
Steel Division 2 is a historically-accurate WW2 real-time strategy game set on the Eastern Front. Features 1:1-scale turn-based army management and real-time tactical battles with thousands of men at your order.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 12 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.1Kreviews | 79% | — | $8.8M |
| $39.99 | 110ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I play mostly for single player and then AI straight up cheats. not fun
Не работает мультиплеер без впна. Желаю удачи в подбирании онлайна из под земли
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мультплеер из РФ не работает! Скоты!
Eugen in its form with extremely cheating AI. Since the multiplayer is almost dead, do not buy it unless you want to play against each other with friends of yours. However, the coop is great and all the scenarios and operations/campaigns can be played together. Just for that I can recommend the game. Also, there are a lot of diverse divisions coming from some other fronts like Normandy, so one should find something they may like : )
why i cant play last 3 month? couse i'am russian? ok give me my money back and go ♥♥♥♥ urself
I... i can't tell if i do hate it or not. The visuals are good, the units are interesting and varied. I love this game in multiplayer it has a kind of hard grit competition to it. But on game like this ? i spend most of my time on solo missions and campaigns... and oh it is bad. The AI as in many other games (EUIV-CIV-Red Dragon) cheats. It sees all, bombard all mock all. Despite the cheats the AI is really incompetent. Her cheats help her with artillery and planes which derail the game quickly. The game is unenjoyable despite my time spent on it. It has caused me more headaches and anger from the AI Unjust treatment compiled with her inability to use that properly making every game a mess. I don't recommend the game despite how much i want to keep playing for the satisfying numbers, the victories ! but they are all so anger inducing i'm not sure i wanna keep going.
这就是为什么我玩钢4,会在每个师里把坦克营塞到比步兵营多。后勤工厂多动手,战地指挥少动脑
I've tried this half a dozen times, but I always quit. Its mostly optimized for MP play, which is irrelevant for me as im an SP guy. It's one of the games where you have to micromanage 450 things a second over the whole map, if you look into the wrong spot for 10 seconds, you may come back to your core units and find they have been decimated already. Infantry gets pinned within seconds, air strikes hit you immediately. AI is everywhere at once, is not constrained by anything and with 3 times the forces. Meanwhile, your own units are dumb as a brick. There is no time to implement any strategy or think about things, when you are done you are already dead. Maps are way too huge for one player to manage it all. Its not a strategy or tactics game, its just an annoying micromanagement-clickfest and I hate it.
Was fighting the G*rms as the Soviets and ran out of riflemen, so I started sending mortar squads as frontline infantry. 10/10 + Realism
игра не исторична, ттх техники не совпадают с реальными, поведение ботов так же не совпадает с реальностью (советские и немецкие войска ведут себя одинаково, хотя боевая подготовка в вермахте была гораздо длительнее и на восточном фронте воевали в основном ветераны) и к тому же нашёл несовпадения с поведением на поле боя танковых войск (тигр не доварачивает корпус, что делали мехводы тигра, т.к. это было в инструктаже, а так же нашёл забавный момент, когда советская техника уничтожала пантеры и тигры с расстояния более 1км, когда в реальности могли пробить их только в борт на расстоянии не более 500м, так же старнное поведение у экипажа танков вермахата, когда в реальности обученный экипаж, кол-во моточасов которого превышал подготовку танкистов РККА почти в 2 раза, тигры и пантеры не попадают на расстоянии 2км, когда прицельная дальность около 3км, можно привести ещё много примеров, но это главное)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 6.3K | 74% | $19.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $1.6M | 5.2K | 87% | $9.99 | |
| $1.3M | 3.4K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 21.9K | 89% | $17.99 | |
| $8.8M | 24.4K | 96% | $9.99 | |
| $8.7M | 11.5K | 86% | $19.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.7M | 5.8K | 80% | $39.99 | |
| $8.8M | 12.6K | 87% | $24.99 |