
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Squad is the embodiment of tactical military action. Compete in massive-scale 50 vs. 50 battles in the most realistic combined-arms first-person shooter. Squad emphasizes combat realism through teamwork, tactics, and authentic warfare. A wide selection of realistic faction-specific weapons and vehicles allow players to build their own loadouts that best suit their preferred tactics. And with Squad’s unique Picture-in-Picture scopes, it’s like you’re really aiming at the enemy through real military-issue scopes.
Featuring 13 factions, 24 massive maps, and a sweeping arsenal of weapons and vehicles, Squad creates a heart-thumping, visceral shooter experience that requires split-second decision-making in intense, realistic firefights.
Fireteam is Squad's new PvE gamemode that has launched with Update 10.1. This up to 5-player co-op PvE mode condenses the game’s most memorable moments into shorter, intense tactical missions. Four missions are available to all Squad players. Those who wish to support the ongoing development of Fireteam can choose to purchase either the Supporter or Founder pack - linked from this page.
Squad creates authentic combat experiences while pitting conventional and unconventional factions against each other. As part of a 50 person team, join a nine-person squad to face off against opposing factions in intense combat across large real-world environments. Squad features 13 factions from all over the world, including the United States Marine Corps, Australian Defence Force, and Canadian Army among many others.
Squad’s combat was designed to provide the most fun, immersive, and authentic infantry experience possible. With Squad’s core tenets of teamwork and tactics, you’ll have to work together to outmaneuver your enemies with realistic Picture-in-Picture scopes and Squad’s unique Suppression system. Work with your squad to overwhelm the enemy and snatch victory from the jaws of defeat!
Adapt to the ever-changing needs of the battlefield. By building fortifications and emplacements or supplying your team with ammunition and materials, you can give your squad the edge. Whether it’s placing HMGs and AT guns or fortifying a position with sandbags, razor wire, and some much-needed ammo, the battlefield is yours to change, if you have the courage to do so.
Solid communication is a soldier's best friend when engaging the enemy. To help facilitate navigating the complexity of communication on the battlefield, Squad provides a world-class in-game VoIP system that allows players to talk to other soldiers locally, in-squad, between squad leaders, or even to the overall team commander. Map tools and in-world markers aid fire team leads and squad leaders to inform their soldiers of on-the-fly engagement tactics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 243.5Kreviews | 81% | — | $130.1M |
| $49.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 3217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CMD сказал наступать мы поехали через минуту на нас выехал танк и уеб@л так что наш казак улетел на марс , но я не растерялся , выжил и пришел к машине CMD и заминировал её и с довольной рожей вышел а потом зашел в игру , игра крутая ну че могу сказать
я 200
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 57.71/day in the week to Aug 14 → 69.43/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 45.86/day in the week to Aug 1 → 68/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cest cool
class limits
♥♥♥♥♥♥ помойка, которая ♥♥♥♥♥ по ощущениям с 2020 года в бете
скачал, запустил, заспавнился в хабе, на мое ♥♥♥♥♥ полетели какие то снаряды, было весело всем советую!
ну вроде норм а вроде ♥♥♥♥♥
l垃圾优化
im fed up of seeding ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Game is just crap! AND I MEAN CRAP>>>>> Maps are way, way, way to big, EVERYONE LOOKS THE SAME ( yes every player on the map looks the same ), the respawn distance is what makes the games real garbage part shine! You see people on your team but with no name above them, NOTHING ABOVE THEM AT ALL, when theyre beside you and that has you thinking to shoot, BUT most of the time theyre on your team.... You dont shoot thinking they are on your team and BAM youre shot cause its a enemy player. THEY LOOK THE SAME! Maps are so big it takes 10 to 15 minutes REAL TIME to get to some sort of a battle zone to maybe TRY and see a enemy. But the kicker is youll just die from someone in less than 60 seconds on your team that shoots you and doesnt care to heal you. Its not much fun to start over again and do the 15 minute run back to just do the same boring sh1t again. No one helps you out at all, and I mean NOBODY. Even after youve just healed 10 players the ones you just healed up leave you there without helping you out one time! Players just want to b1tch at you for not understand things because theyre all trying to speak military talk, Its like they have no life at home so they pretend this BS game is real life. This game has to be the most stretched out, boring military game Ive ever played, BUT it could be the best milsim ever made if they would just - 1. Make the maps about half the size they are, MAX. ( I timed it when I had to reach a certain battle on a map just the other day, it took me 12 Fing minutes, YES 12 MIN REAL TIME, to get there because our retarded SL wouldnt allow me a truck to use! ) 2. Make the players not so identical looking or at least put a small marking above your team player that actually works. 3. The sound sucks because you can hear them walking behind you but when you turn around you get killed because they were right in front of you behind the wall. OR you can sit in silence but as soon as you get up you had 5 enemy running soldiers right up front that mow you down cause you had no idea they were there while you laid in silence. Game could be great if they would care a little but right now Squad makes Battlefield 6 look fantastic, now thats saying something!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129M | 1.1M | 98% | $9.99 | |
| $131.7M | 62.3K | 81% | $39.99 | |
| $127.7M | 210.9K | 96% | $29.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $125.8M | 285.6K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.3K | 302 | 69% | $9.90 | |
| — | 0 | — | — | |
| $69.9M | 64.4K | 80% | $33.32 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $1.5M | 1.6K | 81% | $24.99 | |
| — | 0 | — | — |