
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.

Choose from one of 7 playable races and customize your character
Save the universe in an epic story campaign featuring colorful characters, bosses, dungeons, and quests!
You're the captain of your very own starship! Decorate it, expand it, and use it to explore a procedurally generated universe
Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
Craft thousands of objects - building materials, armor, weapons, furniture and more
Capture unique monsters to fight alongside you
All content is available in online drop-in/drop-out co-op
Built from the ground up to be easily moddable. You have the tools to make the universe however you'd like it

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this game for YEARS and I can safely say its only remotely fun if modded. The quests are extremely tedious and fetchy, the same formula over and over again. None of the major npcs are very memorable except maybe Nuru and that old woman I cant remember the name of. Every single mechanic and aspect of this game feels half-baked and unfinished which actually makes sense if you know the history behind this game. (look it up)
Recently trying to leech more money off of people for this game after abandoning it for so many years, refusing to inform prospective buyers that this is abandonware, and cutting over 500 pieces of content from the game over the years, among many other issues. Pure corpo behavior. Remember: it's always morally acceptable to pirate abandonware!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5975.67/day in the week to Jul 17 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 753ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esse jogo é magnifico em todos os aspectos, foi meu auxilio em momentos nos quais ninguem poderia me ajudar, so gostaria de agradecer a chucklefish
When I saw there was a community note on the game I almost fooled myself into thinking it was an actual update, however it turned out it was just a vynil. Game had a lot of potential as space based terraria, however the exploitative requests done by chucklefish on a group of unpayed teens made them fall off hard, being completely honest, I wouldn't for the life of me but another cucklefish game, it is a shame the that the kids didn't hold any sort of rights for the game as the Stardew valley dev did. Are the unpayed teens getting some money from the vinyls tho?
lol no way you thought you could pull that off and not expect to anger everyone who remembers
[i] Estaba mirando mi biblioteca de Steam y me acordé de Starbound. Después de casi 400 horas de juego pirata y 10 horas en Steam, creo que tengo algo que decir (aunque de una manera extraña) La historia es bastante sencilla y no pretende ser especialmente profunda, pero aun así resulta entretenida y tiene sus momentos divertidos. Eso sí, después de tantas horas empiezas a notar algunos defectos que al principio pasan desapercibidos. Si nunca lo has jugado, la mejor forma de describirlo es como un Terraria más lento y tranquilo, pero con la posibilidad de viajar entre planetas, explorarlos y excavar hasta perder la noción del tiempo. No es una reseña muy objetiva, solo son mis impresiones después de tantas horas. ¿Vale la pena comprarlo? Sí, sobre todo si está de oferta. Si te apetece un juego relajado en el que puedas perder fácilmente varios días, es una muy buena opción. Además, cuenta con una gran comunidad de mods, aunque algunos de los más grandes cambian tanto el juego que pueden resultar bastante exigentes o abrumadores. Eso sí, el multijugador siempre me ha dado bastantes problemas de lag, así que... Mucha suerte si piensas jugarlo con amigos. Y buenas noches a quien haya llegado hasta aquí. [/i]
"We abandoned this game years ago, but please buy the soundtrack and give us some more money now."
Nuh, even if it's on sale at a 70% discount. If you must, play with mods only but like - you shouldn't have to, you want to experience the game as is. Problem is it's just so.. tepid. Completely forgettable game. Game purchased in 2013 for £11.99, only now doing a review because according to a news post they made, it's 10 years since 1.0. Again, completely unremarkable.
Devs celebrate 10 year since "launch"? Abandoned incomplete game with no updates.
Not the developers trying to come back with a single piece of 10th anniversary merchandise after radio silence for several years, lmfao. They legit left this game unfinished with their tails between their legs. And not just because they ran out of funds, mind you, but because they had their unpaid labor exposed. The real kicker is if they DO decide to update the game for its 10th anniversary, that's actually a detriment to us. Why? Because the game was left abandoned for so long that the scene is basically 90% mods and 10% base game at this point. A minor tweak to the source code will break a LOT of peoples' ♥♥♥♥. That's embarrassing. And Hell if we're going this far dogging on the game, the state this thing is in is SO ANNOYING. Literally 95% of my deaths were from being swarmed by a small army of monsters just for being in their general vicinity, unable to kill all of them before they killed me or gave me a breath to heal. WHY DO THEY ALL MOVE SO ♥♥♥♥♥♥♥♥ FAST. All I want is one deathless run, starting over and over and over again because of annoying ass intentional game design blows chunks. At least in Minecraft, I have to REALLY mess up to get cornered by six zombies, two skeletons, and a spider. In Starbound, you can just dig your way into a mess of them. Or walk away and come back and sixteen tiny flying creatures have spawned where you stood. And whose idea was the stupid invincible ghost that stops you from taking too much fuel from moons? How is that fun game design when it homes in on you increasingly fast, can phase through the moon, is invulnerable, and kills you in one hit? AND YOU CAN JUST BUY FUEL AT THE OUTPOST? And oh, boy, do I love accidentally coming across a settlement of hostile NPCs who gun me down without even trying! I'd like a game that follows up on what the beta promised. Maybe, someday, that'll happen. After all, the source code to this game was even so poorly guarded that it's been leaked multiple times.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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