
SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2.9Kreviews | 87% | — | $187.4K |
| $14.99 | 312ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is not bad but it also isn't good in my opinion, despite being a massive FPS player and usually a generous reviewer I can't give it a positive recommandation. It's "fun" for the first 3 hours or so but it overstays its welcome really bad. Even at the start the game tends to be messy af when it comes to understanding where you're actually supposed to go, especially the levels on roofs with a lot of visual clutter, but at least enemies are killable pretty quickly and weapons feel useful (especially the dual pistols). The gameplay loop becomes really repetitive really quick, with level design and enemy design becoming more and more infuriating. Somehow half the weapons are terrible, especially the ones you unlock later (why the ♥♥♥♥ do I have to use the rocket launcher up close for optimum damage output where I am the more likely to explode myself?). Unlocking new weapons don't feel like an upgrade, for a shooter that's pretty annoying... Also why no hit indicator...? 90% of the times I died it was because I had no clue I was getting hit and low on hp (the other 10% were suicides with the useless rocket launcher and its random rockets that tend to clip anywhere near you). At least the game is quick (around 6 hours for 100%) and that's fine like this, I almost did not finish it... Could be worth it NOT at full price and if you're nostalgic of really generic boomer shooter.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish, Ukrainian*languages with full audio support
| $14.99 |
| 29ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gem
Fun
I Love this game! takes me right back to when I first played Doom. Being a Boomer, this is right in my wheelhouse, no wonder they're called Boomer Shooters. It's fast paced, with decent graphics, simple pick-ups and loads of nostalgia and I loved the trip down memory lane. I only downloaded it because I saw Sprawl Zero and it was on offer, what a find! I'll probably purchase Sprawl Zero given how good this is, so if you're a boomer or any gen, do yourself a favour and give it a go.
Retro-styled mobility/arena shooter with wonderful fluid movement and godly GiTS-style soundtrack Some would say it's Ghostrunner with guns, but I think it's more akin to Doom Eternal, but platforming doesn't suck and maps aren't just collections of arenas. Quick-swapping is there and is very useful as soon as you get your hands on local super-shotgun, enemies are numerous and varied, you die as soon as you stop moving, but parkour is so addictive you wouldn't even want to stop. On top of that, the world is oozing with atmosphere and is quite beatutiful, especially for a near post-apocalyptic levels of dystopia. Haven't had this kind of explosive fun in years.
Decent gameplay, banger soundtrack.
This is a competently made game, no doubt about that. Just feels like it doesn't have any character of it's own. It has extreme reverence for its inspirations, aping mechanics wholesale, but lacking novelty or challenge. Great game in trailers, mid to actually play.
Great Retro FPS with Slowmo mechanic. Get it on discount is worth it. It's like playing DOOM + Titanfall in 3D Retro Pixel.
I don't like how the weapons feel in this game, it's like you're always shooting underwater waiting for the animation buffer to finish up, your workhorse guns feel far too weak (your shotgun has 0 range and long delay between shots, your smg eats ammo like crazy and is only good at shotgun range anyways), your heavy weapons all feature self damage is some form and yeah this included the machine gun which makes your movement slow to a stand still making you enemy bait, which is a weird choice in a movement shooter. While it's well produced in terms of graphics and sound design it fumbles the level design, I know that the samey brutalist corridors are kind of the point but the lack of set pieces or something to make the player know where to go beyond the male siri turn this into an annoying experience. The wall run gimmick is meant to provide verticality and break up the pace but it just makes you get lost a bit more, I don't like to compare games but I feel like classic marathon already figured out vertical levels years ago, it is also better at guiding the players attention.
majestatyczny tytuł, soundtrack był robiony przez mozarta w swojej własnej osobie
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.5K | 189 | 71% | $24.99 | |
| $187.4K | 545 | 85% | $19.99 | |
| $187.3K | 2.6K | 80% | $2.99 | |
| $187.3K | 455 | 74% | $14.99 | |
| $187.3K | 357 | 88% | $13.99 | |
| $187.6K | 440 | 83% | $11.99 |