
A sci-fi simulation game, in which players must design, assemble and test spaceships, in a bid to build a supreme Galactic Mega-Corporation. Gain your reputation by engineering and selling your own spacecraft, testing them to the limit in RTS missions and simulated emergency and combat situations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was not really finished but I have to give credit to the developer because they polished the unfinished game, sometimes it's funny like some of the ships are still crude polygons but have had textures added that make it look like that was the intended design. In essence this game delivers everything that it says it does, there are bugs and lacks QOL in every aspect but it is also functional and unique enough to stand out from other starship crew management games.
Really bad.. and I mean REALLY bad. Loads for ages, crashes for no reason, repetitive, ...Do I need to go on? It's got potential but that's sadly not going to be realized as it's been abandoned by its developers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
impossible to understand UI
I like Bethesda games, and this has something in common. There's a fun game underneath all the bugs.
Ich bin sehr von dem Spiel begeistert. Man braucht ein wenig Zeit um in das Spiel hineinzufinden. Aber wenn man erst mal den Einstieg geschafft hat macht es nahezu süchtig. Vor allem gefällt mir der starke ingenieurtechnische Fokus und die Tatsache, dass dieses Spiel völlig anders ist als alles was ich je zuvor gespielt habe.
This game can be undoubtedly fun. Plenty of customisation options and countless ships to design and build. The operative word, however, is [b]can[/b]. In the current state the game is in, it's a buggy unreliable, and [b]frustrating[/b] mess. Unfortunately, it is likely to remain that way. Pick it up if it's on sale, otherwise it's not worth it.
I sorted my library by low review scores and this is near the top. So bad. I remember I wrote a review for this and someone left a bunch of comments criticizing my points.
This game had a great concept, but after 17 hours in a campaign, the ability to build new ships has suddenly disappeared. I can click on the contract/mission, but no ship list appears any more, either to assign an existing ship, or build one from a blueprint. Until it broke, this was a ton of fun.
I wanted to like this game so much - I really did. It seems to have great content somewhere within. But the UX feels like just interacting with nested spreadsheets. The game's depth is hidden within a thick learning wall, and learning to play really feels like a chore. It would be great if there was a streamlined tutorial covering the core gameplay loop, introducing features gradually not to overwhelm newcomers. So if you really want to play this, be prepared to endure through hours of reading before you really understand how to approach this game.
За годы после выхода игра как была дырявой так и осталась - то кнопки попадут. то сейвы не работают. то надписи не читаются..... Чтото допили. собрали бабло и забили... Жалко идея была интересная.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180 | 1 | 100% | $4.99 | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $4.2M | 4.1K | 77% | $20.79 | |
| $2.6M | 3.2K | 92% | $19.99 | |
| $1.3M | 1.7K | 75% | $19.99 | |
| $896.6K | 1.3K | 88% | $14.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $352.1K | 691 | 98% | $19.99 | |
| $352.1K | 4K | 73% | $3.99 | |
| $352.1K | 417 | 44% | $39.99 | |
| $351.9K | 1.5K | 90% | $8.99 | |
| $352.4K | 990 | 73% | $9.99 | |
| $351.7K | 4.5K | 91% | $4.99 |