
Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The city burns and bleeds as it suffers the madness of King Louis XVI and his violent legions of automatons. Aegis, a mechanical masterpiece created by the engineer Vaucanson to be the queen's bodyguard, must save the French Revolution in this challenging action-RPG.
Up against the king's mechanical soldiers, deadly accuracy will be needed. String together dodges, parries, jumps and devastating attacks to fight your way through Paris. Every fight will test your nerve and requires excellent discipline, while the huge relentless machine bosses demand patience and skill.
Define your own style and upgrade your abilities as you progress through the game. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer or a virtuoso of the elemental arts. Take advantage of a wide variety of weapons and skills to approach each fight in your own unique way.
Using carriages, grapples, secret passages, a detailed map, and other methods and tools you find along the way, explore a city experiencing its darkest days. Your grappling hook adds a new dimension to exploration and Paris's verticality. Combined with your dash ability, it will provide access to all the city's secrets across multiple levels you can explore over and over again.
You are one of the main characters of an alternative history where Paris is being choked by a tyrant king. Allies and enemies with unclear motives will cross your path, such as Marie-Antoinette, Lafayette and Robespierre. It's up to you to cut a path through all the plotting and put an end to one man's madness so that the French Revolution succeeds.
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 7.4Kreviews | 72% | — | $808.8K |
| $39.99 | 9.2Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spiders как всегда сделали Xуйню
Lies of P lite. An incredibly mid souls like, but if you can snag it on sale, it's solid. This was worth the $5.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809K | 1.5K | 87% | $16.99 | |
| $808.6K | 1.2K | 67% | $19.99 | |
| $809.2K | 2.5K | 95% | $14.99 | |
| $808.2K | 811 | 91% | $24.99 | |
| $808.1K | 2K | 82% | $19.99 | |
| $808.1K | 2.1K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 2.8K | 69% | $19.99 | |
| — | 0 | — | — | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $14.8M | 20.8K | 59% | $29.99 |
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 23 → 3.86/day in the week after.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 25 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $4.99−90% |
| 185ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没传送,重复跑图很枯燥,跟同类型的游戏对比也确实不好玩儿。
crab game
TL;DR (Contain mild Spoiler) I really wanted to love Steelrising. The setting is one of the freshest I've seen in a soulslike. An alternate-history French Revolution with automatons is a fantastic concept, and the world itself is beautiful. The voice acting is decent, and the story is interesting enough to keep me playing until the end. Unfortunately, almost everything that makes a great soulslike feels underdeveloped. The combat lacks impact and responsiveness. Instead of rewarding precise inputs, I often found myself mashing the attack button just to continue my combos. By the end of the game, combat felt more like a hack-and-slash than a soulslike. Most enemies were predictable, dodging was extremely forgiving, and even the final boss could be defeated by repeatedly attacking and using Endurance Vials. Performance was also disappointing. Even after lowering nearly every graphics setting, the game still struggled to deliver smooth performance on my PC. For a game with visuals like this, the optimization simply isn't good enough. My biggest disappointment, however, is the equipment system. Weapons can be upgraded, but armor cannot. Every outfit quickly becomes meaningless because there is no real progression beyond small stat differences. I kept hoping the game would reward collecting full armor sets with unique set bonuses, but that system simply doesn't exist. Instead, every outfit ends up being little more than a cosmetic choice with minor stat tweaks. This problem becomes even more noticeable in The Cagliostro's Secrets DLC. The DLC adds new outfits, but most of them only increase the loot multiplier, making them feel useless for actual gameplay. The new weapons also failed to feel exciting or worth chasing. For a soulslike, where exploration and equipment progression should be rewarding, this was a huge missed opportunity. The cutscenes also suffer from stiff animations, poor facial expressions, and awkward lip-sync, which unfortunately weakens many story moments despite the decent voice acting. Steelrising isn't a terrible game. In fact, I think it has a fantastic foundation with an original setting and plenty of good ideas. But a soulslike should challenge the player—not make them fight against clunky combat, poor optimization, and unrewarding progression systems. Overall: Great concept, disappointing execution. I give it 6.5/10, kind of mixed review, buy it when on sale and if you are a souls-like game enthusiast
dog 💩 game
Esta bien, es bastante repetitivo y al ser un souls like compite con los otros y como que se queda atras. Pero cumple
Já joguei no SERIES S e como adorei este jogo decidi comprar na Steam também, comprei na GOG e pretendo comprar pra PS também, recomendo pra quem gosta de um Soulslike mais tranquilo, mas mesmo sendo um Soulslike mais tranquilo não significa que dê pra brincar, se der vacilo perde em questão de segundos.
Nie spodziewałem się, że ta gra będzie tak dobra. Jest ładna a w tle leci lekki ambiencik, prawie jak w Skyrim. Świat nie jest na siłę udziwniony, na szczęście brak szczerzących kły oślizłych paskudztw. Oczywiście nie jest to tak dopracowane koncepcyjnie, graficznie i mechanicznie jak dzieła From, ale gra się przyjemnie i bez spinania pośladów. Taki jakby soulslight. Polecam gorąco.
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.