
Samurai Bringer is a roguelite action game with levels which change with every playthrough, where you cut down hordes of Samurai and Demons to collect combat techniques and polish your fighting style in order to defeat Yamata-no-Orochi, the eight-headed dragon of Japanese mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 1.1Kreviews | 87% | — | $220.8K |
| $9.99 | 268ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game with unique mechanics, art style, and creative ways to combine attack techniques to fight the samurai, it offers non-stop well designed levels with normal difficulty, so you won't struggle most of the times. Also, the game is very addictive specially in the beginning, because every single run feels different, and it also pushes you up until you beat all the main bosses. I personally like the background the game is based on, including japanese mythology, and many famous well known faces (like Okita Souji, Miyamoto Musashi, Sasaki Kojiro, etc) from Japan's history which is the main reason I played this game. Totally recommended.
A neat little roguelike which allows you to customize your combos. Pros + You can customize your moveset or “barrage” by combining attacks you got from defeating enemies + You unlock a “technique” by combining attacks. For example: You combine 1 Jump and 1 Slice Up, it gives you an upward slice attack technique. + You can change the button mapping in the action builder. If you like A button as your jump button instead of B, you can change it. If you like all of the face buttons as attacks, and you have no mobility actions, you can do that as well. + The minimum amount to combine 2 level 1 equipments is 200 coins. If you have below 200 and you speak to the blacksmith, it already says you don’t have enough gold and doesn’t even let you select equipments to combine. Its a neat little feature that already blocks you from doing stuff that you can’t. Both Pro and Con = Achievements are a bit grindy; but with the right combination of attacks, you can achieve it easily. Cons - Sometimes when you enter a stage, you cannot do any attacks. You can jump or dash. You need to wait for a minute I think before you attack. I think this is a bug as it is random and I don’t see any game mechanics that has this function. - You cannot combine elemental attacks. If you combine Poison and Ice, you expect ice attacks with poison damage, but it doesn’t work like that. You attack can only accept 1 elemental attribute. - On some stages, there’s an entrance to your base so you can save your current build for next time. Inside your base, you cannot change your build. That means you have to edit the build you want to save first before entering your base. This is quite annoying as if you forgot to change your build and you already entered your base, that means you have to exit your base and hope for the next stage to have another entrance to your base. - Sometimes, controller icons are replaced with keyboard icons mid game, but the controller button press are still detected normally. Example: It shows Esc in game but when you press Menu button in the controller, it still works. Verdict: Its a good roguelike with unique combo builder mechanics. Although it is a bit limited compared to other games that I’ve played, it is still fun. I give it 8/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the more unusual games out there. Despite its somewhat janky look (at least for some), it’s a genuinely great experience with a rather rare gameplay mechanic: creating your own attacks by combining different elements. The game is short, but works perfectly as a solid in-between title. The story draws heavily from Japanese mythology (Susanoo, Asura, Orochi, and the like), which gives it a distinctive atmosphere. Overall, it was fun and I can definitely recommend it.
Most Creative Roguelite ever, might as well be a build a bear
概要 ・敵を倒すと技の巻物を落とす ・技を自由にセットして使える ・中ボスを倒すと、パッシブスキルのついた兜を落とす ・実績やパズルをクリアすると、いわゆるMPが増える ・死亡すると兜は消えるが、技の巻物とMPはそのまま ・ラスボスを倒すと、兜そのままで最初から 良かった点 ・気軽に遊べる ・雰囲気が独特 ・武将のセリフの細かいネタが良い 悪かった点 ・圧倒的説明不足 ・チュートリアルが解放式なのだが、全開放する頃には攻略終わってる ・セットした技が死ぬたびにリセットされる ・周回ゲーなのに、毎回エンディングが挟まりスキップが面倒 序盤はマゾいが、終盤はスタート直後から無双できる カスタム性はそこまで高くなく、やり込んで順当に強くなるタイプ なお兜スキルは重複しない 技リセットがとにかく辛い セールで500円程度と考えると値段相応
Samurai Bringer foi uma grata surpresa, gostei do conceito de jogar com Guerreiros históricos do Japão nesse rogue-like isométrico com gráficos em voxels. Cheguei até ele por ouvir falar bem da sua jogabilidade, e de fato o game entrega uma qualidade interessante no seu gameplay, especialmente variedade é surreal o tanto de tipos de armas, habilidades e mecânicas que os devs conseguiram implementar. Entender seus sistemas e subsistemas, enquanto vai liberando mais personagens é um processo bem divertido, me vi completamente envolvido nesse processo... cada personagem traz algum elemento para torná-lo intrigante, claro vide a quantidade absurda de bonecos jogáveis acredito que cada um terá seus favoritos de acordo com seu gosto. Achei que o jogo equilibra bem desafios e recompensas, me senti sempre instigado a aprender, evoluir e experimentar até conseguir fechar o jogo. Até hoje me pego pensando em voltar para jogar mais umas runs. Recomendo demais. Minha ressalva fica para a similaridade exagerada de alguns personagens, poderíamos ter uma lista menor visto que alguns arquétipos se repetem muito.
a silly little addictive roguelike with big character and great sound. Great steam deck game.
Разработчик просто я не знаю даже как сказать.. очень, очень "хороший" человек, я даже вот в большой задумчивости как называть таких... У игры есть ряд проблем: 1. Первая минуты игры, я выключаю в 0 "музыку", так уши сворачиваются в трубочку от такой днищенской подделки под стародавние игры; 2. Управление, то одни клавиши работают, то перестают, и само собой, играть с клавой-мышкой нормально не получится, ломать руки предлагается только на клаве. 3. Ужасное обучение, худшое что я видел, естественно, пропустить его нельзя. 4. Нормального сохранения нет.. мне потребовалось срочно закрыть игру... и проходи обучение снова, т.к. подумать об удобстве автор игры конечно не собирался. Из положительного - весьма неплохой экшен рогалик. где суть заключается в том, что необходимо бродить по небольшим картам, и пытаться выжить и выбить с противников скиллы и вещи, тем самым повышая свои возможности. Что здорово - комбинации навыков к привязки к клавишам можно собирать самому и вариативность очень большая. Большой набор комплектов снаряги, это супер! Причем на базе можно выбрать стартовый, которых больше сотни. Если не смущает ряд странностей в игре, то безусловно стоит приобрести, т.к. цена игра по современным меркам - почти даром!
Too repetitive. After 30m you've seen all the game has to offer in terms of combat, levels and music.
Roguelite super divertido
Players by region
Where this game's players are, estimated from review languages.
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