
Diaries of a Spaceport Janitor is an anti-adventure game about picking up trash in an alien bazaar. Play as the Janitor, an Alaensee girlbeast with a municipally-subsidized trash incineration job and dreams of leaving the planet of Xabran's Rock far behind her.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are many reviews for this game and all of them seem to struggle with adequately explaining it or making a convincing argument about what it all means. This is understandable because nothing in the game really means anything. There's no such point like "obtain the chalice of resolution!"; it's not that simple. Spaceport Janitor is, largely, a representation of life and, in that regard, it's what you make of it. You take on the role of a service industry employee, charged with maintaining the grounds of the spaceport in which they live. While there is a small degree of UBI, your pay is semi-performance based. However, even if you work from dawn till dusk and exhaust the capacity of your tools at the highest speed, you will struggle to even pay for your food in this largely hyper-capitalist airport city. Needing to resort to eating chalk or what you find on the ground, your money is further stretched by having some degree of gender dysphoria and being routinely shaken down by the cops. The world-building is surprisingly thought-out. There's the surface-level items like a pantheon of gods to pray and light incense to (who are all aspects of specific concepts and events). There's the mid-level items, like the city being both culturally consistent and distinct with its architecture, inhabitants, festivals and superstitions. The music is also generally enjoyable, but with this kind of under-layer of being just slightly off or dysfunctional, the same way that the city itself seems exhibit those traits. But there's also another layer that you can't really get until you spend time really analysing items. For instance: You are Alaensee, and it seems like though various item descriptions that the Alaensee are stereotypically grand warriors fighting the monsters of the universe, richly rewarded for doing so. Therefore, you are a complete anomaly for being the very antithesis of your people and not wanting to have anything to do with that. There's a number of subtle storytelling fragments that are well considered and, I'm sure, overlooked by the majority of players who just wonder why you keep getting cussed out for being a janitor -- which is pretty representative of the custodial trade. Objectively, the game is about the fact that you get cursed and are passively working on a way to get uncursed, but subjectively the game is about surviving in what is a generally inhospitable, self-interested society and seeing what general fortunes or misfortunes can be had each day. It's worth it for the vibe and general experience, especially on sale. And while some of the achievements sure are annoying, it's a doable 25 hours to perfect if that's the kind of thing that interests you. My recommendation is positive.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Много повестки и главный разработчик трансформер. Что может пойти не так?
Placed 5 fetishes at a deity shrine, but accidentally dropped a porno mag too while I was placing them. -100 luck. ♥♥♥♥ my stupid girlbeast life... EDIT: Having now finished this game, I feel like giving it a joke review is disingenuous. This game is beautiful and fantastic in so many ways. Please play it.
They be selling hormones on every street corner. This is the future that leftist want. Fr tho this game is straight up vibes, you really gotta experience it urself.
I feel I've sunk an embarrassing amount of time into this game for not even getting close to beating 2 of the 3 objectives to reach the ending, but every time I get swept up in it again I am once again transported. Something about the sights and sounds of the spaceport just sweep me up in the endless, nail-biting grind of partially automated luxury(?) trans space capitalism and I emerge having memories not of playing the game but of living it.
I really enjoyed this game. It's quite simple but also charming and the gameplay loop is surprisingly addicting. It kept sucking me back in. (I have 17 hours despite Steam saying I have 0, as I played when internet was out all week)
ke-omba!
Can a mf get a map????
you can use credit sigils at the gender kiosk to buy gender that gives you spikes
it is indeed a game
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.7M | 22K | 93% | $19.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $1.7M | 4.9K | 76% | $19.99 |
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| $220K | 631 | 87% | $9.99 | |
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| $219.9K | 444 | 88% | $24.99 | |
| $219.9K | 521 | 96% | $19.99 | |
| $220.1K | 3K | 95% | $4.19 | |
| $220.1K | 478 | 85% | $9.35 |