
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
State of Decay Year One is super nostalgic for me and offers hours of gameplay.
Its suprisingly good
👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 | |
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 15.3K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 70.1K | 83% | $29.99 | |
| — | 17.5K | 85% | — | |
| $13.8M | 20.6K | 77% | $29.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.9K | 3.1K | 64% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good.
topp
.
Disclaimer: I haven't played much but I've seen enough to know why this game isn't for me. [h2] STORY [/h2] The story is quite interesting, but the writing in this game definitely lacks a lot of polish. [h2] GAMEPLAY [/h2] Conceptually this game can be the perfect zombie game but it lacks depth in all areas. The base building is too simple, there's too much repetitive busywork between the main missions, and most of it has a time limit. I get that it's supposed to add some realism, but after a while it just gets annoying. For example, you'll spend a ton of time clearing a nearby infestation because your people are annoyed and then its back the next day in pretty much the same spot and your people are unhappy again with the infestations at risk of spreading further again so there doesn't appear that the player has any impact on the world progression - what you do doesn't seem to matter outside of your base. And the kicker is that if you log off, your resources are being used and when you log back on things have gotten depleted and infestations have spread and there's now more busy work to get resources and clear the map with limited time. You might not find this dealbreaker but I was really annoyed that there isn't a sense of depth to your communities either - you're the only person in your base capable of scavanging apparently so nothing moves along without you physically going to places and telling people to collect things. If some of your people went out on their own and got things while you explored new areas or were offline it would make this game 100 times better. Instead they just chill, deplete resources and wait for you to do everything even when you're not playing. There are also plenty of repeated "slop" quests that feel completely scripted. For example, you'll agree to help someone loot a house with no zombies around, only for a waves of them to magically appear the moment the quest starts and turn it into a defend-the-house mission. The combat isn't great either. The AI is pretty dumb, and the cars can only take a few hits before completely falling apart, melee weapons also appear to break unreasonably quickly which ironically makes the game feel less realistic. [h2] GRAPHICS [/h2] I remember seeing this game when it first came out and thinking it looked decent, but it really hasn't aged that well, especially compared to some of the other amazing looking games that came out around the same time back in 2013. Also, there's no native 1440p support, so if you want to play at that resolution you'll have to manually create a config file. I also used the cfg to adjust the FOV because otherwise you're literally just looking at your character's ass the whole time and can't see much around you. Overall if you can get through and accept all the above, I'm sure the game will be enjoyable but its a lot of hassle for a very shallow pointless experience.
um otimo jogo de zumbi.
uren plezier aan gehad.
is good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.