
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我非常喜欢这个游戏,可以说是我玩过的国内外文字游戏中最喜欢的,还是处于同一个文化环境下的作者擅长写这种共同的隐痛,在国内小体量游戏中质量足够上乘,文案画风音乐配合的很好。 流程不长节奏很舒服,文案太对我电波,思考过很多次的问题在这部作品里都给我了新颖甚至可爱的解答。“看不起道德的随时可变,也不认同理智的绝对正义,永远批判也永远接受,痛苦是一种生命的常态。”颈椎病整体就给我这种感觉。 受众确实没那么广泛,比较适合不认同世俗意义上的社会规范甚至为此感到痛苦的人来玩。颈椎病是一种按照现代社会规则运作的人们普遍的疾病,在这部作品里也是一种隐喻,大家都在按着这节脊椎不让它刺出来,疼痛但仍然努力保持体面。 回到游戏本身,个人最喜欢伏愿,但这条线也给我一种没能探到底的空虚….写得最好让我大呼神作的是徐亦线,从高潮到结局我反复欣赏了很多遍。石逢春的存在我认为是二十岁的许诞和三十岁的许诞性格改变的原因,顾淑芬的线最体面最轻松,同时也最利己。 剥皮的意象让我想到eva里的橙汁,一种人与人之间同时存在却无法互相理解的悲哀和自毁。 总结作者太会写了,期待更多的作品。
总感觉不是颈椎病是文青病,文案感觉有一点用力过猛了( ,情节还可以,画风很独特cg也很好看。
[h2] 注定无法广为接受的佳作 [/h2] 文青病没我想象中严重所以我个人认为文笔还不错,隐喻巨多,多数时候角色说的话反复阅读几遍才能懂……正常5h左右就可以通关但我咬文嚼字看了很久。总体来说,能理解差评不少的原因,但它本质依旧是优秀的作品。 先说优点,画风和ui非常有特色,左图右文的互动玩法很新颖。剧情中对于一些主流价值观、社会、家庭的抨击我觉得很到位,可以产生共鸣,有严肃文学那味。npc的头像和寥寥数句的发言,精简但鲜活,完美概括了性格。[spoiler]此外, 对于主角重度抑郁那块的心理剖析我觉得很不错,是为数不多能让我完全理解的部分 [/spoiler] 缺点也正是隐喻和抨击实在太多,太过于意识流,导致读者完全不清楚到底想表达什么。作者一顿输出自己的大思考难免让人感到空泛。最终故事的走向和每个结局都相当开放,锁线我各种没看懂还得去网上找别人的解析,尤其是涉及到宗教的剧情(belike为什么要突然插入这一段),全篇过完还是感觉云里雾里的,每个角色都看不透也无法理解他们的动机。最终故事就这样结束了,感觉作者想讽刺些什么但讽刺了一半就戛然而止——这样想又如何呢,还是要继续过活。 整体故事基调相当压抑,主要角色的价值观都与普世价值背道而驰,游戏社会和现实社会大家亦是如此,但大家都是“社会性动物”,即使自己的人格思想再怎么离经叛道也要约束自己,穿着体面的皮囊融入社会和家庭,无法继续压抑自己选择抗争的人直接左转精神病院,多么艺术!最后,[spoiler]海肠捞饭真好吃。[/spoiler]
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有想法的故事,很有深度的文案,很有风格的美术。
美术风格和ui界面不错。有文青病的毛病,看似很多隐喻但有点啰嗦。剧情总体还行,隐藏结局才是最好的结局(确信)打个3.7/5吧
土。真的好土。喜欢国产浪漫的可以来玩了。 可能是我真的和这种文艺b青春疼痛的氛围和不来吧,看到最后完全不知所云。我能精准的get到制作组想表达什么,但很可惜也只停留在“清楚对方想说什么”的阶段,至于后来的,我什么都没感受到。这么多不同的议题,完全就像包包子一样无论什么都往里填一点,但最后却乏善可陈。 对于角色,我惊讶于这真的是“至于青年和中年”之间的角色吗,30岁的年纪还在疼痛这么浅显的东西吗?所有人都给我一种疯了的感觉,没有逻辑,甚至和现实断开了链接。我能理解也许这是一个架空世界观的故事,但Ai狗和手摇车窗以及“去病化”的未普及同时出现真的让我有点跳戏,不过这也可能是因为我才刚打了一个结局就忍不住吐槽,所以并没被彻底“揭秘”的缘故吧。 最后就是文青病病到这个程度了怎么文笔还是没跟上啊:)
Marvelous, just a marvelous VN. I want to gush--artistically this is a stunning work. Psychedelic and surreal, and at the same time very emotionally evocative. The font choices and characterizations are deliberate and intelligent. I think the story (and the subtlety) in the choices is excellent. If you like psychologically deft writing with a Chinese cultural perspective but a thoroughly postmodern approach to gender and identity, you will love this. Heck, even if you're not sure, you should give this game your attention, the price could not be more right. I am excited to play Team Unian's other English language offering and I wish with all my heart that Talltone's other games were translated. But I still have 45 years left on Earth; I think I'll get to play them. Highly recommended as a palate cleanser and absorbing mystery in the age of roguelikes and live action.
游戏插图和配乐偏少了,或许是想把重点放在剧情上。可作者想讨论的议题太多了,却不愿意抓住一点好好论述,甚至有一部分文本给我的感觉是作者写嗨了,轻易地让文字被情绪牵着跑,要读者自己做“完形填空”来补全作者的逻辑链,再配合特殊的ui系统,整体的游玩体验让我觉得很糟糕。
尴尬的剧情,莫名奇怪的关系,编剧觉得自己很文青belike
刚发行的时候就通关了 现在来补测评 总的来说就是作者想表达的东西 因功力不够并没有表达出来 作为一部视觉小说游戏来讲 论游戏性很差 论剧情更有点无病呻吟 没有什么深度 尤其是我第一次就是通关的[spoiler] 伏愿线 [/spoiler] 在我看来是最好的一条线 导致后面我走其他线都有点乏味可陈 p.s. 冲着美术买的 美术风格真的不错
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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