
Steel Division 2 is a historically-accurate WW2 real-time strategy game set on the Eastern Front. Features 1:1-scale turn-based army management and real-time tactical battles with thousands of men at your order.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 12 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.6Kreviews | 79% | — | $10.4M |
| $39.99 | 110ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тебе кажется что все идет хорошо на первых парах... Вот уже и Бобруйск освобожден. А потом на тебя выкатывается 507 тяжелый танковый батальон с группой Хартенека в общем составе которых 44 ебучих "Тигра"...
Сервера в России не работают👎
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well made game; if you're a fan of RUSE and want something way more complicated yet with a hundred QOL improvements, this is it. If you're not 30 years old and don't know what RUSE is, then still get this because it's just about the best WW2 RTS game on the market, and pretty much set the bar for every other dev.
都出西线阿美利卡的师了,不出点西线地图吗,天天看大兵在东正教堂里被压制到喊:We can't hold any more ! 还有你这出的西线师都什么工业垃圾,给德意志超人做训练标靶用的吗
Very bad game balance and filled with toxic people, the game is dead anyway only about 150 people online at most
Love this game! WWII RTS top notch, literally haven't stopped playing it since I got it a few months ago, the single player historical battles are fun and the multiplayer is awesome. I'm sad that I found this after it has been out this long (missed out on a lot), but it is great to see they are still supporting it and even putting out updates! Negative: I need more people to play with.
2025/9/25 更新 逆天4号G 超视距精确打击 树林也不济 最平衡 “什么我的挑战者被打了?是不是又是什么被高爆弹留下来的火烧到了?” “woc怎么在跳弹啊?不是视野里一个敌人都没啊!md先后撤吧。” “4号G?大道上开的4号G,在2000米开外能发现我藏在树林里没有开火的挑战者?这是4号G还是豹2A7啊?” “woc他居然还能换掉我一台阿基里斯?” Delighted Eugene, truly delighted. 2025/8/11 更新 偶遇斯坦纳家族穿越二战,贫铀脱壳尾翼稳定穿甲弹4号H秒杀IS-2,纳米服炮兵脸接122毫米高爆弹毫发无损,拼尽全力勉强战胜,Bvvd惊呼二战房自己太亏待德系。 啊?那我问你,那我问你,135穿的4号H是怎么打穿160正甲的IS-2的?战雷里我只会说4号H有水平GGWP,但对欧根你我只想问这打的是贫铀弹还是钨芯弹? 你游4号家族都是现代化改装了是吧?有高清热成像可以清楚的看到密林里的反坦克炮,并且一炮打死一个组员,有复合装甲和NxRA让哪怕是ZiS-2的APCR在近距离都感叹叹息之壁,有先进的火控系统和猎歼系统,保证在2000米距离上拥有极高的精度先敌开火。哦还有COD12里拿来的先进主动防御系统,可以偏转敌方炮弹。我这打的是4号还是2142里的A-8虎式啊? 说实话我现在看到虎豹不头疼,反而看到4号脑子里嗡嗡的。我只能说欧根是懂战争的,加强4号比起虎豹这种稀少而珍贵的玩具对战斗力的提升不是一点半点。元首要是在地狱里看到了怕不是捶胸顿足当年怎么没请欧根去当参谋,这要是按欧根的思路走早就把全世界变成一个巨大的集中营了。 另外,在欧根的大脑里,反坦克炮可以躲避任何手段的侦测,抵近到近距离,在多辆坦克高爆弹的射击下从容不迫地瞄准并击毁坦克。那我的建议是欧根全体去乌克兰前线推Pak40或者Pak38,以证明他们伟大元首的发明让那些又贵又没用的反坦克导弹恨不得钻回设计师的屁眼里。 2025/8/10更新 4号C,这玩意正甲只有30mm。 欧根,请你告诉我,为什么我的Zis-2在打APCR的情况下能够跳弹? 我人都傻了,4号C啊大哥,这4号C在近距离被我的ZiS-2伏击的情况下一直在跳弹,最后居然反杀成功。 不是,这,这是哪条世界线?伊奥利亚为元首效力成功开发出搭载太阳炉的4号坦克是吧?我思来想去这只能是GN力场啊,不然你没法解释为什么这个30mm的装甲能够抵挡住APCR的多次射击。还是说元首穿越到最高指挥官的世界线窃取了能量护盾技术? 2025/6/11 更新 一台4号J,在2000以外,无伤正面打爆6台Emcha,2台SU-85。 不愧是维希法国做的游戏 “打你们同盟国垃圾还用得着上虎豹?我们元首大大的4号就可以把你们都打爆啦~~~元首大大太厉害啦~~~~我们的元首尼姆合金岂是你们这些工业垃圾能比的~~” 一个曾经做出红龙这样出色游戏的公司,怎么一到二战就开始发癫,我暂且蒙在鼓里。 不会真像其他评论里说的,为了体现“不是法国不抵抗,只是敌人太强大”吧......... 2025/6/10更新 我实在无法理解这个游戏里的Flak88的强度。 你说虎豹强,我T34占下风,我能理解,你说4号强,我T3485有的时候也会被吊起来抽,我勉强能理解(毕竟T3485也能穿4号)。但你这个Flak88肉度和强度几乎都是超模般的存在。这个单位有多强我就不用说了,几乎可以说是秒天秒地。它有多肉你知道吗,它可以吃下76.2毫米,甚至是152毫米高爆弹的直击都不死!!!! 我不理解,我真的不理解,就我火炮用高爆弹猛猛的轰它,这些德意志超人可以从容不迫地推着88炮跑一小段距离,然后反手瞬间完成架炮瞄准开炮在几千米的距离上精准的打爆我藏在树林里在它视线之外的T34。 我玩的难道是钢铁之师2:德意志之辉? 我现在真的有种感觉,就是这游戏其实是披着硬核的外衣,实则满足一些对二战的奇奇怪怪的刻板印象。比如“88炮天下无敌”,比如“苏联人草菅人命,装甲都是工业垃圾,纯纯靠人命堆出来的胜利”。 可以说是二战版红龙,但有些机制还是不一样的.......我呸!这b游戏连给红龙舔jio都不配! 画面不错,除了爆炸效果一眼顶针以外,拉到单位最大视角甚至有种在玩战雷的感觉。据说模型其实还原的很不准,但我个人对二战装备的考究实在是不甚了解,所以没法说。 但是啊.......这个价格是认真的吗?一个所谓的Total War Edition,连英法的师都不给,美国的师好像也就1个。所有DLC买齐居然要1000多,不愧是你啊欧根。 如果这一点还能靠单位,师团和模式比较多搪塞过去的话,那PVE是真的狗屎。我是受不了在Bvvd那里当嗨怒来玩这个的,想着虽然这些钱在战雷里可以氪出一个金队列了但是实在不想打工+在PvP里受折磨+邂逅各种逆天,结果搞了半天比战雷还不如,被AI当成星怒玩弄了属于是。 和红龙一样,沙卵欧根因为只会做笨比AI,为了提高难度,他们就强行让AI作弊,作弊就作弊了,其他RTS/RTT的AI其实也会作弊,但钢铁之师的AI作弊真的是演都不带演的,打起来比红龙难受1万倍都不止。 红龙的AI顶多就是杀意感知,在你出攻击机的时候扎堆出空优机抓你,或者献祭它们不存在的浮木获得上帝之眼让火炮精准覆盖。但前者可以反过来利用防空钓鱼反杀AI空优,后者其实AI还是演一演的,最多轰一轰我长时间蹲在前线树林子里恶心它装甲大队的部队,轰跑了就收手。再加上红龙单位跑得快还能修,坦克被轰残了跑回家吃一点补给又是一条好汉。 但这个钢铁之师的AI就跟那些网游里用暴力挂的挂钩一样,开局过一段时间直接掏出卫星引导的火炮开始全图轰炸,而且精度令人发指。你越是把它打急了它就打得越准,而且和AI玩多V多的话AI会很默契的一起炸你,真的是苦不堪言。我苏联近2装甲师本身伴随防空就不行,我一边操作前线被炸成猪头的T-34/85顶着轨道轰炸和88炮向前推,回头一看两个SPAAA已经被炸的连渣都不剩了,甚至连家里的火炮都被炸了个半残。然后就像他妈战雷里那种必输局一样吃CAS炸弹大餐。有一次我好不容易孤军深入敲掉一个火炮阵地,结果隔壁4+火炮直接集火我的部队硬是把我逼了回去。 然后友军AI,你妈的,敌军AI有多聪明友军AI就有多傻逼,红龙里友军AI虽然逆风局喜欢投降,但一般来说战斗力是很足的。比如苏联通卡T-72带BMP-1的装甲洪流和满地撒的步兵打的对面美帝北约不要不要的,可以让我像玩Endwar一样走高精尖部队的路线。但是钢铁之师这群比亚迪AI队友真的是糖丸了,当然也可能是对面雅利安超人太强的原因,反正就是死活没法推进,最后就是我和两个倒霉蛋AI在家里疯狂挨炸。 再说一点逆天机制,首先就是其他评论里也提到的,为啥我步兵坐车来的,他妈下车了这个车就消失了啊?你欧根他妈学隔壁战雷搁这儿玩J3步兵按J下车反手把载具炸掉了是吧?载具不能修我勉强忍了,算你“硬核”。还有你这些个侦察单位,要我说就应该统统扔进古拉格里,说是视野极好,结果跟瞎子一样我的T-34/85都挨打了还看不到敌人在哪里,侦察了个寂寞,隔壁红龙虽然也经常睁眼瞎,但好歹大部分时候还是有用的,你说从林子里偷偷摸过来的SAS你T-55侦察型看不到确实情有可原,你大平原上2个士兵搬着个迫击炮/反坦克炮可劲儿跑你还看不到,是战雷历史模式把你祸害成这样的吗?! 好的,我现在用卡组把AI的火炮给ban了,这总能玩了吧?戳啦!AI说我没有曲射火炮了我还有直射反坦克炮啊!牛魔法西斯Pak40和Flak88超人我操欧根的私人马,我AI队友开局带着我不要命的往前冲抢占有利阵地,结果我们的步兵炮和反坦克炮,躲在树林里硬是被一堆装甲车直接给打退了,感情AI他妈给单位全发放了高清热成像是吧?我躲在树林里,AI不靠侦察单位能在我侦察单位的视野外用Pak40挨个点名2炮一台T-34,这你要我怎么打?啊,那我问你,那我问你,为什么苏联炮兵一个个都是跟近视眼抖M一样一定要跑出树林一边享受会员制高爆弹大餐,一边拿着穿甲弹去打反坦克炮,我还得找个大声公告诉他们“别用高穿甲弹了孩子们用高爆弹啊!”,啊到底是德国卡组太强还是AI给的Buff太猛我暂且蒙在鼓里。
I love this game, probably one of my favorite games ever. I need eugen to remove the US-HK-C lobbies with a yoked up bot in each. its ruining multiplayer. I will change my review if this happens. It looks like Eugen remove those lobbies. Thank you! very responsive
The best WWII RTS game on the market. It is a shame so few are playing it. The only cavieat I have is the pricy DLCs.
我是只玩人机的,AI直接作弊无敌。三突子虎式虎王之流在电脑手里基本就是地面无敌,几乎只有伊尔2的反装甲集束或者反装甲火箭机才能拔掉。没有空军就能直接化身赵子龙在我的阵地里七进七出,只要状况不对就绿字直接撤退,等压制条消了又是一条好汉。举两个例子,有一次打战役好像是地狱高速,我盟军苏联,我一辆指挥IS1,一辆KV8,一辆KV85,一辆KV1S,还有辆t3476侦察。5辆冲上高地交叉火力打一辆三突子,指挥IS1带两辆加星打正面,一辆右侧掏侧面,侦察t34掏左后方。就这阵势被三突子挨个点名,一个没活下来,电脑三突子直接潇洒离开。第二个例子,我t3485蹲草有黄盾先手伏击马路路过的豹式侧面,电脑的豹豹直接车身都不转保持侧身朝我转炮塔就给我扬了。不是自己开过豹式我都信了。电脑人机就这体验,能接受就买,反正我之前基本全dlc已经后悔了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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