
Starship Troopers: Extermination is an up to 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
Up to 16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.4Kreviews | 79% | — | $23M |
| $34.99 | 2.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really do hope they add more than just modifications like Weapon Perks, Upgrades, Research and more cosmetic customization than just color palette changing just to keep things interesting and captivate more players, I really love this game. Also hoping for more optimization and connection feels really laggy sometimes, but I really enjoy this, will continue to play this just hoping for more contents and optimization to come.
I have played this game a lot before Helldiver's 2. I have a strong suspicion that this game was rushed to beat Helldiver's 2 launch date. This game was good in the beginning, then the push to Unreal Engine 5 happened. Apparently no developer knew how to work with the upgraded engine. I went from ~120 FPS which was mostly stable all the way to ~50 FPS after the engine upgrade. That killed the momentum of the game and it's been dying since. Then Helldiver's 2 came out. Well the starship troopers devs saw that game and decided to copy the mechanics. They implemented mechanics no one asked for such as the limited lives. Everyone in a match shares the same pool and it forces players into the medic role. The roles need to be fun to play not forced upon a player. In conclusion, refund this game if you can. The developers have tried but it's obvious that this game is dead. I loved playing this game but after the Unreal Engine 5 switch, it is clear that this game has been declining to the point where matches take a long to time to even be created.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only real problem is the rubber-banding, other than that it's pretty good.
Maybe there is a technical reason you can't but what made yall stand out from Helldivers (at least in the mod) was 100 player servers. I was hoping for what amounted to a PvE Squad, Base building, recon, bug hole closing, land securing, team based, large maps, with a full campaign on each map. What we kind of got was just a lesser Helldivers. That said I keep it installed to see if they can pull this ship around, I want it to succeed.
Os desenvolvedores claramente incluíram bugs demais neste jogo e esperam que nós os resolvamos. Estou fazendo a minha parte. Gostaria de saber mais?
I stopped playing this 2.5 years ago and came back to see what's changed and it's still a buggy mess. I spent more time in the menu and alt-tabbed troubleshooting in my first game back than I did actually playing.
Want to know more? Please not that this kind of a limited recommendation: [i]Starship Troopers: Extermination[/i] is a great game if you are into the Starship Troopers Universe. It captures the feeling of battles against hordes of bugs in a remarkable way and the community of players also is great. However, [i]Starship Troopers: Extermination[/i] struggle with the fact that its developers are dedicated and genuinely come across nice, but implement things slowly and often long after they should have been. As an example, daily missions only have been added recently while similar games would most likely start out with them. There are a lot of classes and weapons, that serve different playstyles and one can level those classes as well as weapons. However, the reenlistment system the game has sets back the level of your class (but not your weapons) once you reach level hundred and agree to reenlist. A fact I found rather tedious after the second time… A further problem is that most players you will encounter are nice but the player base is small at this point. You will find games, but might have to switch servers or wait several minutes if you want to play a certain mission or type of mission. So, all in all: If you like team-based horde shooters set and/or Starship trooper you can give it a try – because as you know: Service guarantees Citizenship!
I like this game. And might not have played it as much as i should have since I bought this game at launch?... It really gives you the feeling of being part of the movie to defend against hordes of bugs... I do admit that it suffers a bit of another kind of bugs but I have not experienced them very often myself... Have I falled through the world=Yes.. once or twice in my 100 hours Have I experienced weird bug movements= Yes... But that might just be my bad latency which i suffer from in every game Other issues are more about mechanics in the game... Like the point scoring and the incentive for playing your class... Most of it just end up being a bug murder party and medics and engineers not doing their part... Could also be contributed to the chaos sometimes because the soldiers are just all over and make it impossible for engineers and medics to do their job? But I do want this game to have a chance, as the idea of this game really have a good idea and hope the devs are still working on new ideas for the future that will improve the game to become better
I really, really wanted to enjoy this game, but the more I play, the less desire I have to continue having this game installed. Meaningless updates, the added content is not engaging at all, the gameplay loop is good for about 30 hours maximum, god awful optimization that keeps getting worse, no developer communication with the community and a terrible "I know better" mentality with no roadmaps, no interactions, bad issue focus and needless changes. There are good things to say about the game, but for every one good thing, I can say 3 negative: + Great visuals - Terrible performance - Disabling RT disables ALL shadows - Why have static corpses of bugs on some maps? Just why? It ruins so many things... + Gun "feel" feels true to the movies - Every weapon type feels the same, all SMG,Rifles,LMG's feel like the same gun, but with a different ammo pool and firing rate - Low verity, some weapons are just not usable - Constantly going to resupply is annoying, it doesn't bring any challenge, just annoyance + Bug design is AMAZING! - Enemy type is literally 7 bugs (reskinned fighters I don't count) - They behave like zombies instead of an intelligent hive + Gameplay is responsive, when there is no desync - Desync happens 70% of the time - Super repetitive and dull - All modes are the same, you shoot the bugs... Ow and collecting canisters of disappointment There are more things to say, but there is no need. Game has been out for almost 2 years now, and not a single significant POSITIVE changes has been made, I believe I can call this a dead game. I'm really sorry to write a negative review, but this is how I feel, disappointed. The game CAN be great, but it should be handed off to another developer or contractors should be hired to outsource some of the much, much needed work. Hats off to not making any cash grab DLC (I disagree with the people calling this game a cash grab), but this honorary act doesn't change anything.
Real Janky and hate that you need to spend a bunch of time to get basic class functioning gear to atcual start trying out the classes. Had a ton of Stuff before they wiped everyones accounts stupid. And locking groups of guns out of other classes is annoying I understand in a way maybe for certain guns. But, I want to be a medic with a ♥♥♥♥♥♥♥ grenade launcher or a ♥♥♥♥♥♥♥ flamethrower or a shotgun like you could in this game years ago can't do that now though mEdIc OnLy GeTs MaChInE gUn NoW. ♥♥♥♥♥♥♥ stupid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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