
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Skvělé!! Skvělá hra .. luxusně vybalancovanáa a hlavně dotažená už v předběžném přístupu! Toto rozhodně ano!!
Still needs some work but good so far.
редкостное говнище
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
É um jogo tipo Satisfactory com um enfoque um pouco maior em combate, tem dash, double jump, attachs de armas, chips q vc pode colocar no seu personagem pra melhorar alguma área (menos fome, drenar menos stamina, etc.), os inimigos são legais e matar eles é bem satisfatório, a exploração de um lugar novo também é divertida mas... O problema é que os devs demoram 1 ano (LITERALMENTE) pra resolver um bug insuportável de áudio, aí não corrigem outros 5000 bugs bizarros presentes desde o beta (tipo tela preta piscando), a performance continua horrorosamente sofrível, não focam no que o jogo realmente é bom (combate + exploração além da administração de linha industrial) e literalmente só socam mais coisas pra ter mais e mais linhas de produção sendo que JÁ TEM MUITA, os caras demoraram 1 ano e meio pra botar uma quality of life da fundação não sumir quando você deleta uma construção que está em cima dela... E a cada update que são sempre quase irrelevantes e espaçados temos mais bugs principalmente no multiplayer (que antes não existiam). Nesse ritmo até 2030 o jogo vai estar com mais 90.000 maneiras diferentes de produzir seringas alienígenas e (talvez) 2 minor bugs antigos corrigidos e +200 bugs novos implementados. Mds, custava adicionar um pouco de plantação pra criar comidas específicas? Custava rebalancear as armas ou até colocar mais opções, tipos de balas, attachs? Custava adicionar uns tipos de monstros a mais? Melhorar a performance? Cara, que potencial incrível mas porcamente administrado, se atualizarem DECENTEMENTE eu volto e mudo a review, até lá só jogue se REALMENTE estiver na seca por algum jogo factory-like diferente dos clássicos já aclamados, vai ficar infelizmente no freezer até lá
Wow. Beautiful and fun. Already a really great game while in Early Access. I'm really looking forward to see how it evolves over time. I'm loving the game loop: building factories and exploring as the world regenerates and then resets. So many cool details.
Super
This is a good game to lose a few hrs having fun and designing factories for production, it has Combat, building, and missions. i find myself spending hrs when i didnt mean to. good game to clear the mind and relax.
enjoying - but building is still painful. stupid pillars shouldnt exist. next update will resolve this i believe. look forward to it.
破的差不多了 玩到後面是有點乏味 要不是朋友一起 不然我自己也不會玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $247.2M | 489.2K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 17.7K | 84% | $19.99 |