
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
12
The game might be buggy and janky (it could be modded) , it's nice. 8 out of 10. Better than Left 4 Dead 1 or Dead Island 1 and its standalone DLC, Dead Island: Riptide. What sense you breathless is when you encounter Ferals. Imagine, your character is now "Tired" or worse, "Hurt", and you can't dodge it. Your funeral. Once again, "BEST" Underated game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 24.4K | 96% | $9.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 11.6K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 70.1K | 83% | $29.99 | |
| — | 15.3K | 84% | — | |
| $1.8M | 13.9K | 78% | $5.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.2K | 3.1K | 64% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a OG fan who played the demo constantly as a 13 year old. Oddly can't get enough of this game even if it means breakdown is my new replayable mode Main story is what takes it over on the second game. Lifeline also helps with another challenge and change up with extractions and at times showing the reflection of HOW BAD the city is VS the valley. (Yes I park in the danger zone and immediately regret it). I recommend this game heavily for solo players or people wanting to see what the original game was like. Note - I haven't suffered any issues with optimisation currently but if you are. There is a forum post which can explain how to help sort this.
best zombie survival open world game and also hella nostalgic
Excelente, apesar de antigo.
Não vou criar um textão para dizer o quanto esse game é bom, basta olhar para o meu tempo de gameplay nesse jogo. State of Decay é um game viciante! Apenas, jogue. O jogo base é excelente, apenas de ser um pouco datado e ter alguns bug de colisão. É como em GTA San Andreas que fica spawnando policias a poucos metros de você. Mas fora esse problemas (que não atrapalha em nada, obviamente), SofD: YOSE é o melhor jogo de apocalipse zumbi e sobrevivência que já joguei na minha vida! A DLC Breakdown é bem gostosinho de jogar, mas a DLC Lifeline... cara, que coisa chata! Essa DLC nunca deveria ter existido. A dificuldade em Lifeline é absurdamente alta e injusta, fora que tirou completamente o foco do jogo principal. Ah! Sabe qual é a melhor coisa desse jogo? O preço. Por menos de 9 reais, você adiquire esse jogo completinho já com as duas DLC ou a sequência State of Decay 2 no bundle por 22 reais!!!
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Cel mai prost joc jucat vreo data. Mortii apar ca ciupercile dupa ploaie, practic nu se poate juca. Nu inteleg de ce faci jocuri daca nu vrei sa se joace. Acest joc nu e testat ianainte de lansare ? Omori un zombi ,apar alti 3 sau 4. Zici ca sunt plante si cresc incontinuu. Nota 1. Nu inteleg de ce nu s-a facut cele 3 nivele : easy, normal si hard. Pe you tube toti joaca pe ps. De ce asa mare diferente intre steam si un joc pe PS ? Am cumparat pe steam 14 jocuri si doar un singur joc am reusit sa-l termin. Deci nu merita sa joci pe steam !!!! Am incercat toate variantele sa joc jocul,nimic e facut sa pierzi jocul. Jegurile care au facut jocul se cred Rembo, si as vrea sa vad intr-o batai cu 20 de oameni normali si nu ar rezista nici 1 minut . ♥♥♥ dracu va dat prin minte 9 supravietuitori sa sa bata cu sutele de zonbii. Prost gandit jocul. Elimini o casa plina de zombii,iar a doua zi e plina , s-a pus la ghiveci si au iesit din flori. Imi pare rau ca am dat banii pe joc. Trebuia sa faca cu 3 nivele de dificultate. Toti care sunt pe youtube joaca cu coduri,e o diferenta mare intre ce joc eu si cat de nemuritori sunt cei pe youtube. Daca faci un asemenea joc sa-l joci doar cu coduri mai bine stai linistit
Mało wymagający i przyjemny survival z otwartym światem. Historia w grze nie jest jakoś szczególnie ciekawa, ale gameplay, eksploracja oraz różnorodność broni białej i palnej robią robotę.
It took me several tries to "get" into this game and really like it. I've into it after Days Gone, so yeah, took some getting used to older animations, texture glitches even on powerful rig. However when you allow the game to show you what it does best you start appreciating it. We have main campaign with some semblance of the story that is assembled from shorter questlines. We have Lifeline - which shows the outbreak from a military pov with several endings. We have Breakdown mode that essentially inspired State of Decay 2. If you like slicing & dicing zombies, survival elements, base management - this is perfect. Obviously in hindsight after SoD2 it's less polished. But still worth the time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.