
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is great and i recommend it. There were some comments out there saying that "your heroes just die on missions no matter how careful you are". All i can say is that they very likely just don't understand how this game is to be played. When you go on missions, you will see what skills are required to successfully complete the mission. You absolutely need to pick heroes that have these skills and use them properly. The mission also gives you at every step 3 different choices with different skills to be used. On top of that you also see the likelihood of a positive, rather positive, rather negative or catastrophic outcome - make sure you settle for less reward to avoid the chance of catastrophic outcomes. All in all a solid game - don't get discouraged by negative comments.
What an incredible tribute to the best Trek. The sheer amount of references, side missions and quotes pulled directly from the series shows this game was made by true fans. Most importantly, it's proof that sticking closely to the source material isn't always a bad idea like many people seem to argue when video games are adapted into films - what matters is the director's vision, and the vision for this game was within acceptable parameters. Naturally, it's not without flaws: researching new tech in the skill tree takes far too many cycles & you can't research more than one skill at a time. RNG can be rather hellish too. The DLC should be included in the base game or be a free add on - the asking price is already quite expensive. Despite all that, I am eternally grateful the Gamexcite was able to secure the vocal talents of Robert Duncan McNeill and Tim Russ for Paris and Tuvok in game - it made the whole thing so much more authentic, and it was such a huge win in addition to the Voyager theme in the menu.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $0 |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome concept, but very repetive grinding/too much RNG involved. I can only recommend this to Trekkies. Another negative point is that the savegame from the demo cannot be imported into the real game.
I don't usually write reviews but I just had to for this game. I really liked the show and many elements of the show appeared in the game, the resource management was really hard at the start but became progressively easier. Let's now delve into the reason why I'm writing this review. This game should have been called Star Trek Voyager: Save Scum Reload. Why? That chance mechanic simply drove me insane. I have to manual save every single time before attempting a resource retrieval and I fail almost 60-70% of the time, the slider simply loves the red zone and it's wild behaviour and inconsistency is maddening. I can have a 70% green zone, 20% yellow zone and 10% red zone, yet the slider moves into the red zone very consistently. Or that it hovers around the green area and at the last second it decides to go into the red zone. Then what do I do? I reload, again and again and yet again. It's like game is telling me that it hates me and that I should play other games. The developers should retool this mechanic because it simply sucks. If you're a glutton for punishment, please play this game. If you like Voyager, play the game. If not stay away.
Delete The WIfe Cuck Neelix Kill Tuvix Ignore the Prime Directive Coffee Black
Das Spiel ist sicher nicht für jeden etwas. Es noch sehr rau um seine Kanten. Mir fehlt vor allem die Vertonung. Aber als großer Fan von Voyager habe ich die spannende Mischung aus Rohstoffknappheit - Krisen - Schiffsausfbau sehr genossen. Ich fand es toll, seine eigenen Entscheidungen zu treffen und auch von der Serienvorlage abweichen zu dürfen. Kurz: Fans von Star Trek und vor allem Voyager kommen hier auf ihre Kosten.
Star Trek: Rebel Universe (1987) walked so this could run. 19 hours in, mid-Sector 4, and I keep thinking about a game I played as a kid. So I dug it out last night to check. Rebel Universe gave every officer their own verb at every encounter. Scotty dismantled it. Bones walked toward it. Uhura attempted to communicate. Kirk searched for the hidden switch. The character WAS the action menu and picking the team meant picking what kind of scene this was about to be. Across the Unknown does the same thing with skills and dice instead of authored text. Send Tuvok, it's a security scene. Send Kes, it's a science scene. The framing is roguelike now, the verbs are procedural, but the instinct is identical: every crew member is their own verb. That's the Trek I want. Ensemble, refractive, where each character drives the scene differently. Almost no Trek game between RU and this one committed to it. What's better here than in 1987: Janeway stays on the bridge. Which means Chakotay is the one who's expendable, and the game knows it. Permadeath, no reset button, Year of Hell every year. Not perfect by any means. Buggy at times (I had a save cause issues at first). Text-heavy (but I like that, personally) in places and the dice will break your heart if you lose your favorite character. But it's the most thoughtful Trek game in years. If you remember when Trek games came on floppies, this one's for you. Recommended, but don't get attached to your favorite if you play on Hell mode.
This is a really good but challenging game. It’s a nice mix of a base builder and branching adventure. The addition of a manual save is very nice. The play modes as well, so you can have the story or make the entire trip the year of hell. Voice acting would have been nice, but it’s fine. They got the look, feel, and sound down. Combat is repetitive but that’s not the focus here. It’s managing Voyager and her limited resources, exploring, and doing that Trek thing. Easy recommend for Trek fans. I would so love for them to do DS9 next or, as someone else suggested, Enterprise as that wouldn’t take changing the framework too much (and maybe finish the story).
It's tedious, and grindy. The entire game is a literal random number generator. The combat is terrible, you mostly just watch it happen.
i purchased the Deluxe as it was stated to include all future content. less than a month later? they lock it behind expansion pass, effectively doubling the price instead. Anyone who did as I did, should spam Steam for refunds until this abortion of a game and its developers are homeless. You killed the hope of a fan base and then tried to double charge to fix it. if anyone was worthy of detention by ICE... Right here. Everyone attached to this and any offspring they've conjured, should be involuntarily subjected to Russian Bio-weapon testing and then shot into the sun whilst boiling in acid. Trump has more moral fortitude than Daedalic or Gamexcite, and he drop kicked a bastard newborn into lake Michigan for $5 from Epstein on a bet. Perish in a raging inferno, you greedy impotent, wastes of human genetics.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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