
Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 2 → 7.57/day in the week after.
About
Hop into the driver's seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road - space!

Hi, this is Monster and Monster. Star Trucker is our tiny indie team's passion project, and we’re committed to making it the best intergalactic trucking game we can. By listening to the community, we’re working hard to improve the experience with every update. So buckle up and join us for the long haul!

Your truck is not a starship. We’ve taken typical vehicular controls then made sure zero-g momentum played a big part in maneuvers. The result is a unique driving experience that’s easy to pick up yet hard to master!
Cruise the hyper highways, taking on a variety of jobs such as fuel hungry long hauls and hazardous drop-offs to earn cash and unlock new content.
And don't forget to monitor the CB radio for chatter from fellow truckers; it's a fantastic way to uncover side gigs and stay updated on galactic gossip.

Keeping your rig runnin’ isn’t always easy. You’ll need to keep your core systems online, gravity compensator spinnin’ and hull patched to prevent your cab from leaking lung juice.
Be sure to make pre-trip shop stops for replacement parts, and consider upgrading your truck at a local garage. These improvements are vital for safely navigating volatile sectors and ensuring timely deliveries.

Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.
Once your route is set, kick back, crank up the cab hi-fi and cruise to a selection of original songs covering starburst blues, galactic rock and asteroid infused americana. The open road is waiting!
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 78% | — | $4.9M |
| $24.99 | 3.6Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd like to one day come back to this game because I thoroughly enjoy the concept and art style, but am too frustrated with a couple aspects to continue playing. This could all change but for now here are my gripes (for context, I chose the "All Rounder" mode which claims to be a sort of "Normal" mode): 1) Maglock should activate from farther away and with less tediousness on the alignment. In the current iteration, it is extremely difficult to line up a often constantly moving shot, get within a yard of said target and throw the switch off to the side of the chair while maintaining said alignment and distance. This is easier when docking at a space station, but still something I think worth changing. 2) Payload/Cargo holders should not allow the containers to be moved by the truck while attempting to achieve maglock. This led to 2 different times where I accidentally pushed the containers, little by little, out of the holder until they were free floating and spinning in space. I could not find a way to achieve maglock under such conditions and reloaded the saves. 3) Debris is everywhere and will chip away at possible profits, with so much room in space and how far along this game world's technology is, you would think they'd have cleaned up some of this, especially in the core system you start out in. 4) The straw that broke the camel's back for me might have just come down to bad luck, but I encountered an issue when attempting to jump to a new system where I was taking a bit to line up properly and traffic piled up behind me. The ring first appeared to register me and I attempted to go following the green lit sequence, but I think it detected a truck behind me pulling up as I got close and reset the countdown cancelling the jump for me. Perhaps I never lined up properly at all, which would amount to another level of tedium I am not ready to address here. Like I said, I'd love to come back to try this game again after some further tweaking has been done, especially to the maglock system, but it is too frustrating right now for me to consider playing further.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 2.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
| $14.99−40% |
| 729ratings |
| 89% |
| — |
| not modelled |
| $9.99−60% | 26ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a lot of cool stuff that this game tries to do, but the lack of explanation just made me frustrated. On top of that I just had a really had time figuring out where I was supposed to go at any given point, and I every job comes with a timer so I would rush off to wherever I thought might be the right spot and then I'd be angry when I cold find the drop off point and then suddenly my power cells are shutting down because I couldn't find any indicator for how much TIME I had left before they shut off.
ultimate debri simulator
Does not handle like a space ship or a Truck, handles like a wet paper towle. I can't belive someone made this and thought it was a fun product. You can't even separate the break and reverse action for the peripherals. Maybe because I use a flight stick and throttle. I switched to using my flight pedals as forward and backwards and it worked better and now it feels like I am flying a lawnmower. Terrible experience. Can't even set deadzoones for the sticks different axis. Terrible Product, my fist ever refund!
I adore this game. The graphics, the truck designs, the cargo, all of it. I even bought the Heavy Duty pack to give my truck the ultimate Heavy Hauler appeal. With the new interior customization I can now make my truck more cozy on those long hauls when I'm cruising with trailers full of minerals and heavy equipment. The radio station is awesome, with lots of amazing songs and would gladly pay for additional artists to record more tracks for the spaceways. I cannot gush enough over this game, and would STRONGLY recommend it to anyone I met. Its a comfy game that, once you get the rhythm down, is a cozy game and an amazing adventure! Careful on those spaceways, make sure your fuel tank's topped, and most importantly, keep on trucking. This is Heavy Bear [HVYBEAR], signing out.
Игра хорошая но еще не доведена до конца, так как есть невидимые стенки с пиксельными стенками в которые ты врезаешься и ломаешь грузак.
так-то хорошая игра, но с этим обновлением что-то сломалось... Rtx3070ti, в некоторых локациях 4fps
I wanted to like this game, I really did. I was excited to play it. The game has a novel idea, the the atmosphere is pretty cool, the game looks fine, the survival elements are fun and interesting. There's a lot of potential here it's tragic it can't come together. The game has a lot of problems. It's not just one thing, it's a lot of different things all at once that pick away at the fun. First off the game makes me motion sick. Personal problem, sure. But I've played other similar games that didn't have this effect on me. I couldn't tell you WHY this particular game does it to me, but it does. And it sucks Second, and probably the biggest thing I don't like is there's just not enough reward for your efforts. In any survival game, things can be hard or even brutal in the beginning but eventually you "get ahead" and start to gain an edge in some way and accumulate SOMETHING that makes surviving easier. Eventually you accumulate a lot [of whatever it is] and become more comfortable and can finally "relax" a bit more. It's a rewarding gameplay loop. In this game I would expect this accumulated resource to be money, upgrades for your rig, etc. But it just doesn't happen. After several hours I felt literally no more equipped to deal with my environment than I was when I launched the game. Everything is far too expensive and the smallest mistake has you literally back at square 1. Hours of work, gone. As if it never happened. It's downright oppressive and frustrating and not fun. Some other problems that sap fun away: - The game is more of an agonizingly slow and precise parking simulator than it is a "driving in space" sim - Your truck is far too slow and cumbersome. - "Cockpit" view is atmospheric but totally impractical for actual use because you have such awful vision of your surroundings - The "roads" are too few and too narrow
The concept is cool, graphic are good. but game play could use a lot of improvement to make the game tolerable. Backing up to get missions and to buy supplies is unneccessary. While it gives it some realism because of the airlocks, it slows the game down to a crawl. Have them drive to a zone and CB radio or use the garage mechanics. Put more emphasis on local markets. I know there are spped upgrades, but the speed of the base ship is just oo slow. Power management is not great. Could use some adjustments. I get I picked the balance , but I was changing batteries more than I was changing fuel. It doesn't make sense. Would be tolerable if buying a battery sharger was a thing. Those are all my suggestion.
This game is still very lacking even after a year. I understand the dev team is small but their focus does not seem to be towards the majority of the communities wants/needs, I don't wanna bash this game since it can be fun and the devs did a great job but the new player experience being rough and the lack of co-op makes this game hard to recommend to friends unless they read up tutorials online to have everything run efficiently or customise the difficulty (which most new players won't know about from the get go). I'm sure this game will get these features at some point but for now it's a tough sell.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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