
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has been controversial due to the limited voice overs, and the quiet of the game, but for me, this game is so close to perfect that I honestly have nothing to add seriously. I'm grateful for the autosave changes that were made, and I love playing this on my Deck and I am surprised it's not verified for deck because it's much better than playable. I love that the game is quiet so that I can play while sitting in the living room with family and not bother or ignore anyone. I do wish Battles was more intuitive but once you get it it's fine. I sink hours at a time into this game and balancing crew moral with needs of the ship is such a challenge that the actual plot puzzles feel easy.
hatte nicht wirklich spaß bei dem game. die grafik ist unterm durschnitt, gameplay is ok, kämpfe sind so mies, dass ich kotzen möchte
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $0 |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider sehr enttäuschend. Sehr viel Mickromanagement und sich wiederholende Aufgaben bei vorschreitender Story.
Star Trek Voyager – Across the Unknown is based on the TV show where Federation starship Voyager has been stranded in the delta quadrant, 70,000 light years from home. The player takes on the role of Captain Kathryn Janeway, as she tries to return her ship and crew safely back to Earth in the alpha quadrant. I watched the TV show when it originally aired a couple of decades ago, so while I know who the characters are, I could only remember a few vague details about the storylines, which meant that this game felt like a fresh experience for me. [h1]Gameplay (medium quality)[/h1] • Voyager’s journey home is divided into 12 sectors of space, which each contain a main quest and a few side quests. During these quests you’ll perform a variety of activities including exploration, diplomacy, away missions, and starship combat. • After arriving in the delta quadrant, Voyager is severely damaged, many rooms have been completely destroyed, and several decks are inaccessible because they don’t even have life support. Over the course of your journey you’ll need to rebuild the ship by clearing out the wreckage and replacing it with functional rooms, similar to how you expand the base in Xcom. • In addition to key rooms like the bridge, mess hall, main engineering, holodeck, and shuttle bay, you’ll need to add crew quarters and observation lounges where the crew can rest, hydroponics bays to grow food, sick bays to treat injured crew, engineering offices to repair the ship, cargo bays to store resources, science labs to research new technologies, and weapon control rooms and shield generators for when you engage hostile starships in combat. • Each room requires a certain amount of power from the warp core to function, as well as a number of available crew members, so the more you expand the ship, the more resources you’ll need. Many rooms can be upgraded to increase the benefit provided, but this also increases their power cost. However, you can manually disable rooms at any time to save power and free up workers. For example, after some battles I had lots of injured crew, so I eventually built three sick bays to quickly deal with a crisis, but I didn’t need them all online when everybody was healthy. • Each sector contains a few star systems where you’ll find various planets, space stations, debris fields, and other points of interest (POI) where you’ll be able to gather resources including fuel for the warp core, food for the crew, materials for building/upgrading/repairing rooms, science points for researching new technologies, and recruit new crew members to work in each room. • Each POI will give the player a few options to choose from which could have different positive or negative outcomes. This is a risk/reward mechanic, as the safer options usually give you fewer resources, while the more dangerous options could give you a higher quantity, but might also damage the ship, injure or kill some of your crew. Some options can only be selected if you’ve built a specific room, or researched a specific technology. There’s an element of RNG, but I don’t think its a huge problem. There are lots of POIs and you have limited exploration time and limited storage capacity, so I mostly just chose the safe options, unless I was really running low on that resource. I feel like a bigger problem is that I saw the same POIs repeat very frequently, which eventually feels boring. • You probably won’t be able to visit every POI and gather all the available resources because of some large morale penalties. There’s a permanent “homesick” penalty, which increases after every sector. And after a certain number of turns have passed, Chakotay will say that you’ve “spent too much time in this sector”, which adds another penalty that increases over time and only goes away when you progress to the sector. If your morale reaches zero, the crew will mutiny, resulting in game over. Other morale penalties are caused by not having enough quarters for every crew member, having injured crew, and if the crew can’t eat because the mess hall is offline or you run out of food. • This encourages the player to complete the main quests as quickly as possible, however this mechanic isn’t as bad as it first appears. Getting the holodeck online provides a big morale boost (which can be upgraded further through research), so I was usually able to spend some time at the end of each chapter to fully repair the ship and fill up my cargo bays with resources before moving on. • Starship combat is quite basic, as you’ll mostly just watch the fight happen while selecting a few commands. If Voyager is fighting against multiple enemy starships, the player can select which ship to target. You can also specifically target their shields, weapons, engines, or warp core. Phasers fire automatically, but you can choose when to fire torpedoes. Your shields are divided into four sections, and if one section goes offline you can choose to defend that section which will point it away from the enemy. Before battle starts, you can select three crew members who have special abilities which can be activated during the fight. For example, Paris can use evasive manoeuvres, while Tuvok can fire phasers more often. B’Elanna was my MVP though, because she can instantly restore all shields to maximum. • Away missions are also quite basic. You’ll need to select three of the main crew members, who each have different specialisations, such as combat, engineering, medical, science, piloting, or diplomacy. The mission then progresses through a few stages where you’ll need to choose between different options and successfully pass a skill check, which also involves some RNG. If you fail the check, the crew member might be hurt, or the entire mission could fail. Ultimately I wasn’t really role playing or making choices based on the story, I just picked the stat with the highest number to get the best chance of success. [h1]Story (medium quality)[/h1] • Features all of your favourite Voyager crew members (and Neelix), and you’ll encounter familiar enemies including the Kazon, Borg, Species 8472 and Hirogen. • The Voyager storyline itself is good, (certainly better than a lot of new Star Trek shows like Picard, Discovery, and Starfleet Academy), as this crew must survive harsh conditions, with no support from Star Fleet, while just trying to get home. However, I think the quest storylines in this game were too short. I think I spent much more gameplay time visiting POIs and gathering resources to keep the ship operational. • Although the start of each sector features a personal log for Tuvok and Tom Paris, voiced by the actors from the TV show, sadly there’s no voice acting at all during the actual quests. • During some quests you can make important choices which can potentially change how the storylines play out, although I don’t remember what Janeway’s actual decisions were. Sometimes the bridge crew didn’t like my decisions (I’m guessing those were the times where I went off script), but other than a one off morale penalty there were no lasting consequences. • I like that at the very start of the game you can choose to just go home immediately by using the same technology that stranded Voyager in the first place. [h1]Technical (medium quality)[/h1] • It took me 30 hours to finish the story. • I didn’t have any problems with bugs, crashes or framerate. [h1]Recommendation[/h1] Across the Unknown is a good game. It definitely has some flaws, but Star Trek fans, and especially Voyager fans, should enjoy the opportunity to take command, customise your starship, and make your own choices along the journey home. Worth picking up on a sale.
Practicaly Early Access in terms of quality and the rest of the game updates will cost you money through DLC.
I played the whole way through this game, and enjoyed my time, but I think it was mostly drawn on nostalgia, and member berries from the TV show. The skeleton of a good game exists here, and they're so close to pulling it off, but it just doesn't land for anyone that doesn't have fond memories of the story and characters of the show. The battles, in particular are painfully shallow and a huge missed opportunity. By the end of this game, I really wanted it to be over, and will likely never play it again. I'm certain I'd have never gotten as far as I did without the curiosity of how this story changes the story of the show. It's one of the best Star Trek games, but that just speaks more to the fact that there are just no good Star Trek games.
The game does not work currently. I can not scan planets. I reported the bug on their Discord, the devs says they are aware of it and are working on it. Good, I guess, but currently the game is unplayable.
This would have been a thumbs up, however I bought the deluxe edition at launch and then they came out with a $30 expansion pass, one would think the deluxe edition would have included said pass, but nope its separate. bad business plan treating your early adopters like crap.
I like Star Trek a lot. I like resource management and RPG games a lot. I think I'm... fine with this game. It's not really Star Trek, and it's not really an RPG, but it tries to be some of both of those things. You have very little choice as it's more of an interactive novel than anything, but the RNG is punishing. I think it's moderately fun, and I'll probably get the expansion pass to support continued Star Trek development. However, the art and writing is DISTRACTINGLY bad. Maybe that's an issue of translation. Maybe it's AI used uncritically. But this is a licensed Star Trek product. You don't have to make up new lines--use the scripts! You also don't have to make up art--throw an oil painting filter on screenshots from the actual show. This feels like... concepts of Star Trek, but not Star Trek.
Jeux de stratégie qui suit une histoire sans trop de rebondissements. Les choix ont de petits impactes, nous sommes guider tout le long et ils réduisent certaines ressources volontairement pour ne pas que nous puissions monter trop vite. Des images seulement, trop peu d'animation. Je ne le recommande pas comme un bon jeu même si vous êtes fan de Star Trek.
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