bard's tale remastered, funny entertaining and worth the coins. this is not! (got it on sale and still feel i was robbed). the game is buggy, the fighting is not intuitive and well it's a chore. i love old school RPG's this is a puzzle game desguised in a labyrith map of boring fights and annoying puzzles. your skills don't matter, your equipment doesn't matter and pretty much anything else doesn't matter. the music is good... i was looking for an old school RPG, not whatever this is pretending to be. Not for me, no thanks.
Just buy it for the music : ) Games fantastic too by the way ; )
This game in an excellent nod to cRPGs of yesteryears. If you like the old 3D Might & Magic games (namely VI and VII) or enjoyed newer versions of this style of game like Legend of Grimrock, then this game is for you. An excellent and unique blend of grid-based and turn-based combat. A very well done and balanced character talent point system. An awesome, fully orchestrated, and vocalized soundtrack and sound effects set. The environments are varied, detailed, and the puzzles are just challenging enough to appreciate but not so difficult that you would need a guide to figure anything out. This game deserves high praise, and I wish we saw more games like it these days.
[h1][b]🎮 Reseña de The Bard's Tale IV: Director's Cut[/b][/h1] [h2]Resumen del Juego[/h2] The Bard's Tale IV: Director's Cut es un Rol clásico de exploración de calabozos en primera persona, con combates por turnos y un enfoque fuerte en el “vamos en grupo porque solos nos da ansiedad”. Aquí no vienes a hacer parkour ni a disparar: vienes a moverte casilla por casilla, a armar tu party, y a resolver rompecabezas como si tu vida dependiera de empujar la palanca correcta (y sí, a veces depende… de tu paciencia). La primera impresión es clara: este juego quiere que sientas “la vieja escuela” con orgullo, como quien presume un vinilo rayado. Personalización de personajes, exploración metódica y peleas por turnos que te piden pensar… aunque también te piden tolerancia a sus mañas. Es un viaje de fantasía con humor y ambición, pero con la sutil vibra de “yo no vine a complacer a todos, vine a filtrar débiles”. [h2]Baladas Épicas y Cachetadas al Ego (Lo bueno y lo No Tan bueno)[/h2] Lo Bueno: ✅ 🧭 Exploración de calabozos en primera persona muy marcada, ideal si te gusta mapear y sentirte detective medieval. ✅ ⚔️ Combate por turnos con enfoque de roles en grupo: si te armas bien, se siente táctico y satisfactorio. ✅ 🧩 Rompecabezas constantes: el juego se compromete con su parte “cerebro antes que músculo”. ✅ 🎭 Personalización de personajes: suficiente para que tu party sea tu desastre… pero tu desastre con estilo. ✅ ☁️ Steam Cloud + logros (59) + cromos: perfecto para acumular pruebas de que “sí lo terminé” aunque nadie te lo haya pedido. Lo No Tan Bueno: ❌ 🕹️ Compatibilidad parcial con mando: o sea, “sirve… pero no te emociones”, y se nota en un juego de navegación precisa. ❌ 🧠 El ritmo puede sentirse denso: entre exploración metódica y rompecabezas, hay sesiones que se sienten como tarea con soundtrack. ❌ 🧪 No es un juego para todo el mundo: si no te gusta el Rol clásico por turnos, aquí vas a sufrir (y el juego no va a pedirte perdón). ❌ 👥 Comunidad pequeña en el presente (15 jugadores): no afecta al modo un jugador, pero sí delata que esto es más “culto de nicho” que fenómeno. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Sólida si te gusta lo clásico; si no, se vuelve castigo autoimpuesto.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exige planificación de party y turnos; no te regala victorias por carisma.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Entre calabozos, puzzles y progreso de grupo, hay bastante que masticar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumple sin deslumbrar: funcional, más “RPG serio” que postal next-gen.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Fantasía con intención; no es el guion que te cambia la vida, pero sostiene el viaje.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Buena vibra de aventura clásica: calabozo, misterio y épica medida.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos, sin fuegos artificiales constantes.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien el tono de balada aventurera; suma identidad.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplen; no siempre te van a volar la cabeza, pero no estorban.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]La personalización ayuda, pero no es el estandarte del género en este punto.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En general estable, aunque no se siente como el campeón técnico del año.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Puedes volver por builds/party, pero el ritmo y puzzles no invitan a todos a repetir.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.5[/b][/td][td]Un RPG clásico competente: encantador para su nicho, terco para el resto.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] The Bard's Tale IV: Director's Cut es de esos juegos que te miran a los ojos y te dicen: “si no te gusta el Rol por turnos y la exploración lenta, no es mi problema”. Y honestamente, se respeta. Tiene un corazón de dungeon crawler clásico, con party management, rompecabezas y una estructura que premia la paciencia más que la impulsividad. Ahora, seamos controversiales: que hoy haya 15 jugadores activos no significa que sea malo… pero sí que no es precisamente la fiesta del pueblo. Aun así, con 676 recomendaciones totales, queda claro que a su audiencia le cumplió. Si tú eres de esa audiencia (la que disfruta el mapa, el turno, el puzzle y el “a ver, optimicemos la party”), aquí hay una aventura bastante decente. Si buscas acción inmediata o comodidad moderna, este juego te va a educar a la fuerza. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 15 Descuento máximo registrado: -80% Veredicto: [i]Recomendado con reservas: gran sabor clásico, pero con asperezas y ritmo exigente[/i] Si te gusta el Rol clásico por turnos con exploración de calabozos en primera persona y rompecabezas frecuentes, vale la pena entrarle y dejar que te absorba. Si lo tuyo es el “rápido, fácil y sin fricción”, mejor no: este bardo no canta para complacerte, canta para retarte.
The Bard’s Tale IV: Director’s Cut is a confident and content-rich revival of a classic role-playing franchise, designed to bridge the gap between old-school dungeon crawlers and modern CRPG sensibilities. Developed and published by inXile Entertainment, this edition represents far more than a simple patch or rebranding of the original release. Instead, it reworks core systems, refines presentation, and adds meaningful new content, transforming the experience into a more polished, flexible, and rewarding journey for both long-time fans and newcomers willing to embrace a methodical style of play. At its heart, the game is a first-person, party-based RPG that places a heavy emphasis on exploration, tactical combat, and deliberate decision-making. Players assemble a group of adventurers drawn from multiple classes, each offering deep progression trees and distinct tactical roles. Combat unfolds in turn-based encounters that prioritize positioning, terrain control, ability synergy, and careful management of resources such as spell points and cooldowns. Rather than relying on reflexes, success depends on planning several moves ahead, understanding enemy behaviors, and adapting party composition to increasingly demanding encounters. Exploration is a defining pillar of the experience. The world is dense with interconnected dungeons, hidden passages, environmental storytelling, and optional challenges that reward curiosity. Movement through the game often feels like navigating a living puzzle box, where secrets are concealed behind clever visual cues, interactive objects, and layered level design. Puzzles play a significant role throughout, ranging from logic-based challenges to musical riddles that echo the series’ bardic roots. These moments slow the pace intentionally, encouraging players to observe their surroundings and think creatively rather than rushing forward. The Director’s Cut introduces a wide array of quality-of-life improvements that significantly enhance accessibility without undermining the game’s old-school DNA. Players can now save anywhere, customize map visibility, enable clearer navigation aids, and tailor difficulty options to better suit their tolerance for challenge and backtracking. These changes make long play sessions more manageable and reduce frustration, particularly during extended dungeon crawls. Additional enemies, items, and a substantial endgame dungeon further expand the scope of the adventure, giving veteran players compelling reasons to return. Narratively, the game delivers a grounded and lore-heavy fantasy tale set in a world shaped by ancient conflicts, magical corruption, and cultural decay. The writing leans toward traditional high fantasy rather than cinematic spectacle, emphasizing worldbuilding and historical depth over dramatic character arcs. Towns and hubs feel lived-in, serving as spaces to gather quests, interact with companions, and absorb the setting’s atmosphere. Voice acting and an expansive musical score add texture and personality, reinforcing the sense of journey and discovery that defines the experience. Visually, the game strikes a balance between realism and stylization. Environments are detailed and varied, from moss-covered ruins and underground crypts to icy landscapes and bustling settlements. While not cutting-edge by modern graphical standards, the art direction supports immersion and readability, especially during combat and exploration. Interface design is clearer and more responsive in the Director’s Cut, though inventory and party management can still feel dense during longer sessions due to the sheer volume of gear, abilities, and systems at play. The experience is not without its demands. Pacing can feel uneven, particularly for players unfamiliar with classic dungeon crawlers or those expecting constant narrative momentum. Combat encounters and puzzles often require patience, experimentation, and occasional backtracking, which may test players accustomed to streamlined RPG design. However, for those willing to engage on its terms, these elements contribute to a strong sense of accomplishment and mastery rather than tedium. Ultimately, The Bard’s Tale IV: Director’s Cut stands as a thoughtful and ambitious RPG that respects its heritage while embracing modern refinements. It rewards careful planning, exploration, and perseverance, offering a deep and layered adventure that unfolds over dozens of hours. While it may not appeal to players seeking fast-paced action or heavily cinematic storytelling, it delivers a rich, tactical, and immersive experience for fans of traditional CRPGs and dungeon crawlers, solidifying its place as a worthy continuation of a storied franchise. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
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