
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望文游作者在文字里表现自己的伤春悲秋和必出金句巧思的时候,能不能先稍微写出一个让人能看得懂,稍微吸引人一点的剧情呢……?既然都以游戏作为载体了不如就放下高贵的身段,先尝试直接告诉玩家发生了什么故事,而不是读完每一个句子我都要在电脑前思考,噢这个句子隐喻了什么在这里表达了什么又蕴含了主角的什么心理创伤……一个视觉小说游戏也要给我整这套吗……? 这时候就有人要说了,我们的游戏是能get到的人才能玩懂的!很小众!那我也要说了,既然要做成小众的风格,那就不要让误入这里的大众忽然损失一杯奶茶钱好吗,虽然便宜也是卖点之一,但我真不感觉打完这个游戏后获得了比喝四杯蜜雪冰城还值得的体验呢……如果一格游戏让我有与其花钱买它不如去喝几杯奶茶,那这个游戏失败的程度简直惊人。 在电脑前打完感觉身体上得颈椎病精神上还得文青病了,算不算点题? 想做成商业作品并以此牟利最起码做到叙事流畅吧,先谈故事,再谈文笔。
恩...首先其实画风音乐都是我能get到喜欢的类型,但是说实话玩下来完全不知所云,自认为是一个联想能力较强也比较爱咬文嚼字的人,平时也爱玩不少文游。但是恕我对不上作者脑电波也好,阅读理解能力不够也罢,看下来满头雾水,看山还是山看水还是水。对故事主线想表达的内涵和人物的心理活动我都完全没懂,辞藻句式乍一看很文雅实则刚开始还能忍受到后面味同嚼蜡,通篇都给人一种一个头脑空空的人试图伪装文艺比的既视感......秉持着买都买了的心理直接去搜攻略硬着头皮玩了六七个小时集满了成就。。。不过美术和设计还是可以的,,只是希望内容要更加配得上这样的外表和社媒的营销,期待下个作品可以更加优化内容故事方面吧。
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺难玩的,最不喜欢有文青病但是自身又不够格的作品,从始至终不知道要表达什么,文案里面没有可以惊艳到我的东西,主题确实选的不错但是配上文笔就显得没啥意义
让我想起了我的官二代文艺b前女友。文笔非常矫揉造作而且没水平,剧情更是闹麻了,说现实主义的话完全是空中楼阁像高中生,说荒诞主义也没有体现这个点,甚至说是县城文学也很割裂浮躁(我自己就是内陆小城市长大的),可以说很明显看出作者脱产且没上过班(居然还有人说至少文笔好,只能说吃点好的吧。还有说像陀翁,作为一个俄国文学爱好者甚至会感觉有些愤怒...)。
玩过前作洞石火,所以大概知道这作会是什么样。提前有了心理准备,玩下来还挺满意。 总体挺喜欢这个文本的,有股DE天人感应和同舟共济的味道。身体、工作、疾病和社会处境混杂于人物感知中,现实会随时切换到荒诞的比喻和自我审问。 只是有些地方写得太刻意,有些用力过猛了。读起来不太舒服。比如开头的“芝士拉丝”,出现的太突兀,感觉只是为了展示这比喻,强行塞了一段,后面的描写也是从这比喻延伸出来找补的,和人物没什么关联。 UI是我多想了嘛?也挺有那味的。只是这种左画面,右文字的布局,放在以连续阅读为主的游戏里实在不合适。视点需要频繁在两侧切换,很容易打断心流。
(来自友人游玩后的评价) 比较挑玩家,抱着玩游戏和欣赏美术的大概率没有耐心读大段文本,抱着看视觉小说心态的也会被拗口的文本和同时出现的图片与交互分心。 角色塑造和故事都没有根,故作高深啥名词都来一点实则四不像。文本冗余不擅对话,多看看人类吧,作者意识过强导致笔下角色像人格趋同的人机。如果只是想通过小众标签博得眼球好感,就和在征文比赛交出一篇红色题材的文章一样…… 唯一比较喜欢的地方是关于剥皮鬼的隐喻,涉及到群体无意识、平庸之恶以及道德的工具化。恶棍走了恶有恶报的自然因果,圣人走了善无善报之路,因为纯善衬得人卑劣。恨圣人救恶不救己,杀之而后立法,说这是正义是爱是尊敬,伪善比真恶更深入骨髓。皮是外部身份可伪,不被外部承认时开始发霉,无皮是真但你会接受无皮的你吗?显然本作发挥得不好。
令人绝望的一款游戏。阴郁厌世黑色幽默的双性恋女主、疑似4i且想给女主当狗的现任长发男友、目标明确权衡利弊离异带一娃的狐狸前妻姐、有汉尼拔潜质的行为艺术家按摩师、文字功底像高考落榜辍学在家的三岛由纪夫的作者,以及在屏幕前思考该如何退款的我。(这是本作最绝望的一个部分,因为我发现我是cdk激活的游戏。)
又名你那最终找男人结婚的前女友,这开发商为啥总做这种不讲人话的文字游戏
于是我明白了,在所有生活中,唯有傻子的生活是社会性动物的幸福。 既无智识,便无所谓价值。 既无价值,便无所谓痛苦。 既无痛苦,正是幸福。
文字文本游戏的第一要义是讲好故事。为了文笔,抑或是营造那种文青风格,而损伤了本身的故事框架,这是很舍本逐末的。故事和人设还算有意思,但是大文本量的同时,文字信息量却少得可怜,推全结局真的有点无趣(每个角色的两条线还几乎没啥区别)。打完只让我觉得这个故事虚有其表,看着很天花乱坠实际是个花架子。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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