
Transform the world of Hob! A new action-adventure from Runic Games, the award-winning studio behind Torchlight I and II. It's your chance. Make it home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 88% | — | $2.4M |
| $19.99 | 1.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like Hob. The presentation is excellent, the animations are smooth, movement feels great, and the world itself is visually appealing. Unfortunately, the level design completely undermined the experience for me. My main issue is that the game does a poor job of teaching and reinforcing its progression mechanics. Instead of establishing a rule and then building on it, Hob repeatedly introduces one-off solutions that aren't clearly telegraphed. Within my first 80–90 minutes, I had to look up a walkthrough three separate times because progression depended on interactions the game had not adequately communicated: A vine-to-vine traversal path that wasn't visually obvious. A newly acquired ground slam ability that suddenly became required for progression without much indication that I should now be looking for specific uses of it. A progression path hidden behind vegetation after a boss encounter. A tree that needed to be cut down to reveal the way forward, despite that not previously being established as a navigation mechanic. The problem isn't that the puzzles are difficult. The problem is that the game often feels inconsistent in what it expects the player to recognize as important. As a result, exploration stopped feeling rewarding and started feeling like aimless backtracking. Instead of thinking, "What clue am I missing?" I found myself thinking, "What arbitrary environmental interaction does the game want this time?" The large world design only makes this worse. There are long stretches of empty traversal between meaningful discoveries, so every time the game fails to communicate the intended path, you're forced to comb through huge areas you've already explored. I don't mind getting lost in games. Some of my favorite games are exploration-heavy. But good exploration relies on strong environmental communication and consistent design language. Hob too often relies on obscurity. It's a technically polished game with excellent movement and art direction, but the progression design turned what should have been a satisfying adventure into a frustrating guessing game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Arabic*, Danish*, Dutch*, Finnish* +8 more
| $19.99 |
| 381ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
People who gave this game negative reviews require more "yellow paint" in their games. This is an incredible game that makes you use your head and the level design is next level.
This is one of those "I really want to like this game" cases. And I do, as the review states, though there are things to consider. Pros: - Fantastic visuals and a nice soundtrack to go with it. The animations of characters are done very well. - The game revolves around activating and cleansing the world which presents itself as one giant mechanism: you pull a lever, and the world around you shifts, unearthing platforms, passages and even entire biomes from the abyss, which is something that happens in real time, something that is pleasant to observe. - Hob is a 3D game with a locked camera angle, and it has some vertical movement options, which presents vast opportunities for exploration. - A somewhat intriguing plot which is narrated through visuals and gestures rather than words. Cons: - The combat system is very bland, generic and clunky at times, having about half a dozen of unique enemies that you encounter on a regular basis throughout your playthrough. There are also no boss fights except for the final encounter. - The game is littered with a vast variety of bugs of different severity, with some of them including nasty collision bugs that may throw your character out of bound and kill him, though they are not that often, and some of them even gave me a chuckle, but still. - The abscence of some QoL features: cutscene skips, faster revives, non-fatal falls. Still, don't be mistaken, it IS a beautiful game, just one that needed more time in the oven. So yes, I do recommend you checking it out.
DON'T BUY ON 2026 ----------------------- The game crashes after the introduction credits. The support website from Runic Games is down. Most comments are from 2017. Unplayable.
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Brazos mecánicos, engranajes colosales y la deconstrucción de la aventura silenciosa definitiva Si buscas una aventura tridimensional de acción pura, exploración libre y lógica que rompa por completo con los esquemas de los juegos modernos plagados de interfaces molestas, tutoriales densos o extensos diálogos de texto, te despierte en mitad de un bellísimo mundo moribundo y convierta el simple acto de explorar en un vibrante, misterioso y sumamente adictivo festival de plataformas cinéticas, combates ágiles y reestructuración geográfica, esta obra de arte es una joya imprescindible. Lanzada oficialmente en la plataforma de Steam el 26 de septiembre de 2017, se consagra como el testamento espiritual de los creadores de Torchlight, llevando la querida fórmula del misterio silente y la exploración al más puro estilo de un The Legend of Zelda o Shadow of the Colossus a su máximo exponente de pulido técnico y brillantez arquitectónica. • Estética pop-up y una ambientación de ruinas soberbias: El planteamiento visual del juego basado en la técnica del cel-shading tridimensional y una paleta cromática viva es espectacular. Perderse por sus confines te invita a recorrer un universo híbrido donde la naturaleza silvestre ha devorado a hileras de maquinaria antigua, logrando una inmersión inicial magnífica donde ver cómo el mapa arquitectónico se eleva, rota y se recoloca físicamente bloque a bloque ante tus ojos al activar interruptores te entra por las pupilas con un carisma genial. • Narrativa ambiental y una odisea lineal sin palabras: La gran seña de identidad y genialidad absoluta de toda la propuesta radica en la erradicación de los intermedios literarios tradicionales. El software prescinde por completo de voces avanzadas, subtítulos o indicadores lógicos en pantalla; toda la densa historia del planeta y la plaga que lo corrompe se relata estrictamente a través de la observación visual, la interacción con autómatas perezosos de neón y la exploración lineal de las estancias, inyectando un suspenso fantástico. • El brazo mecánico y mecánicas de movimiento fluidas: El sistema de juego ofrece una propuesta mecánica comodísima y de ritmo hiperactivo que se controla al milímetro con el mando o el teclado. Encarnar al joven protagonista te exige dominar la inercia espacial en tiempo real en la arena: tras un trágico incidente inicial, eres dotado de un colosal brazo metálico que funciona como un gancho cuántico para colgarte de argollas flotantes, romper bloques fijos de piedra, accionar palancas pesadas o teletransportarte contrarreloj de forma súper responsiva. • Combate rítmico y un arsenal rolero de mejoras advanced: El planteamiento de tus refriegas se vuelve súper adictivo al obligarte a medir tus reflejos en las salas de asalto contra hileras de monstruos mecánicos de área. Desatar la guerra con tu espada te permite encadenar sprints de velocidad, esquivas milimétricas con giros de 360 grados y golpes sísmicos destructivos, dándote la libertad absoluta de ir al yunque de la herrería en la base para forjar nuevos trajes avanzados, planos de inventario y mutaciones de energía para tus armas. • Un laberinto de engranajes y variedad de puzles mecánicos: El planteamiento de la campaña destaca por encima de otros arcades planos al integrar un enrevesado e inteligente entramado de acertijos espaciales. Avanzar por las salas advanced te obliga a calcular minuciosamente las hitboxes del entorno para desviar flujos de energía de neón, conectar hileras de engranajes gigantescos bajo el pavimento de la arena o inundar distritos de agua de forma lógica para purificar la vegetación, dándole a la odisea un ritmo y un suspenso excelentes. • Puntos a mejorar: Debido a la inmensa densidad de elementos tridimensionales simultáneos, partículas brillantes de bloques recolocándose al vuelo en el horizonte y fluidos dinámicos en la pantalla, el motor gráfico de Runic Games puede registrar algún pequeño bache de rendimiento en ordenadores de gama media. El transcurso de las transiciones topográficas masivasadvanced del mapa abierto puede registrar tirones parásitos de código aislados, rompiendo temporalmente el flujo del suspenso técnico en tu monitor. • Perspectiva de cámara fija engañosa en las plataformas: La intensidad de sus rompecabezas mecánicos de saltos sufre algún pequeño bache de ritmo debido a la naturaleza de su lente óptica en tercera persona. Al no tener un control total de los giros de la cámara con el joystick de tu mando en los pasadizos arquitectónicos más estrechos o al borde de abismos letales, la perspectiva fija trasera puede registrar ángulos engañosos en la pantalla, lo que puede provocar caídas al vacío injustas y frustrar de forma rápida a los usuarios más casuales. Quizás exija una paciencia de hierro para asimilar su total falta de indicadores textuales en el monitor y requiera un pulso de acero en tus dedos para clavar los saltos en sus laberintos de engranajes avanzados de élite, pero a nivel de ritmo técnico, espectacular y melancólica banda sonora ambiental de ensueño realizada por Matt Uelmen y fidelidad a la diversión pura es, por mucho, un juego redondo del catálogo. ¡Decenas de horas de mundos transformados, brazos mecánicos mejorados al vuelo, portales cuánticos activados y pura adrenalina de exploración mística aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
This is a fun game with some mostly easy combat, decent puzzles, and secrets to find. Saves were generous. Fast travel was easy to use. Upgrades were fun to track down. A couple of times there was some frustration around what to do next, but with some patience I got there on my own.
This game is enjoyable for the first four hours, but after that, it becomes boring. While the map design is impressive, other aspects like combat, puzzles, and controls are just average. Additionally, the game is quite buggy towards the end; I found myself stuck in certain areas of the map and had to respawn.
This has really been one of the nicest games I ever played and I'd say nice really is the best word for it. It absolutely excells at beauty and other than that, it's just been gentle. yes, there's cozy but it's on zelda level. The exploration is the real focus and it's so good at that. Essentially it's the perfect game to relax with. The game I'd really compare this too would be ocarina of time, but with more exploration and cooler. Requiers controler. Don't play with Keyboard and Mouse.
Regular folk will say that Hob's quaint and satisfying, which is true. Real knowers still think about all the mechanical animations clicking and whirring and clattering to this day.
gorgeous, fun, exploratory. Sometimesa bit opaque with its progression, but a great time just futzing. Be prepped to die some trying things.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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