
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 115.2Kreviews | 59% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so woke the violence and guns feels out of place
I don't know why I keep buying Bethesda games after fallout 76. It's a normal Bethesda game with neat space ships, lame Bethesda gunplay but better gun mods, 1000 planets and some stuff on like 10. Building and resources are kind of clunky. It's like 4 games in 1 and none of them are all that great. i never played NG+ but the starborn thing isn't all that motivating. Honestly, I've reinstalled this twice and I can go like 5 hours before I just can't care anymore. It was mostly min/maxing spaceships and trying them out this last time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are a die hard fan of the Bethesda RPG Experience (why are we like this) this is more or less tolerable and even has some cool bits here and there sort of if you squint, but this is an objectively terrible video game by every metric I can think of. This game feels like everyone involved was abusing Ambien the entire time. On the upside, I'm cured now and I don't care about Bethesda RPGs anymore.
Wtf is this lmao, cant explore space because its a loading screen to each planet, cant fly from orbit to the planet because thats also a loading screen, every room in your ship is a loading screen, game is garbage lmfao.
not a bad game, but not good either... so much potential wasted... bethesda, what are you doing? my main problem with the game is the flow, when playing a space game i would expect it to go somehow seemless. star citizen, No Man's sky & elite dangerous show how amazing it can be to fly through space and how well they hide their loading spots. But sadly, bethesda didn't took this road, instead everything is behind loading screens & menu's. want to fly up into space or land on a planet? thats a sequence loading. want to get in your ship? fade to black loading screen. most shops and general enteriors? behind a loading screen door. it's obnouxious how many loading phases the game has. often enough it feels like the game is running on the Skyrim engine, perhaps it even is? didn't check, don't care... but if it is, ♥♥♥♥♥♥♥ hell, making a space game in an outdated engine that isn't meant for big enviroments that a space game needs? the other problem that makes the game feel weird is the quests, specifically the main quests. picture this: you are in a future where long distance space travel is possible, all sorts of weapons, technology and even "magic" is available and yet... you still have to fly everywhere to simply talk to someone. looking at you Vladimir! you are sitting in a long distance scanning satelite and yet you don't have a phone? e-mail? i'll take a damn fax or even light signals, if it means not having to travel back and forth all the time just for a 2 minute chat and a some new coordinates that could have been easily sent to me by other means... Humanity colonised the living hell out of those systems, but is unable to build any sort of long distance communication?
Very low-depth, low-effort game. I have never been this dissapointed in a game ever. I didn't even have a single negative review for a game in steam until this. Maybe they tried to focus on graphics, but good graphics don't fix terrible, bland and boring environments. The closed-up spaces like NEON, rooms and stuff might be a bit better, but graphics are nothing with no good environment to actually enjoy them. You can play 10-15 year old games and you'd find the graphics there better, because this game is extremely bland and dull and the reflections or cool shadows don't make it amazing. If you like to explore this is definitely not for you, as all of the planets are the same 1:1. You visited earth because you're curious? Yeah one building in the middle of nowhere and you spawn right next to it. The quests are so bad... You land on a planet - loading screen, you walk into a building - loading screen, you accept a quest - you have to travel to another planet. You can't reach it, so you travel to a closer one (LOADING SCREEN), then you travel to the one you need (LOADING SCREEN), then you are in the space near the planet - the only way to enter it is through the map and a LOADING SCREEN, then you want to EXIT your ship - LOADING SCREEN, then you want to go to the guy and enter a building - LOADING SCREEN, then you go to the elevator - LOADING SCREEN, then you talk with the guy, he sends you somewhere else. The game doesn't feel CHALLENGING at all, 0 emotions on gun fights, theres no stake at all. Btw you can't just "equip" a couple of weapons NO, you just pause the game in the middle of a fight with an enemy in front of you, you take your time selecting another weapon - you go back to the fight, oh yeah you didn't have ammo for that one, let's pause the game in the middle of the fight again to go to the inventory, you found the right one nice. The game is very clunky, not a single drop of immersion at all. It's a game for explorers with nothing to explore after first couple of planets. All planets environments are bland and boring. Look at forests, environments in Kingdom Come Deliverance ; Red Dead Redemption 2 ; Death Stranding ; Starfield has simply nothing to show. This is in no way shape or form worth spending money on, not even on sale. Worth up to 8€ max. - I have no clue what the reviewers were playing when they rated this 9 or 10 or even a "CINAMATIC MASTERPIECE", because it looks like a game built on Roblox + good shadows as a mask for good graphics which don't matter if there's nothing cool to actually SEE in the game.
the bones of the game are ok but the story and variety are hugely lacking. the saying "a mile wide and an inch deep" begins to describe this game.
Completely missed the point of space rpg game. And if authors try to push that it is 'their vision' then guess what... you need a market for your vision to sell. So what went wrong: big, empty, generated world. Nothing seems plausible. You can travel all over the planet and see generated POIs littered like crazy. Space travel is as boring as pressing F Character development is boring Endgame special dragonborn I mean starborn quests are the bottom scraps from the barrel. You enter an empty room, float around, BANG you get magic skills. Where is a mystery like finding dragonborn temples, solving puzzles, travelling across deep, long dungeons that looked fun? Not here. An empty room where you float to get a new skills. We all float here. Exploration is NOT fun. Instead of being rewarded for actually finding something interesting - you get a generic, generated content littered with random junk. Story... eh, story was never even good since morrowind so I will not comment on it. And to the devs - you may defend this title as much as you want - but ultimately you want to sell a product unless you want to just hang it out in a museum of art? Listen to the player base and stop trying to sell cheap, generated slop.
This game was definitely set up to be something bigger than it ended up being, like most present-day Bethesda games. The gameplay is fun, and can still scratch the itch for an open-world space game. The character creator in this game also feels a lot more free than many other Bethesda games...but that's about where the bus stops. Bethesda still continues to fail creating stakes on why anything matters. Exposition is dull, characters are monotone and forgettable. A shame, really, because Bethesda has all the resources at their fingertips to make masterpieces--but can't seem to find a way to inject any soul or passion into their projects. As impressive as their worlds are, you will notice right away some extreme repetition in generation. You'll land on an outpost on one planet, and have the worst deja vu when you find the exact same outpost with the exact same enemy spawns. Quests (if your questline isn't bugged, that is) can feel really boring to sit through for this reason--often boiling down to "go to a location, kill a bunch of people, then go back". The traveling between planets is also extremely boring. Very rarely, there'll be one or two pirate ships to shoot at, but for how much they fleshed out fighting in space, including having entire skill trees devoted to space travel, you'll never see it used much. I love space--I love vast worlds to travel and explore. People were so ready for this to be the DEFINITIVE massive open-world sci-fi game. It's extremely unfortunate that Bethesda phoned it in.
What a letdown. The writing is very poor. It has illusions of choice, but no actual meaningful choices. The writing doesn't even do a good job disguising this. Characters make no sense and don't even talk like real people. One of the first things is that a guy lands to meet with you, attracts pirates to attack the miners, and a bunch of them die. The game just hand waves it away. What? This is a big deal! Guy, you just killed several miners and just go "Teehee, whoops!" The game is covered in weird writing like that. The leveling up system is poor. Feels repetetive and tries too hard to stop min-maxing. I do not want to run out of breath 20 times to level my fitness, thanks. It's way too annoying. You can't even sneak without unlocking it first? What? Every single skill is like this. Elder Scrolls and Fallout both have way better systems. Flying in space is poor. It's fun at first, until you realize you can't actually go anywhere. Extremely fast travel heavy where space flight and starships are a major point of the game. Why can't I land on planets? Planets themselves feel very empty. Art design is poor. Everything is washed out and ugly. VERY disappointed. A Besethda game in space sounds like a dream come true, but it just isn't. The game isn't fun or immersive. Easily the worst Bethesda game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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