
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game like this 10 years ago would've been unheard of on the sheer scale and amount of resources moving around plus multiplayer. Progression is relaxing. Fantastic resource refining and gathering processes. Manufacturing-side of the game is well executed. 2 THINGS/HINTS/ADVICE for a new player: (1) Assault rifle is just the best, other 3 weapons not very necessary in current state. It also has the only upgrade in the whole game that upgrades your default walk/sprint speed. (You will do a LOT of travelling and running around) (2) All you need to survive food/hydration-wise is the raw lilypad looking plant found in the underground crystal caves. Doesnt even have to be refined or anything. This pretty much makes the whole food processing and research tab worthless. The buffs are too minor to affect much at all. (MAYBE "serpent sticks" are nice on-hand otherwise). The lilypads even heal you - its faster to open inventory and panic eat them during crisis than using the regular healing shot that SLOWS movement speed and takes 5 seconds to charge up... which is basically a deathwish to use when you get jumped by a dozen spiders. I WISH base upgrades were somewhat cheaper, because its pretty standard to build lots of them, while the resources required appear to be designed around having only 1, the biggest drag being Ignitium and Meteorite. More worthwhile to build dozens of Heatsinks than gathering those resources, which doesn't seem like the devs' vision.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoy Satisfactory, you'll probably love this game. I'm about 60 hours in and completely hooked. It scratches that same factory-building and automation itch while bringing plenty of unique ideas to the table. The star rupturing every hour is such a cool mechanic and keeps the gameplay feeling fresh and exciting. Even in Early Access, there's always something to work toward—exploring, expanding your factory, unlocking new tech, or improving your base. For how much I've enjoyed the game already, I can't wait to see what the developers add in future updates and eventually the full release.
As per my play hours can show, this game is AWESOME! Just enough grind and adventure with combat sprinkled in. Hubby and I spent 11hrs straight on it the first day we bought it. A must play for anyone that enjoys these style of games.
Tout ce qui est après le constructeur n'était pas nécessaire, j'ai stoppé là, trop de nouvelles pièces qui demande d'anciennes pièces.. c'est sans fin, messieurs les developpeurs il faut savoir stoppé son jeu au bout d'un moment. J'ai passé un bon moment sur ce jeu mais au bout de 100h ne pas pouvoir finir le jeu ,(car ca en demande littéralement 500) ca laisse un petit gout d'inachevé c'est dommage. Très bon satisfactoy like sinon.
This is a neutral review as it is in early access. The idea of the game is great but it still needs a lot of work doing to it such as research progression which in my opinion takes too long (and is very confusing with all the extra machines etc) but I am probably not building enough factories and also underground areas. These need a massive update. I keep missing playing factorio or satisfactory whilst playing this game but at the same time I love the graphics, the weather system and the ruptures. So, I would please ask the devs to seriously consider these adaptations and also please add a melee (unless there is one). It seems so silly to be running around with construction stuff and not have a good old hammer to hit the bloody critters with (not that it would do much - lol).
Výborná záležitost, vřele všem doporučuji!!
Decent game, for the price.
top
The game is fun looking foward to final release.
trop bien pour un début
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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