
Transform the world of Hob! A new action-adventure from Runic Games, the award-winning studio behind Torchlight I and II. It's your chance. Make it home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 88% | — | $2.4M |
| $19.99 | 1.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Regular folk will say that Hob's quaint and satisfying, which is true. Real knowers still think about all the mechanical animations clicking and whirring and clattering to this day.
Lagspikes and low fps on steam deck makes this game barely playable at times. (Lowest settings)
>> Enredo << HOB é pura gameplay. Não tem história nenhuma. Diferente de um DarkSouls, ElderRing ou qualquer um desses jogos história toda mas escondida e você vai aprendendo através dos itens, cenários e alguns pingos de diálogo, HOB tem não absolutamente nada. Acredito que os dev até tentaram dar um ar de "SoulsLike" no quesito história, mas erraram a mão ao não colocarem nada. Nem nome os itens tem. Alias, tem um item que eu peguei durante minha jogatina que até agora não sei para o que serve (não é item colecionável). Outra sensação que tive e que fizeram isso para economizar na tradução para várias línguas. Porém, isso dificulta você se conectar naquele mundo. Nem objetivo tem, até quase perto do final do jogo eu ainda não tinha sacado o que eu estava fazendo ali, só jogava na base do instinto. Aí, você alinha isso a dificuldade implantada no jogo de não te falar aonde você tem que ir, o que você tem que fazer, e chega um momento que você cansa de tão perdido que você fica. A sorte é que o jogo é fácil, porque se fosse um pouco mais difícil ou se o jogo tivesse mais algumas horas adicionais, encheria o saco. Combate bom somente o último, de resto inimigos bem genéricos e simples de enfrentar. Falando assim, parece que eu esperava algum SoulsLike elaborado, mas não é isso! O que eu quero dizer é que faltou um polimento melhor nessa parte, dar nome aos itens, deixar mais claro o porque você faz o que esta fazendo, de forma simples. Assim, você se conecta mais ao jogo, uma vez que, pelos cenários e personagens, claramente o jogo queria ter lhe falado algo mas simplesmente não fala por uma escolha artística que eu achei ruim e preguiçosa. >> Jogabilidade << A gameplay é boa, o jogo é rápido, e a sensação de domínio dos comandos, mesmo não sendo as movimentações mais elaboradas do mundo, dá um prazer enquanto você joga. O jogo funciona muito bem, e jogar é prazeroso e divertido. Eu adoro jogos de plataforma e me diverti muito, e mesmo sendo um jogo fácil, acaba se tornando um ótimo passatempo. O jogo te faz pensar também, apesar dos puzzle serem ridiculamente fáceis, acho que para o pacote que o game quer te entregar é adequado, ou seja, a dificuldade que os dev planejaram para o game é adequada com o seu todo (combate, música, cenários, etc) e entrega diversão, que no final é o que vale. A câmera atrapalha muito, essa câmera fixa enche o saco, se embanana, e não deixa você ver o cenário corretamente. Do que adianta modelar um cenário bonito se você não pode olhar para onde você quer? >> Gráficos << E o jogo é bem bonito, me peguei contemplando as paisagens, um trabalho artístico bem caprichado. Não tem nada muito especial ou marcante, mas é muito bonito e isso já é o suficiente. >> Desempenho << Rodou liso mas devo ter encontrado uns 4 bugs, nenhum gráfico, mas o personagem bugava em cenários. Não atrapalhou, só tirou algumas risadas. >> Duração << Fechei o jogo com quase 9 horas e 59% das conquistas alcançadas. Não pretendo voltar ao jogo. Achei um tempo de jogo adequado. Se ele tivesse mais 2 horas de jogo eu acho que seria cansativo, porque é um saco jogar um jogo muito longo que se recusa a lhe dar uma pista mínima do que você deve fazer. >> Avaliação << Minha nota é: □ Não recomendo ☒ Recomendo com ressalvas □ Recomendo □ Obrigatório jogar senão bicho papão vem te pegar Recomendo pegar em uma boa promoção. Para brincar, é bem divertido, me diverti nas quase 9 horas que joguei, mas a câmera zoada e a falta de um direcionamento, por mínimo que seja, me chamaram muito a atenção negativamente. Porém, no preço certo (e o jogo costuma chegar em valores abaixo de 10 reais) vale a pena sem sombra de duvidas!
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Arabic*, Danish*, Dutch*, Finnish* +8 more
| $19.99 |
| 381ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si lo recomiendo esta chido
Great bit of fun. Combat is adequate and exploration is rewarded. Though I found myself a little lost a few times regarding what to do next. It has a couple clunky mechanics and the camera angles can make it hard for judgement, other than that though, Great little story. Great sense of progression. Great game. Would have liked to see more post game sequence or NG+ but for what I paid I feel I got a great experience and some.
[h1]古代遺跡感が良い![/h1] ※English is following. 時々バトルもしつつ、遺跡にエネルギーを取り戻すためのパズルを解いていく探索アドベンチャー。 マップが思っていた以上に広く、10時間以上楽しめた。 ときどき詰まって攻略サイトを参考に進んだが、ゲーム全体の難易度はちょうど良いと感じた。 クリア時点でまだ集めていないアイテムも多数あり、実績全解除を目指すとあと2周は遊べるのではないだろうか。 マルチエンディングだというのも、攻略サイトを見なかったら気付かなかったかもしれない。 ゲーム本編にテキストがないので言語の壁が存在せず、どの国の人も平等に楽しめるだろうし、 世界観も無国籍感があってすごくよかった。 ときおりゲームクライアントが異常終了することがあるが、原因は不明。 直前でセーブされているので、ロールバックされた分を遊び直す苦痛みたいなのは少なくて済んだ。 [h1]The ancient ruins feel is great![/h1] This is an exploration adventure where you solve puzzles to restore energy to the ruins, while occasionally engaging in battles. The map was larger than I expected, and I enjoyed it for over 10 hours. I got stuck a few times and consulted a walkthrough site, but I felt the overall difficulty of the game was just right. There were still many items I hadn't collected by the time I finished, and I think I could play through it at least two more times if I aimed to unlock all the achievements. I might not have even realized it had multiple endings if I hadn't looked at a walkthrough site. Since there's no text in the main game, there's no language barrier, and people from any country can enjoy it equally. The world setting also had a great sense of being stateless. The game client occasionally crashed, but the cause is unknown. Since it was saved just before the crash, the pain of having to replay the rolled-back portion was minimized.
Игра по трейлерам выглядела многообещающей, но в итоге Лаги, вылеты, криво растянутый экран, отбивают желание возвращяться и проходить игру. Но управление приятное, возможно если бы у меня не было технических проблем игра мне бы и зашла
Summary: Hob is a fantastic game, and I highly recommend it. If you like gorgeous, inventive metroidvanias like Dark Souls, soulslikes like Tunic, or zeldalikes like Death's Door, and you can stomach some very mild performance issues and jank, you're in for a treat. More details below. The good: in Hob, you play a lil' goober who I believe is named Hobert, Hobthaniel, or possibly Hobinson Crusoe. Whatever their nomenclature, Hob-along is cute, nimble, and expressive, wields a sword and a thaumato-bio-mechanical arm (it's not a spoiler if it's in the cover art), and starts out wearing a red riding hood, As Hobson, you will explore, fight monsters, get power-ups, and solve puzzles which reshape the very landscape you scamper across - and what a landscape! I think this is more fun to discover than be told about in great detail, so suffice it to say that if you're the sort who likes the layered, folded, intricate level/world design of Dark Souls or Tunic, and/or the puzzle aspects of any number of Zelda dungeons over the years, I think you'll be well pleased. The gameplay itself is responsive and fun. Hoberta is sprightly and agile, and simply running, jumping, climbing, and rolling through the world is a good time. Combat is a dex-build delight, and features an ever-growing range of techniques and abilities which are always useful and never overwhelming. The narrative is non-verbal and on the reserved side, but the world-building is genuinely unique, inventive, and consistently surprising and delightful. The game sports beautiful visuals, satisfying sound design, and a fully-realized style and aesthetic all its own. The less-good: I often feel that game performance should be reviewed separately from the game itself. After all, watching Superbabies: Baby Geniuses 2 on IMAX can't make it a good movie, and listening to Aromanticism on your smart watch speaker can't make it a bad album. So listen: Hob runs okay. I've managed to get it to run mostly smoothly on my Retroid Pocket Flip 2, which is impressive for a teeny little low-power ARM handheld! I also haven't been able to get it to run totally smoothly on either my Legion Go the PC with the specs attached to this review, and while neither of those are beastly gaming rigs, both of them can run Cyberpunk 2077 gorgeously. It seems to be a very CPU-constrained game, which I speculate may be because of the way the game world is built, but in any case, you can probably run it on whatever you own, but you should expect to tweak the settings a little no matter what. Speaking of tweaking the settings, the little settings launcher may require some additional futzing with your launch config if you're running the game on Linux or Android (whether or not you count it as Linux). This is only the first example of some mild jank you will encounter here and there. You may die unexpectedly, or parts of the world may not load. You may experience grinding, if passing, framerate dips, and the game may even completely crash on you. The main pause menu features a "respawn" button, which is a handy touch for avoiding softlocks, but is also somewhat telling in its inclusion. None of this ruined my experience, but consider yourself warned. Conclusion: it's a great game, and I'd love to see more like it. Go buy it.
Дизайнера руки целовал
The puzzles and world are amazing. I loved the in world story telling and the freedom to figure out what to do on your own.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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