
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.6/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 28.2Kreviews | 65% | — | $2.7M |
| $39.99 | 16Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
disclaimer: i do not give even one h*ck or a sh*t about pvp, and vr is dead. i'm just here for the campaign Star Wars Quadrons is in a lot of ways really great. even just on its own, the way the cockpit design is so dynamic and integral to the gameplay makes this an incredible entry in the space shooter genre. everything's so chunky and worn, the audio design is impeccable, you can really feel connected with the ships you get to fly. definitely absolutely play the "instruments only" mode, it's a subtle but effective change that makes your relationship with the cockpit mechanic more active and compelling. i would love to see this game's presentation adapted to a full-on open world single player or co-op space game with star systems and free traversal, especially if you also got to fly neutral starships rather than being stuck on the empire/rebel sides. star wars outlaws had some of this, but it was underbaked because they also had to make a whole other game. star wars freelancer, please the story is pretty alright, a relatively small conflict that is very important to the two main characters, which imo is a great balance for a story in star wars world. not everything has to be fate-of-the-universe stuff. you play both a person fighting a fascist government, and a fascist government lackey committing war crimes. sometimes they save you from committing war crimes by putting them in a cutscene, but sometimes the war crimes are actual in-game objectives that are technically optional, but incentivized by trophies. in the tradition of space shooters, your character is a no-name hyper-competent pilot who in this case is a tool for one of the two *actual* main characters, the two heads of the opposing factions. they are extremely "unfinished business" at each other, and make your character's life hell in pursuit of helping one character get one over on the other. flight games like ace combat often make sure every character always talks at you about how good you are at flying, and that's certainly the case here. you even get assigned to take over the imperial squadron from noshir dalal's character, and he's just like "dude you're so great at flying space ships" i like most of your fellow Quadron characters: you appropriately want to punch most of the fascist ones (respectfully. we can't make the empire *too* evil because this is a big corporate franchise with nothing to say) and chill with most of the rebel ones. this game avoids a trap a lot of recent scifi falls into (including new star wars & new star trek) where everybody talks in the way executives think is "modern" but is in fact "immediately dated.". you know, stumbling joke-y irreverent dialogue. "wow... that's a thing!" dialogue. the last jedi had poe make an answering machine joke, which felt really weird. in avoiding this, Quadrons feels relatively timeless: the characters speak in a way where they could possibly have come from scifi made any time in the past 50 years. my biggest problem with this campaign is that they stopped short of making everything seamless, and replaced what could have been fun/chill traversal gameplay with FMV. for me, the ideal linear spaceship fantasy would be these missions being one continuous gameplay sequence from launch to dock. even if docking wasnt a complex minigame of maneuvering like it is in more hardcore sims like elite dangerous, getting to sit in the cockpit as it happens would have really hit home the illusion. as it stands, any time they want to transition to a new area, it's a blurry FMV of the ships flying by, which really breaks the whole thing up in a way that takes me out of the experience. they can do jumps to/from hyperspace in-engine, which is real cool when it happens, but it's not often. they truncate a lot of the actual traversal, like they're afraid of you not having ships to shoot at for more than 30 seconds at a time. an extremely important part of the spaceship fantasy is the act of flying it even outside of combat! some of my favorite parts of Quadrons were the early bits where you toured the fleet, and the long approach to the asteroid base in the first mission. i would have loved a lot more of that. slight tangent: this also gets at my distaste for FMV cutscenes (and cinematic trailers) in general. even if they're made using in-game assets, or are of high video quality, pre-rendered videos-as-storytelling always feel just so clearly disconnected from the actual game world that it becomes much harder to feel invested. i love me some fully in-engine cutscenes, and as SSDs have become the norm they are much more common. nowadays FMVs are often only used when devs *really* need it, like a cutscene taking place in a lot of places at once or a big event happening. it's better, but ideally all cutscenes should be in-engine for a good sense of cohesion. for example, it's really hard to go back to games like Shadow of Mordor/War now because the game and the cutscenes feel so completely cut off from each other, due to the video-ness and even the presentation (next time you play either mordor game, pay attention to how in-game "cutscenes" and dialogue are all just zoomed in cameras locked to track one character model, even with non-orcs, and how FMVs have actual composed shots and pacing. once you see it, the illusion falls apart very fast). (there is a cuss word in this paragraph, and i'm sorry about that) Quadrons can be quite difficult, even on normal difficulty, when you are piloting one of the many imperial ships that just don't come with shields, or sometimes even the self-repair module. it's not what i would consider "good" difficulty, either: with the amount of laser fire and enemies that will lock onto you at once, the difficulty at many points could even easily be described as (here is the cuss word, look away now) "bull crap." the game tells you to maneuver and weave to avoid enemy fire, but idk man, that works for capital ships and turrets on approach, but it's a different story when 5+ different enemies lock on to you at once from all directions. even if you divert power to engines and try to maneuver, which the tutorial implies is the play in these situations, they've still blasted you to smithereens before you can power up your boost to get away. there's one engine type that passively charges boost which i think is absolutely mandatory in a shieldless ship. your only options for taking hull damage are to use the self-repair module, which is often unavailable to you depending on the mission (and by the way has some incredible chunky spark effects in the cockpit, i love using them), or hold the Y button to try and coax one of your squadmates to magically patch your hull up. both have long cooldowns, in a game where you take at least chip damage All The Time. at the very least, the self-repair module should have been standard universal equipment on every ship, instead of taking up one of your two auxiliary slots. i would have liked it more if the self-repair cooldown was also rather short, but in return had a limited amount of them that your squadmate can replenish with the longer-cooldown resupply requests. you know, like a slightly less restrictive estus flask/bd-1 bacta stim mechanic. in a shieldless ship, you can get mega-targeted and put at critical health with little to no warning, and if neither of your cooldowns are up, you're done. anyway, this game is not "dead," you can still very much play it at any time, and the way you do so means you don't have to be continuously ganked by people who take the game way too seriously! it is called the "story," or "campaign mode." i do wish they'd have continued adding story packs to this game, or even a full expansion, i'd keep coming back for those. just aimless shooting does nothing for me, i need context and story.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $39.99 |
| 5.2Kratings |
| 62% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the flight experience is captivating. love all the custom and lobby options.
⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠠⠀⠀⠀⡇⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠈⠳⣴⣿⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠒⠒⠒⠒⠒⢺⢿⣿⢗⠒⠒⠒⠒⠒⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠁⣸⣿⣦⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⣾⡟⠋⢹⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⣿⡟⣴⣶⡄⣿⣧⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢰⣿⣿⣧⢻⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠈⢻⣿⣿⣷⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢸⠿⣿⣿⣿⣿⣿⣿⣦⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣾⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣿⣏⣻⣿⣿⣿⣿⣿⠋⣿⣿⣿⣿⣿⠙⣿⣷⣶⣤⣤⡄ ⠀⠀⠀⠀⢻⢇⣿⣿⣿⣿⣿⠹⠀⢹⣿⣿⣿⡇⠀⢟⣿⣿⡿⠋⠀ ⠀⠀⠀⠀⢘⣼⣿⣿⣿⣿⣿⡆⠀⢸⣿⠛⣿⡇⠀⢸⡿⠋⠀⠀⠀ ⠀⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⣿⣦⣈⠻⠴⠟⣁⣴⣿⣿⠗⠀⠀⠀ ⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⠀⠀⠀⠀ ⠀⠀⢀⣿⣿⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀ ⠀⠀⣾⣿⡏⠀⠹⣿⠿⠿⠿⠿⣿⣿⣿⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⢰⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣰⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣄⠀⠀⠀⠀⠀⠀⠀⠀ ⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠀⠀⠀⠀⠀⠀
Here we have the makings of a great game. But unfortunately, it fell short. There are some good things and the most important is graphics. This game is ridiculously beautiful. Like honestly, almost worth picking it up during a -90% discount just to look at it. And it's apparently even better with VR, which I can totally believe. There are also some moments when it feels awesome. Like when you're flying towards a TIE-fighter with your X-Wing and the TIE blows up a second before you collide. In racing game terms I'd describe this as a simcade game, which is kinda cool. You have to choose if you prioritize weapons, speed or armor, for example. Too bad for every moment like that, you got tons of pure boredom. This game has SO. MUCH. TALKING. Before each mission, you're in the hangar. Someone asks to talk with you. You skip your way through the dialogue. You go to the briefing room. You skip your way through the briefing. Then you're asked to talk with someone again. Skip skip skip skip. Then you go to the hangar, select your starfighter and someone starts talking to you over the radio. Luckily you can start the mission without having to listen to all of this. Then you get a cutscene which is just your fighters flying somewhere and, you guessed it, more talking. After that you finally have control of your ship! Too bad there's nothing to do, you're either slowly flying towards some objective or told to follow the squad leader. And guess what? They talk the entire time! The story isn't bad, honestly. Rebels collect parts of destroyed Imperial Star destroyers to build a new big ship of their own. But it does NOT require this much dialogue. It's just empty chatter for most of the time. It's also incredibly childish. I mean this is very much a Disney-era Star Wars game in every way. Your team mates talk to you like an actual child while you're out there murdering people. Other downsides include the missions being extremely repetitive. I wish we had some maps on planet surfaces for a change, but no. The ship controls feel annoying. I just never feel like I'm 100% in control. It's also oddly floaty, which is a funny complaint for a game taking place in space. Also playing with TIE fighters is annoying because of how little damage they can take. Of course the reason why the missions are so repetitive is because this is a multiplayer game. But as you may have guessed, the multiplayer is dead. So, we're left with a dull single player campaign that's like twice as long as it needs to be. I can only imagine what this game would've been if the devs had focused 100% on the single player experience and even added more story content via DLCs.
[h1] Снова игра с огромным потенциалом загубленная EA [/h1] Очень крутая по сути задумка освежить и переложить на новые рельсы идею и концепт "Ти-файтера" и "Икс винга" из 90-х жестоко разбилась о кривые руки кододелов из "Электроников". Причем это ощущается во всей своей полноте с самого начала. Ты просто не можешь запустить эту игру))) Вот так. И сразу в обзоре опишу краткое решение проблемы, сэкономлю, тксзть время на поиски гайдов и решений [h2] Как запустить бедолагу [/h2] Идём в диспетчер задач, в раздел "Сведения", находим там ярлычок steam-Точка-экзе. Правая кнопка, задаём сходство, андервольтим, 8 активных ядер достаточно, после запуска можно вернуть. Ну и так при каждом входе в игру. Ну и конечно говорим спасибо разработчикам за такой "Quick Resume".))) [h2] Тогда почему у игры лайк? [/h2] Да всё просто, лайк самой игре, как бы коряво она не была собрана. Идея прелдестная, где-то с 98 года не выходило годных и интересных космосимов с элементами тактики, тем паче по вселенной "STAR WARS". По сути практически все механики [strike] Спи жена [/strike] "Вдохновлены" теми самыми эталонными космосимами из 90-х от "Лукасов" и перераспределение мощности и сборка билда космолёта перед вылетом, тактические задачи, всё оттуда, на относительно свежем 3 "Фростбайте". И, честно сказать выглядит это потрясяюще. Вот бы какой-нить скажем Тодд Говард поиграл в это и поучился, как отрисовывать красивый космос). В общем по графике ноль вопросов, чётко. По физике... Ну, есть небольшие недочёты, но в целом терпимо. У игры есть какая-никакая сюжетка, есть испытания, онлайн есть.. И его одновременно нет) Сколько бы я не искал катку, так и не удалось мне поиграть с удалыми Повстанцами по сети, может это конечно региональное какое-то ограничение от EA, ничего утверждать не берусь. Со звуком тоже порядок. Вайб отличный, геймплей, то что нужно, а именно: Беседы в ангарах с товарищами, брифинги, сборка Вашего космического коня, ну и вылет на задачу. Играть доведётся за обе фракции и Имперцы и Новая Республика, жалко конечно, что за Диснеевские. Есть условный конфигуратор пилотов, Несколько самых популярных звездолётов из вселенной, с обоих сторон, разнообразные движки, корпуса, вооружение со своими плюсами и минусами. Есть конечно и баги, например в одной из миссий на определенном этапе у меня КАЖДЫЙ РАЗ ЧЕРНЕЛ ЭКРАН и стрелять приходилось наугад просто, однако я её пересилил и как только прошел, изображение снова появилось, были конечно и вылеты из игры. Но игра, однозначно достойна лайка, за глубину геймплея (редкость в нынешнее время), красоту и акцентность именно на космических боях. [b] Игру к покупке скорее рекомендую, хотя бы из-за прекрасной картинки космоса и ощущений, плюс есть полноценный ВР, если Вы ценитель, наверное она выглядит там потрясающе. Но напоминаю про способ её запуска и про то, что покупать следует только по очень жирной скидке. У меня всё [/b]
The story and characters were compelling enough keep it interesting, and it was great to experience the story from both perspectives. Being able to fly (especially in VR) the iconic Star Wars space craft is a wonderful experience. There's a bit of depth and complexity to the craft, but it was easy to learn and hard to master. The game offered some difficulty but was forgiving enough (Pilot mode) to where it was not necessary to be an expert in all aspects. That was good because I played the game off and on so I would forget the controls. The most difficult parts were getting under the shields of the large craft to take out their shield generators, so after dying repeatedly I did turn down the difficulty on two stages. To be fair the one stage had a bug: it offered the ability to heal/change your ship in the hangar then return to the mission, but due to a bug once I returned to the mission my screen was black until I restarted the game... I find bugs and annoyances are to be expected in EA products. Overall, the single player was an awesome experience, but be warned people complain about it being difficult to find opponents for multiplayer. I haven't tried the multiplayer, I prefer single player storylines and progression.
EA launcher made it so the game can't launch. No refund allowed. EA radio silent. F these always online garbage practices. They stole a product I purchased. Ends up we were all just 'renting' it.
I do not leave reviews often, but in this case I felt it was necessary. For starters, the game doesn't launch on modern computers without complex workarounds due to their ♥♥♥♥♥♥ outdated kernal level anti cheat. But if you manage to get that fixed, every single time you launch the game you get prompted to enter your EA 2FA codes, even after checking the "remember me" box. That may not be bad, unless you want to play in VR -- it's impossible to navigate the 2FA menu in VR, even if you use keyboard and mouse. That, and because my PC monitor uses HDR, the game is forced in to HDR mode, even though my VR headset doesn't support it. Overall just a ♥♥♥♥♥♥♥♥ port to PC and more EA laziness. I haven't even gotten to try the game yet. I spent 5 hours today troubleshooting and researching before I gave up. Even chatgpt 6-astra-max codex gave up saying it wasn't going to be possible to fix these issues without a patch from EA, which they'll never do. I spent $1.48 on this game and it was not worth it at all.
Star Wars Squadrons is a complete, albeit, small package. It really delivers the most authentic Star Wars dogfighting experience to date. The music, the visuals, the details inside your ship, the sounds, it’s a nerd’s dream turned into reality. The learning curve in the game is a bit steep, but rewarding along the way. If you’re able to, try different compatible gaming peripherals to get an even more enhanced flight experience than I did. https://steamcommunity.com/sharedfiles/filedetails/?id=3626576434 https://steamcommunity.com/sharedfiles/filedetails/?id=3620101543
I'm giving this game a thumbs up because I paid four bucks for it, enjoy the single-player campaign, and don't use VR or multiplayer. But L-O-L at Electronic Arts having a license to print money (STAR WARS dogfighting game) and still getting 'mostly negative' and 'mixed' reviews. Truly an all-time great company. I experienced one crash while playing with a PS5 DS controller, and I resolved by disabling 'game rumble' in Steam's controller settings and then repairing the local files. Otherwise the game has run fine.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.7K | 76% | $29.99 | |
| $13.2M | 100K | 88% | $9.99 | |
| $542.7K | 5.9K | 79% | $4.99 | |
| $563.2K | 1.8K | 71% | $9.99 | |
| $116.3K | 245 | 78% | $19.99 | |
| $1.9K | 2 | 0% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.1K | 81% | $17.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $2.7M | 10.1K | 86% | $14.99 | |
| $2.7M | 6.7K | 93% | $14.99 | |
| $2.7M | 9.7K | 94% | $13.99 | |
| $2.7M | 2.8K | 96% | $24.99 |