
Star Renegades is a dimension spanning rogue-lite strategy RPG. Outsmart uniquely generated adversaries, forge bonds between heroes and end the cycle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 82% | — | $2.4M |
| $6.12−75% | 426ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un buen juego aunque el loop jugable se me volvió tedioso bastante rápido. Completé el jefe dos veces en unas 5 partidas pero después de cada derrota no hay gran margen de mejora. Las partidas toman entre 1:30 a 2 horas y eso, a veces, sin derrotar al jefe final. La inversión de tiempo para comprar mejoras en su 90% insustanciales que apenas cambian tus posibilidades en las siguientes partidas no se sentía gratificante. Visualmente me parece genial y tiene un sistema de combate por turnos bastante interesante. Tiene bastantes personajes con diferencias suficientemente sustanciales como para que puedas "montar" tu propio equipo, aunque creo que hay ciertos arquetipos que son superiores al resto por bastante margen.
This game has a combination of mechanics. A rivalry mechanic reminiscent of Shadow of Mordor. A recruiting mechanic and art style reminiscent of Into the Breach. While I do enjoy the art style, I am starting to get sick and tired of pixel art. The roguelike elements that's infested gaming since Slay the Spire. Somewhat modern JRPG mechanics that has moved away from the Pokemon style battles. The battles can feel very busy, with a lot of arrows and the damage figures and sequencing, especially with certain items, become difficult to track by the end of the game. The game should be clearer about unlocking conditions of the characters, I really didn't want to open up a wiki to check out how to obtain certain characters. Overall, it presents a package that is easy to pick up and fun to play with a decent amount of replayability.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Japanese
| $4.25−83% |
| 89ratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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great game
쌓는 것은 한세월 무너지는 것은 찰나다 스타레니게이즈의 최종장은 그 대표적인 사례다 몇 시간 동안 구축한 빌드는 마지막 룰 하나로 특정 능력을 강요받는다 이는 다양한 선택지를 살리는 대신, 오히려 일부 빌드를 도태시키고 로그라이크의 핵심 재미를 붕괴시킨다 잘 만들어놓은 게임이 스스로 자신의 가능성을 좁혀버린 셈이다 이게 최선이었나? 최종장까지 와서 💩 싸다가 끊어내는 것을 몇번이고 반복할 자신이 있다면 추천함
good
it very fun for turn based game it a bit tricky and challenge once you figure out weakness right path level up it gets better . i enjoy least to me
Rpg a turni a tema spaziale abbastanza classico, il gioco è passato in sordina ma la sua varietà di pg e le loro abilità lo rendono un buon titolo. è breve e non presenta particolari complessità o originalità ma è bello.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 19K | 94% | $2.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $6.1M | 8.2K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 6.1K | 63% | $21.24 | |
| $2.4M | 5.3K | 82% | $19.99 | |
| $2.4M | 5.6K | 88% | $19.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $2.4M | 8.9K | 91% | $14.99 | |
| $2.4M | 6.2K | 93% | $19.99 |