
A story about the self—and about others. A toy factory, several cursed dolls, and a horror novel… This quiet seaside town throws Noele's love life into chaos and dredges up the old wounds she has tried for years to forget.
Modeled estimate, not a reported figure. How we estimate →
About
This is a first-person psychological narrative game. Your choices shape the story, reveal the heroine's past, and open a path toward the people around her.
Noele is a police officer whose biggest monthly expense is treating her chronic neck pain at a massage parlor.
Late in the fall, a strike erupts at a toy factory. Cursed dolls begin appearing in an abandoned tower…
And a reunion with her ex-girlfriend completely upends her life.
A lecturer from a no-name college.
A blind massage therapist.
A glamorous entrepreneur.
Which one of them is The Flayer?

Noele *First-Person POV*
The heroine. A small-town police officer—practical, analytical, and not great at reading people.
Her day-to-day work ranges from mediating neighbor disputes to dealing with murders, arson, and even AI dogs getting stuck in trees.

Nil
Lecturer in experimental art, Noele's current boyfriend. Gentle and easygoing.
His biggest worries are publishing, getting promoted... and navigating his relationship with Noele.

Will
Massage therapist at AAA Massage Parlor. Visually impaired.
Thinks in odd, unpredictable ways.
Seems to have nothing more than a straightforward client-therapist relationship with Noele.

Grace
Works in new media. Noele's ex—and a mother.
Confident, smart, ambitious.
Claims she calculated Noele's misfortune this year using her birth chart, and she seems interested in getting back together.

Flint *Unavailable Route
Freelance writer. Noele's college friend—though that changed later.

Dog *Loyal Companion
Noele's partner at the station. A personalized AI canine who has a knack for picking up on the strangest things people say.
Over 100,000+ words of story and 2–5 hours of gameplay.
Three romanceable characters, four branching routes, and seven endings.
A unique, colorful paper-craft visual style blending nostalgic retro textures with modern tech aesthetics.
100+ expressive CG illustrations and 30+ original character portraits.
A modern soundtrack created by two artists, each bringing a distinct musical style to deepen the emotional experience.
Interact with the map to trigger special story events.
Make choices that influence Noele’s attitude, shape the narrative, and lead to different endings.
After completing your first playthrough, additional story content will appear at the beginning of the game.
Neck Stiffness is not a lighthearted AVG. It includes the following content, which may be uncomfortable for some players. Please review before playing:
The story is set in an oppressive survival environment. These depictions are intended to trigger psychological conflicts within the characters through extreme scenarios; they serve a specific narrative purpose and do not represent normative social values.
This work has no intention of exploring grand narratives, nor does it purport to represent any specific group or collective.
Flawed Characters: Every major character carries emotional burdens and personal biases. Their choices may be irrational or deviate from typical expectations.
LGBTQ+ Themes: The story includes diverse expressions of gender identity, sexuality, and relationships.
Character Views ≠ Developer Views: All dialogue, behavior, and worldviews depicted in the game represent the characters—not the development team.
Mental Health Depictions: Includes portrayals of anxiety, depression, trauma, and emotional distress, which may trigger PTSD.
No Traditional “Happy Ending”: Relationships tend to be complex, ambiguous, and difficult to define.
Religious Elements: Contains references to religious beliefs and practices.
Fictional Setting: This work is purely fictional and bears no connection to any real person, group, or organization.
If any of the above may cause discomfort, please consider carefully before continuing the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好像没那么好。 我玩视觉小说一般是感觉派的,沉浸在大段大段的文字里,情绪跟着文字走,但这部却不是很能代入。比起上一部洞石火,故事的舞台变得触手可及,玩着压抑,到头来却发现制作组好像只是提出了问题,却没有解决方案。不过游戏体验还算舒服,不知不觉就能通关,美术音乐也是可圈可点。有时间有心情的朋友可以试试,流程五六个小时。 待会看一集正相反的你和我缓和一下。
文案矫揉造作到了忽略叙事的地步,笔力完全不足以支撑想表达的东西,剧情深凹硬造但是没有任何有印象的点,可玩性极差
惊人的表达,惊人的叙事,惊人的构架,惊人的语言,画师可以在此工作室横着走,扇每个人
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我装文青belike 无聊的人设、不引人入胜的剧情、矫揉造作的遣词造句,文本信息密度很低,文笔不足以促使我共情主角们莫名其妙的伤痛(开局对镜自问塑造疏离的情节让我联想到极乐迪和恶心,但是显然因为受限于篇幅笔力等因素效果云泥之别 打完第一个结局缓了好长一段时间才鼓起勇气继续打其他线...... ps个人而言唯一可圈可点的是前妻的皇帝结局,其他人都没感觉,徐亦纯啥x
5小时以内能全成就(分支判定很宽松)。考虑到价格和美术姑且值这个价格,但依然不适合所有人。 优点很明显,就是非常有品的美术风格和契合主题风格的配乐,剧情大纲也不错,对于一个小体量文游来说游玩节奏很好,逢春和伏愿这两个角色也十分有特点。在我这里最大的问题是交互非常不科学,以及文案有些内容运用上的别扭感和轻度文青病 缺点: 1.界面设计和交互。 a. 左图右文确实是一个少见的文游形式,像翻阅带插画的纸质书,尝试本身值得鼓励。但对我来说玩得沉浸时视觉重心是死死盯着右侧的文字,偶尔才会反应过来要看一眼左边的图(传统文游的上下构图就没有视觉打架的问题,自上而下尽收眼底是很自然的),这种时候会打断我的心流。并且物理书页是随着固定的篇幅左右翻阅而自然在文字和插画间交错过渡的,游戏里的文字是在固定的屏幕里上下滚动刷新的,这样也没有一个适当的节奏调节视觉的左右分配。 b. 游戏里有点击插画图标来推进剧情的设计,但起到的作用仅仅是通过交互让你了解一下事件发生的空间关系,这个点击行为本身对游戏剧情没有任何主观能动性上的影响。这个设计不能说问题很大,只是让我觉得稍显鸡肋。 2.文案。 要素(精神分析、宗教、犯罪心理等)都表现得十分浅薄,颇具符号的堆砌感,缺乏对这些文化现象如何注入生活细节的洞察,虽然也能理解篇幅所限,但现在对于这些文艺作品热门概念接收阈值还是会偏高的,因为它们的表象已经在各类书影音游作品中被无数次重申,那么我们期望在一个新的故事里看到的很可能不是我们熟知的那层表面。 文风方面我还是能接受的,文青病在全部的文本里不算太大的问题,大概有10%的遣词造句会让人觉得有些矫饰,但整体上语言组织是张弛有度的。
先说优点,美术很顶,文案也很顶。主角给我一种很强烈的北方人的感觉(也确实是)这个小县城我真的幻视海城。写作风格很特别,主角说话经常夹着一点冷幽默,正好是我喜欢的风格,对上电波会很喜欢。但对上电波也不代表能看懂,反正我大部分时间脑子里就一个想法:啊? 文笔整体没问题,但故事框架太烂,全程梦话,不知所云,不知道编剧写爽了没。谁能告诉我石逢春出现的意义到底是什么?她像一个挥散不去的幽灵一样笼罩在这个游戏上空,难道这就是意义? 出场角色不多,但给我一种每个人都活的很累的感觉。跟一半的县城文学还不一样,这里大部分人都有一个现在看来很“体面”的工作,警察,大学老师,企业家。但显而易见的,每个人都累的想杀人,或者想自杀。 然后是缺点,看似7个结局实际上大部分都是共通线,尤其是一个角色两个结局的差分特别小,快进快进就完事了。我打的顾淑芬2的时候存档还bug了,特别无聊的又浪费了二十分钟。 总的来说游戏值这个价,但也仅限如此了。可能更有艺术细胞的人能品出来点什么,反正我不能。但话又说回来,我还挺喜欢徐亦的,可能是因为我也想把校领导铜丝吧
2026.5.16-2026.6.8 8.3小时全成就通关 看到了大量对本作的差评,我的评价是你们真是非常傲慢。换做更有争议的表述就是你们健全人真的很傲慢。 表述自己的痛苦变成了美化痛苦享受痛苦,拜托如果有的选我也不想经历任何苦难和不幸,我也不想像祥林嫂一样一遍遍反刍自己的痛苦来换取一点点解脱,我也想当一个和你们一样的健全人享受生活拥有坚强的人格。可是正如游戏中所说的一样人与人是无法互相理解的,人类对于痛苦的承受阈值也是完全不同的,面对超出阈值的痛苦有些人就是会选择逃避,就是会行为偏执,诚如各位所说这种人就是内心不够强大,对啊,可是这世界上就是有很多内心不够强大喜欢逃避的人啊,就算要回应社会的需求逐渐“成长起来”也是需要一定时间的吧?更何况有些时候根本已经没有力气去回应所谓的社会需求这种主流叙事了。 你们总说向下的自由不是自由,可是向上与向下的标准又是谁来决定的,只是因为不符合主流价值理念就要被打上落后的标签,被指责不应该存在,这就是拥有高度文明的现代人类社会吗。 这世界已经有太多所谓向上的积极叙事了,给我们这种自怨自艾的悲观消极者留一点点空间吧。这世界需要有不同的声音,我们消极人类也想玩到让自己共情理解的作品,我真的受够了铺天盖地的教我如何变好如何成长,好像我们这样的人就不该存在。我很感谢这世界上依然有人愿意创作出和主流价值观没这么契合的作品,至少让我们这样的人可以寻求一丝共鸣和安慰,原来这世界上也是有别的可以理解我们的人存在的,就如同受伤的人一起舔舐伤口,只是这样也会被主流社会排挤,说我们不够进步不够强大,真是傲慢啊。 换句话说如果没有我们这样老鼠一样的人又怎么能衬托出你们的健全呢?你可以选择面对苦难坚强向上跨过黑暗成就更好的自己,我也可以选择厌世消极逃避甚至结束自己的生命。就这样。 诚然游戏制作上有很多不足,故弄玄虚的文字和大量不知所云的心理描写让我在玩的过程中也感到烦躁,想要谈论的话题过多以至于什么都像是纸上谈兵,所以你可以批评本作文青病,装逼怪,怎样都好,但是不可以因为本作的核心比较消极负面就拒绝这种作品的存在。善良些吧,对待和自己不一样的人请怀着更宽容的心态,我们已经过得很惨了,不需要更多来自健全人的压迫了。
许诞,我希望你幸福,希望你快乐,希望你因为真正的幸福而感到幸福,希望你为真正的快乐而感到快乐。
抱歉我是文盲,以及我不想和任何人谈恋爱。前期还有耐心看完文字,后面全程加速略看。[spoiler] 我不想跟伏愿谈恋爱,我拒绝了怎么最后还是谈上了 [/spoiler]。看起来有多结局实际上只有关键选项才有分支。 游戏音乐美术还可以,但是故事实在是不吸引我,而且我无法理解其中任何一个人。[strike]仔细看tag原来没有推理元素,我再也不跟风买游戏了 [/strike]
希望文游作者在文字里表现自己的伤春悲秋和必出金句巧思的时候,能不能先稍微写出一个让人能看得懂,稍微吸引人一点的剧情呢……?既然都以游戏作为载体了不如就放下高贵的身段,先尝试直接告诉玩家发生了什么故事,而不是读完每一个句子我都要在电脑前思考,噢这个句子隐喻了什么在这里表达了什么又蕴含了主角的什么心理创伤……一个视觉小说游戏也要给我整这套吗……? 这时候就有人要说了,我们的游戏是能get到的人才能玩懂的!很小众!那我也要说了,既然要做成小众的风格,那就不要让误入这里的大众忽然损失一杯奶茶钱好吗,虽然便宜也是卖点之一,但我真不感觉打完这个游戏后获得了比喝四杯蜜雪冰城还值得的体验呢……如果一格游戏让我有与其花钱买它不如去喝几杯奶茶,那这个游戏失败的程度简直惊人。 在电脑前打完感觉身体上得颈椎病精神上还得文青病了,算不算点题? 想做成商业作品并以此牟利最起码做到叙事流畅吧,先谈故事,再谈文笔。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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