
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 115.2Kreviews | 59% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring game Bethesda is out of touch with modern gaming.
,
This game was definitely set up to be something bigger than it ended up being, like most present-day Bethesda games. The gameplay is fun, and can still scratch the itch for an open-world space game. The character creator in this game also feels a lot more free than many other Bethesda games...but that's about where the bus stops. Bethesda still continues to fail creating stakes on why anything matters. Exposition is dull, characters are monotone and forgettable. A shame, really, because Bethesda has all the resources at their fingertips to make masterpieces--but can't seem to find a way to inject any soul or passion into their projects. As impressive as their worlds are, you will notice right away some extreme repetition in generation. You'll land on an outpost on one planet, and have the worst deja vu when you find the exact same outpost with the exact same enemy spawns. Quests (if your questline isn't bugged, that is) can feel really boring to sit through for this reason--often boiling down to "go to a location, kill a bunch of people, then go back". The traveling between planets is also extremely boring. Very rarely, there'll be one or two pirate ships to shoot at, but for how much they fleshed out fighting in space, including having entire skill trees devoted to space travel, you'll never see it used much. I love space--I love vast worlds to travel and explore. People were so ready for this to be the DEFINITIVE massive open-world sci-fi game. It's extremely unfortunate that Bethesda phoned it in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't pay for the game directly thankfully. Even a metric ton of mods can't save it, it's just a hollow shell of a game. Everywhere feels dead, gunplay is cumbersome, story is... Story is ok to be fair but not great. Not worth the price of entry.
Plus woke que ça tues meurs ! A vomir dès la création de personnage. Je n'y jouerais pas rien que pour ça. Poubelle !
aint no way this is the space game todd howard wanted to make for 20 years
Check my review history I have never complained about a game and rarely waste my energy with negative reviews I just move on. I Bought this full price, do not make the same mistake, so many problems. Heed this warning do not buy.
Completely missed the point of space rpg game. And if authors try to push that it is 'their vision' then guess what... you need a market for your vision to sell. So what went wrong: big, empty, generated world. Nothing seems plausible. You can travel all over the planet and see generated POIs littered like crazy. Space travel is as boring as pressing F Character development is boring Endgame special dragonborn I mean starborn quests are the bottom scraps from the barrel. You enter an empty room, float around, BANG you get magic skills. Where is a mystery like finding dragonborn temples, solving puzzles, travelling across deep, long dungeons that looked fun? Not here. An empty room where you float to get a new skills. We all float here. Exploration is NOT fun. Instead of being rewarded for actually finding something interesting - you get a generic, generated content littered with random junk. Story... eh, story was never even good since morrowind so I will not comment on it. And to the devs - you may defend this title as much as you want - but ultimately you want to sell a product unless you want to just hang it out in a museum of art? Listen to the player base and stop trying to sell cheap, generated slop.
Don't believe the hate around this game, this is a very good game, with a great story and classic Bethesda NPCs. I recommend sticking to the main and side quests, since if you try and spend the majority of your time doing open world, then it can get repetitive, which I don't mind personally but some people have a problem with it. It is one of those games that you will either love or hate, not much of in between.
[h1]Better Than Launch, But Still Falls Short[/h1] Starfield is a much better game in 2026 than it was at launch. The patches have improved the experience, and I had a good time overall. That said, Shattered Space was disappointing. I eventually left the DLC and went back to exploring the galaxy because I was having more fun doing random things than playing the expansion. The NG+ system is an interesting idea, but it never feels fully realized. There is also a lot of repetition, and the game still doesn't have the depth of mod support that Skyrim had at a similar point in its life. On the positive side, ship building is very fun. I also enjoyed base building far more than I expected. One confession: I always make sure my ships have enough toilets so none of the crew has to wait. If that makes me weird... so be it. Starfield is one of those games that is almost great. It has flashes of brilliance mixed with repetitive systems and unrealized ideas. Despite its flaws, I enjoyed my time with it. 7/10. Worth playing, especially if you can pick it up on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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