
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delete The WIfe Cuck Neelix Kill Tuvix Ignore the Prime Directive Coffee Black
Das Spiel ist sicher nicht für jeden etwas. Es noch sehr rau um seine Kanten. Mir fehlt vor allem die Vertonung. Aber als großer Fan von Voyager habe ich die spannende Mischung aus Rohstoffknappheit - Krisen - Schiffsausfbau sehr genossen. Ich fand es toll, seine eigenen Entscheidungen zu treffen und auch von der Serienvorlage abweichen zu dürfen. Kurz: Fans von Star Trek und vor allem Voyager kommen hier auf ihre Kosten.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great and i recommend it. There were some comments out there saying that "your heroes just die on missions no matter how careful you are". All i can say is that they very likely just don't understand how this game is to be played. When you go on missions, you will see what skills are required to successfully complete the mission. You absolutely need to pick heroes that have these skills and use them properly. The mission also gives you at every step 3 different choices with different skills to be used. On top of that you also see the likelihood of a positive, rather positive, rather negative or catastrophic outcome - make sure you settle for less reward to avoid the chance of catastrophic outcomes. All in all a solid game - don't get discouraged by negative comments.
There are some ideas that might work. However, they seem to fall flat continuously; and I start to hate the mania for randomness. The whole game becomes an unsatisfying mess when 95% turn into a failure, and there's no way to recover from that, you lose essential characters to the game and the story. I said, you know, maybe it's just me, and I should play on the easiest level. Mnope! The game is extremely punishing even on Adventure, which is meant for, you know, going through the story and getting a hang of the mechanics of the game. The experience becomes unpleasant quite fast, when you realize you either don't have enough space to store all the resources, and the resources drain super-fast unless they don't drain at all. The ship is too small to create new storage spaces, if you do create too many of those you will not have space for anything else. All resource gathering is a game of chance, and it feels like a frustrating casino each time you try to get them. So I just gave up. The game is not worth it either. The graphics look like crap, the story sequences are dissatisfying, the initial sequence is way too long and you have to skip too many times to actually start your game, and while the game could be interesting, it really feels like slop. The 3D objects are stiff and unpleasant, and instead of those 3D objects I would've preferred some portraits talking like in the original Starcraft. A frustrating experience on the narrative, gameplay, and graphics. So no, I don't recommend this game.
not worth it unless its on a %70+ discount. Big fan of the show and this was dissapointing even in the nostalgic sense. undercooked gameplay systems, meaningless choices, poor representation of the series as a whole, ship combat is a joke. All that and they are allready shipping payed DLC and passes for future DLC expansions that are adding things that should be in the base game at its price point.
also ein klick spiel war 1990 evt mal angesagt aber heute? sorry da kann ich mir auch ein Kartenspiel kaufen!
It's a bit odd at first, with Voyager's story details a bit skewed and the plot out of order, but the game mechanics are great and it's very immersive. Great little details only serious fans will recognize. The first time I played I was in it for almost 4.5 hours and it didn't feel like a long time at all. Looking forward to playing more tonight. Sadly, I have already gotten Tom Paris killed.
Star Trek Voyager – Across the Unknown is based on the TV show where Federation starship Voyager has been stranded in the delta quadrant, 70,000 light years from home. The player takes on the role of Captain Kathryn Janeway, as she tries to return her ship and crew safely back to Earth in the alpha quadrant. I watched the TV show when it originally aired a couple of decades ago, so while I know who the characters are, I could only remember a few vague details about the storylines, which meant that this game felt like a fresh experience for me. [h1]Gameplay (medium quality)[/h1] • Voyager’s journey home is divided into 12 sectors of space, which each contain a main quest and a few side quests. During these quests you’ll perform a variety of activities including exploration, diplomacy, away missions, and starship combat. • After arriving in the delta quadrant, Voyager is severely damaged, many rooms have been completely destroyed, and several decks are inaccessible because they don’t even have life support. Over the course of your journey you’ll need to rebuild the ship by clearing out the wreckage and replacing it with functional rooms, similar to how you expand the base in Xcom. • In addition to key rooms like the bridge, mess hall, main engineering, holodeck, and shuttle bay, you’ll need to add crew quarters and observation lounges where the crew can rest, hydroponics bays to grow food, sick bays to treat injured crew, engineering offices to repair the ship, cargo bays to store resources, science labs to research new technologies, and weapon control rooms and shield generators for when you engage hostile starships in combat. • Each room requires a certain amount of power from the warp core to function, as well as a number of available crew members, so the more you expand the ship, the more resources you’ll need. Many rooms can be upgraded to increase the benefit provided, but this also increases their power cost. However, you can manually disable rooms at any time to save power and free up workers. For example, after some battles I had lots of injured crew, so I eventually built three sick bays to quickly deal with a crisis, but I didn’t need them all online when everybody was healthy. • Each sector contains a few star systems where you’ll find various planets, space stations, debris fields, and other points of interest (POI) where you’ll be able to gather resources including fuel for the warp core, food for the crew, materials for building/upgrading/repairing rooms, science points for researching new technologies, and recruit new crew members to work in each room. • Each POI will give the player a few options to choose from which could have different positive or negative outcomes. This is a risk/reward mechanic, as the safer options usually give you fewer resources, while the more dangerous options could give you a higher quantity, but might also damage the ship, injure or kill some of your crew. Some options can only be selected if you’ve built a specific room, or researched a specific technology. There’s an element of RNG, but I don’t think its a huge problem. There are lots of POIs and you have limited exploration time and limited storage capacity, so I mostly just chose the safe options, unless I was really running low on that resource. I feel like a bigger problem is that I saw the same POIs repeat very frequently, which eventually feels boring. • You probably won’t be able to visit every POI and gather all the available resources because of some large morale penalties. There’s a permanent “homesick” penalty, which increases after every sector. And after a certain number of turns have passed, Chakotay will say that you’ve “spent too much time in this sector”, which adds another penalty that increases over time and only goes away when you progress to the sector. If your morale reaches zero, the crew will mutiny, resulting in game over. Other morale penalties are caused by not having enough quarters for every crew member, having injured crew, and if the crew can’t eat because the mess hall is offline or you run out of food. • This encourages the player to complete the main quests as quickly as possible, however this mechanic isn’t as bad as it first appears. Getting the holodeck online provides a big morale boost (which can be upgraded further through research), so I was usually able to spend some time at the end of each chapter to fully repair the ship and fill up my cargo bays with resources before moving on. • Starship combat is quite basic, as you’ll mostly just watch the fight happen while selecting a few commands. If Voyager is fighting against multiple enemy starships, the player can select which ship to target. You can also specifically target their shields, weapons, engines, or warp core. Phasers fire automatically, but you can choose when to fire torpedoes. Your shields are divided into four sections, and if one section goes offline you can choose to defend that section which will point it away from the enemy. Before battle starts, you can select three crew members who have special abilities which can be activated during the fight. For example, Paris can use evasive manoeuvres, while Tuvok can fire phasers more often. B’Elanna was my MVP though, because she can instantly restore all shields to maximum. • Away missions are also quite basic. You’ll need to select three of the main crew members, who each have different specialisations, such as combat, engineering, medical, science, piloting, or diplomacy. The mission then progresses through a few stages where you’ll need to choose between different options and successfully pass a skill check, which also involves some RNG. If you fail the check, the crew member might be hurt, or the entire mission could fail. Ultimately I wasn’t really role playing or making choices based on the story, I just picked the stat with the highest number to get the best chance of success. [h1]Story (medium quality)[/h1] • Features all of your favourite Voyager crew members (and Neelix), and you’ll encounter familiar enemies including the Kazon, Borg, Species 8472 and Hirogen. • The Voyager storyline itself is good, (certainly better than a lot of new Star Trek shows like Picard, Discovery, and Starfleet Academy), as this crew must survive harsh conditions, with no support from Star Fleet, while just trying to get home. However, I think the quest storylines in this game were too short. I think I spent much more gameplay time visiting POIs and gathering resources to keep the ship operational. • Although the start of each sector features a personal log for Tuvok and Tom Paris, voiced by the actors from the TV show, sadly there’s no voice acting at all during the actual quests. • During some quests you can make important choices which can potentially change how the storylines play out, although I don’t remember what Janeway’s actual decisions were. Sometimes the bridge crew didn’t like my decisions (I’m guessing those were the times where I went off script), but other than a one off morale penalty there were no lasting consequences. • I like that at the very start of the game you can choose to just go home immediately by using the same technology that stranded Voyager in the first place. [h1]Technical (medium quality)[/h1] • It took me 30 hours to finish the story. • I didn’t have any problems with bugs, crashes or framerate. [h1]Recommendation[/h1] Across the Unknown is a good game. It definitely has some flaws, but Star Trek fans, and especially Voyager fans, should enjoy the opportunity to take command, customise your starship, and make your own choices along the journey home. Worth picking up on a sale.
I may not be entirely used to this type of game but dare I say, even on the normal difficulty level, it's not the least bit fun. It's unrelenting. It's like having a second job that I don't get paid for. It's like Westworld in that I die every five seconds and there's nothing I can do about it.
I absolutely loved this game. Kudos to the team for crafting a really wonderful experience with some great attention to detail. The permutations of who is on your crew and how they help is especially impressive, allowing you to carve your own story through the Delta Quadrant, dealing with the challenges and wonders it has. I am a fan of TOS, TNG, DS9 and... I could not finish Voyager. I got through 4 seasons, but it simply did not catch me as the other shows did. But this game gives a complete Voyager experience, giving a response to a common criticism of the show in that there often were no consequences, and it felt as if resources did not need to be managed. My favourite games involve consequences and resource management, and this game is almost completely based around that. Even the combat is fun, and felt very much in the spirit of Star Trek engagements. I would recommend Survivor difficulty in its current state, which did feel a bit easy at times. I'll one day try Year of Hell, after future updates. There are 3 minor quibbles. 1 is the main menu - the video of the ship flying is about 15 seconds shorter than the music! The sync-up really makes it strange when you're sitting there at the main menu listening to the song, as I'm sure many players have done. Problem 2 is heroes you pick up - they never truly come back into play, clashing with the consequence-focused rest of the game. My Klingon B'Elanna faded into the background in a way that seemed... uncharacteristic. The last minor quibble, as is often said, is voices. It is great that 2 of the cast are here - however, just 1 more would have been perfect. Specifically, having a voice for Janeway during the endings would have prevented a slightly awkward text-only final sequence, which contrasts with the opening lines from Robert Duncan McNeill. But these are small things. I appreciate how the team are updating the game. I played after the Delta Flyer update, and that thing fit in perfectly to my game. What an absolute G, a brilliant help... before its pilot was tragically killed. This game allowed me to love the Voyager story - although I had the shock of losing Tom and Tuvok in the penultimate sector, the crew managed to get home. If you want to try your hand at facing Janeway's choices, this is the game for you.
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Active players
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Players by region
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