
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 115.2Kreviews | 59% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommend. There are bugs. Some times it is frustrating. But the story more than makes up for it. The depth of the worlds are what keeps me coming back. There is so much to say about this game. If the bethesda jank kills it for you, wait a little while longer for the kinks to get worked out. If you value story and immersion, go for it.
Holy ♥♥♥♥♥♥♥ ♥♥♥♥. I tried. And I tried. Even AFTER all the updates (if you can call them that) this game is boring. To put it lightly. It is just a mess of loading screens and pressing buttons on a map. Even a game that came out IN 2016 as a complete disaster (iykyk) had better ♥♥♥♥♥♥♥ Spaceship travel than this ♥♥♥♥. Unfort i cant refund it anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so woke the violence and guns feels out of place
Wasted potential unfortunately. The bones of an interesting world floundered by one note writing. An interesting concept of ship building ruined by everything being prefabricated. A fallout 4-like settlement system which can't function because storage containers have comically small carry weight limits. The gunplay is a passable. Melee combat should've been scrapped if they weren't going to develop it. I wish this game were better.
boring game Bethesda is out of touch with modern gaming.
I wanted so badly to enjoy this game, but I can barely get past character creation before feeling done and turning it off. On launch, it came with some of the new hardware I got for my PC, so it was technically free. I thought that, surely, it would run okay on hardware that it came with. It didn't. It crashed repeatedly before even getting to character creation. I tried messing with every setting I could think of, and had my partner, who is a software engineer and builds computers for fun, try to fix it. Nothing worked. I was able to get to character creation once, but was so done that I just uninstalled it. I tried playing it again this past week in 2026, and I still don't enjoy it. The first little bit of the game is boring, the dialogue feels like talking to robots, and the first actual quest you get doesn't make any sense. Don't get me started on the totally dead looking eyes of the NPCs and how kind of awful the animation is. I was really looking forward to this game, as someone who has played all of the Elder Scrolls and Fallout games and enjoyed them. But this isn't it, especially when you compare it to games that came out around the same time, such as Baldur's Gate 3 and Rogue Trader.
太好玩了,好久都没玩到让我晚上熬夜的游戏了。游戏很多任务质量巨高,可以玩太空版新世界,我是李子成。还有神人母亲“整死”儿子,还有无学历无工作经验入职神龙公司,笑死我了,游戏很多任务手工感巨高,选择多,有时候你做出选择完成任务还能在城市的广播里听到,那种真的让这个世界做出改变的感觉上次体验还是新维加斯。开始不喜欢读屏,但实际玩下来读屏和辐射差不了太多,可能不如76,辐射4多,而且这个引擎制作出来的画面没有76,4的那种廉价感 很精美。同一个星系内的行星通过巡航模式可以走了,但是还是不能从太空直接飞进星球大气层到地面着实遗憾。但瑕不掩瑜 ,很多任务演出,战斗养成都太有意思了,很多npc都有记忆点,有血有肉,这游戏不像当无人深空那样的太空探索游戏。更像太空背景的科幻歌剧,上演一出一出我们曽仰望星空幻想过的故事
Wtf is this lmao, cant explore space because its a loading screen to each planet, cant fly from orbit to the planet because thats also a loading screen, every room in your ship is a loading screen, game is garbage lmfao.
Don't believe the hate around this game, this is a very good game, with a great story and classic Bethesda NPCs. I recommend sticking to the main and side quests, since if you try and spend the majority of your time doing open world, then it can get repetitive, which I don't mind personally but some people have a problem with it. It is one of those games that you will either love or hate, not much of in between.
This game was definitely set up to be something bigger than it ended up being, like most present-day Bethesda games. The gameplay is fun, and can still scratch the itch for an open-world space game. The character creator in this game also feels a lot more free than many other Bethesda games...but that's about where the bus stops. Bethesda still continues to fail creating stakes on why anything matters. Exposition is dull, characters are monotone and forgettable. A shame, really, because Bethesda has all the resources at their fingertips to make masterpieces--but can't seem to find a way to inject any soul or passion into their projects. As impressive as their worlds are, you will notice right away some extreme repetition in generation. You'll land on an outpost on one planet, and have the worst deja vu when you find the exact same outpost with the exact same enemy spawns. Quests (if your questline isn't bugged, that is) can feel really boring to sit through for this reason--often boiling down to "go to a location, kill a bunch of people, then go back". The traveling between planets is also extremely boring. Very rarely, there'll be one or two pirate ships to shoot at, but for how much they fleshed out fighting in space, including having entire skill trees devoted to space travel, you'll never see it used much. I love space--I love vast worlds to travel and explore. People were so ready for this to be the DEFINITIVE massive open-world sci-fi game. It's extremely unfortunate that Bethesda phoned it in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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