
Staffer Case is a new sort of mystery game, asking players to find clues, arrange them into documents, and point out the contradictions between them to solve a series of murders. Each mystery unraveled leads you closer to the truth lying at the heart of each case!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 25 → 3/day in the week after.
About







Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 4.3Kreviews | 94% | — | $932.2K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스테퍼 레트로 스위치로 방금 올클했는데 오히려 시즌1이 얼마나 선녀였는지 알게됨. 만 13세 소녀가 주인공인 것부터 쎄했는데 스토리라인이고 추리 영역이고 죄다 1의 그것만 못함.(다만 케이스3 낙인은 괜찮았다고 생각) 뭣보다 ‘설득되는 캐릭터’가 없음. 아직도 내 고트는 시즌1의 케이스4 겨우살이다. 겨우살이 빼곤 추리 다 까먹어서 시즌1 2회차 돌리러감 시즌2는 두 번은 안 할듯
推理难度偏低,引导提示比较清晰,偶尔被反转惊艳,很适合我这种喜欢跟着剧情进度一步一步推,而不是提前猜手法的玩家hhh每次打通六角推理的时候真的很爽啊! 最大的优点就是整体性很强,每一案完全围绕设定进行推理。主角团的破案手段感觉还是传统推理游戏那一套,不过案件设计这边,充分运用了超能力犯案的设定,没有那种用有意思的玩法把人骗进来的虎头蛇尾感(谁懂第一章脑子里产生离谱搞耍猜测,看攻略居然是结局之一的救赎感)。不仅是超能力者,后续案件还能巧妙加入超生物和异能体,让案件的灵活性和趣味性更上一层楼了。 总而言之,虽然此游戏缺点也很明显,而且有在讨论一些更加深刻的主题和情感,但对我来说是一部比较轻巧流畅的作品(?感情线属于瑕不掩瑜吧,至少有一对的设定我是真的很喜欢。最大的问题可能就是日配和中翻的错位,大概就是我这种完全没学过日语,纯看一些番剧的人都能听出来的程度……
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really competent, exhilarating detective VN. Quality-wise - it's a little barebones. It's pretty obvious we're building off a standard VN engine, and it's go the funky font choices and generic menu cruft to prove it. The art sprites are mostly static, the music can get a little repetitive, and the backgrounds are occasionally kind of painful to look at. But the writing is genuinely compelling stuff. Once you get past the goofy names, the writers have done a great job furnishing each of the main cast with different relationships that feel real - I particularly liked Thena and Bryan's weird little shindig. Ace Attorney-type games can occasionally feel like the world only exists in two spots: when the murder happens, and when you walk into it, but you kind of feel. Not the case here. The array of magical crimes on display present a cool twist on the competently done standard evidence-contradiction-investigation game loop, and I like how the evidence mostly being condensed into highlightable parts makes the hinting system give away just enough info to stop you from getting stuck. I think what stuck with me is that the game has Things to Say about the nature of truth, rehabilitative vs. punitive justice, and the murky nest of outcomes that come from real-life casework. A lot of games in this subgenre will go the route of having victims that mostly deserve it, crimes that are mostly neat and tidy, and morality that's mostly black and white. Staffer manages to thread a route through the gray that's leaves you with just enough resolve to think that things might be better. Just gotta let ourselves open the box.
推理ゲームとしては期待しない方が良い ミステリー風味にちょっとミニゲームが付いた程度、キャラクターはカワイイ 操作性は20年前レベル、ストーリーは序盤でプレイを断念したので評価しない
おもしろかった
名作だとは聞いていたけど、 いやはや、名作でした。 どのくらい名作かって! 「はしごか脚立かではなく、もっと本質をみようよ」ってくらい 素晴らしい名作でした。
4.5/10 通关感想 和超侦探和解了 不是不能玩儿 但我毕竟是听kol吹这游戏nb特别是case4封神所以抱着期待来的 有不少韩国独立游戏共通的毛病 ·喜欢鉴证但是浅尝辄止 对剧情几乎没有帮助 ·过激人设 ·唐突的感情戏 etc [spoiler] 虽然我能理解你大结局想整点浪漫 气氛都到这里了总不能留下来是吧 [/spoiler] [spoiler] 但是你不跑好像没有任何影响啊?喜欢当在逃公主? [/spoiler] [spoiler] 还有是我个人意见吧 这种类mqm角色的魅力在于他是mqm而不是躺在大电老师怀里说电次我想知道你的一切没有你我就活不下去 [/spoiler]
주인공을 천재로 만들기 위해 주인공을 제외한 모두를 평균 이하의 바보로 만듦. 주인공은 당연한 소리만 하는데 다들 감탄하고 놀람.
減点方式で評価したら80点、しかし加点方式だったら2億点ぐらい行くゲームでした。 超能力ありきで進んでいく物語と推理は、さながら異能バトル物の敵を自らの頭で攻略していくようで、とてもワクワクさせられます。 翻訳の影響なのかテキストとボイスが合ってない点が数か所あったのと、少し納得しづらい会話の流れがあったり、 主人公上げのセリフが挟まったりして引っかかるタイミングはありました。 それでも、ストーリーを進めるにつれて、そんな引っ掛かりを補って余りあるドーパミンを味わえます。 推理パートでは、超能力による複雑怪奇な事件を、想像と推理で解明し気持ちよくなれる一方、主人公たちを覆う薄暗い雰囲気は深まるばかり。そのコクによって世界観にどんどん引き込まれます。 シリアスな展開が続くかと思えば、思わず笑ってしまう軽口もあり、気づけばキャラクターたちのことも好きになっているはずです。 特に終盤の盛り上がりは圧巻で、鳥肌が立ちっぱなしでした。鳥肌を立てたい人におすすめです。 ネタバレを踏むことなく、自分でやってよかったと思える作品でした。Staffer Retroも楽しみです。
This is a once in a generation game. I am coming off a string of lackluster games and all my complaints that puzzles weren’t well-tuned or the characters weren’t interesting look so quaint now. Where I thought other developers were inadequate, this developer flips the script, and has actively worked to create the worst possible functional game and it is incredible. Hey, want an incredibly text-heavy game that relies on nuance and turns of phrase to guide you through an investigation? Eat poop crickets! You will get an incredibly text-heavy game that was localized by insane people and you will enjoy it. Imagine: spending a good 10-15 minutes trying to figure what this “workshop” that one of the clues keeps mentioning is, only to learn that it was the shed, which is only ever referred to as a shed, and does not contain any tools or work equipment :). Gone are the dialog trees or investigations or the clues or the environments that are actually meaningful that scores of ace attorney clones have improved on or just straight copied. Instead, you get like 5-7 pieces of paper and you can shove them up your butt because the only investigation mechanic is literally just a pop quiz by the worst teacher you’ve ever had :). There is no humanly possible way to translate at least 50% of the pop quizzes into an actual reasonable question. Which is not to say the mysteries are actually mysterious, no sir. You’ll figure out the mystery within the first 5 minutes, then be extruded through the most agonizing and poorly executed chain of pop quizzes imaginable to get to your ending :). Pop quiz! What is this character’s magic power? I don’t care what your answer is because you’re wrong. All the clues are a lie, but not in a fun “ohhh you got me” way, only in a “rest of the forking owl” way :). Wanna know what this other guy’s power is? You think it’s soaring through the air because that’s what it says on the form listing their powers and the flyer listing their powers? WRONG. Someone said they jump really high in an interview that’s the only correct answer :). Likable, endearing characters? Fun dialog? A reasonable balance between exposition and gameplay? Nahhhhh, they’ve already slipped the fire ants up your butt so you can enjoy: Three sidekicks that all won’t shut the fork up with not an ounce of personality between them. Unless it comes time to actually participate in an investigation, then they’ll randomly just drop their phone in the trash and leave to go get another iced coffee before they destroy the office toilet again :). The magic spork has more character development. This game is a visual novel in the most literal sense - all you see is these three margarine ass characters emit blocks and blocks of text then BAM pop quiz, or if you’re lucky a “here, click that chair and the desk and the window before I give you totally unrelated clues with my magic power :)” interlude. Now that you’ve retreated to the safety of the handful of documents you get in a case, SURPRISE! We gave up actually doing any kind of quality control and the chronological lists are just in whatever order :). The insane localization will only get worse as you go on :). Also one of the characters glamorizes smoking, shame on the developers. and the soundtrack sucks. Muted in 10 minutes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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