
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《梦境回响》是一款以刷宝和局外成长为主的ARPG 游戏。 开局玩家可任选键鼠模式与键盘模式,个人还是比较喜欢键鼠模式,总之,怎么方便怎么来吧。 游戏玩法还是挺简单的,左键普攻,右键蓄力重击,空格可冲刺闪避,按X可以吸取场上所有的东西,TAB可配置技能槽,QE可释放不同的技能,打败怪物有概率掉落一些装备。 玩家的奶瓶回血量也挺多,并且cd随着时间回复,并不是一次性的消耗品,所以可以慢慢拉扯敌人打持久战。 动作之间的连携感觉倒是做的挺好的,我个人比较喜欢先a几下,然后接一发蓄力重剑,接着旋风斩上去转两下,基本就能清一波怪了,玩起来还是很爽的。 开局前可以携带不同的卡组,不同卡组的打法当然也是不同的。 游戏中有多种不同的流派,例如旋风、风暴、连射,这旋风斩你别说,从头撞到尾还挺爽的,感觉就像化身一辆大运卡车到处殴打,咳咳。 玩家可以在家园中对回忆进行装备,回忆还是较为重要的,可以直接携带一些能力进入关卡,其中最高级的是原初红色回忆,可带来极大加成。 当玩家捡到能力后,可以选择重构,接受或者无视,重构可以消耗5金币再次随机一次,而无视则可以增加10金币。 有时也会获得一些属性,可任选不同的属性进行增加。 总的来说,游戏玩起来解压上头,玩法不赖,画风也很不错,打造词条感觉也不难,很多 bd可以自己配置,玩起来很舒服,肉鸽与刷宝结合,只能说两个字,带派! [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 刷子游戏的快乐很直接:进图、掉碎片、回城拼 build,然后看数字往上窜。 这游戏把 poe 那套概念组合搬了过来,但门槛低太多了。概念之间基本能随便叠,乱搓一通也能凑出能用的 bd,搓出意外 combo 的时候是真的爽。无限复活这点必须夸,打不过直接退,材料一个不少全带走,回城加强两圈再回来,非常适合上班摸鱼时开一把。 目前 2.3 小时,说几个不太满意的地方:前期攻击后摇偏大,手感要等 build 成型才起来;流派看着多,实际能打的就那几个,排行榜同质化挺严重,平衡还得磨。 一个人开发的,42 块这个完成度没啥可挑的。等作者继续更概念。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了8小时,感觉像是赶工上架,边卖边修改;局外养成系统套了个流放的虚壳,内核没到位,装备和天赋里的关键节点联动性很差;技能绑定初始武器就是个败笔,很多技能其实和武器完全不搭边,硬要绑在一起。技能平衡就不说了,一般新游戏的通病,同样的配置一大堆技能刮痧到自闭,主打的自由组合能爽刷的不多,肉鸽的爽点就那么几个bug技能了。 总结下来就是不太值始发价,有点折磨人
I'll be the first English review! As a 15k+ hour POE veteran looking for a game to play between leagues, this is PERFECT so far. The amount of possible builds with items that are VERY familiar to POE1 items is amazing, it's like it was made for someone like me. This game just came out with a dev that seems very active and interested in making it better, I can already see myself sinking hundreds of hours in the amount of game. The only criticism I have so far is that some archetypes and scaling seem far more powerful than others, but that's to be expected with a game that just came out. $10 is a very light price to pay for a game that sucks time away like this one already does.
3个巨大问题 1.天赋盘孱弱。难以支撑玩法多样化。 2.游戏内容匮乏。几个小时就能打通关,这在刷子游戏,甚至对标流放之路的游戏里面算是内容最少的那一批。 3.武器系统平衡极其垃圾。一把万蓝武器几乎让其他任何流派都变成了小丑。近战万蓝,远程万蓝,法术也是万蓝,召唤也是万蓝。 随便吐槽一下 一键分解只有白/蓝/紫。你告诉我,几千件橙/红装备得一件件点击分解?
[h1]飽きやすい[/h1] ゲーム開始前に自分の考えた最強のデッキを携えてカカシ相手に無双するのが好きであればこのゲームを買って後悔することはないとおもいます。 プレイヤーも敵もやってることに変化が無さすぎて既に飽きてしまいました。 ひたすら召喚しまくって遠くからチマチマ撃ってるだけで、全く手こずることなく進行できてしまうので完全に作業でした。 敵の行動やマップ構造にバリエーションがあれば飽きずに楽しめたと思います。
排行榜为什么全是召唤,因为召唤key牌不用roll,上来就有,进去只要roll增伤就行了。想玩别的阵容?key牌roll不到永远让你坐牢。 正常肉鸽是进去按roll的结果构筑当局流派,这混池就算了,还是局外构筑,那我搞了一套卡组进来半天roll不到卡我装备再好有什么用。
构筑自己的BD?是指搭配好装备,选好技能和天赋。 然后进去像抽奖一样,去抽自己选好的天赋和技能?这算哪门子的肉鸽啊,这不是纯粹的抽奖游戏吗! 看模式是个刷子游戏,但是抽不到key牌你就别想刷的爽。 要说类暗黑流放吧,哪个刷子游戏的技能和天赋是每局都要重新去抽的?
学到了流放之路的精髓,但是也学了些不该学的东西,这些东西不是小体量游戏应该采用的设计。 首先,本作最大的优点是学到了流放之路的超长线养成设计,从T8难度开始到T10毕业,你需要一步步利用当下资源可以实现的提升方式,逐渐提升角色强度,这个思考过程非常有趣,可以进入心流状态。建议游玩的时候不要过度依赖攻略或者找人要毕业装备,而是自己思考手头的资源足够支撑得起最有性价比的提升手段是什么。 然后对于流放的BD造车复杂度和自由度,本作拆分为了局内能力卡片+武器+独特装备。 局内能力卡片是一个非常让人困惑的设计,本作居然融入了肉鸽要素,这个设计毫无意义。我的建议是把原本卡组的15个能力上限提高,且不再是各个稀有度混在一起共用上限,而是每个稀有度有自己的上限,提高低稀有度能力的出场率,在此基础上放弃肉鸽成长,闯关模式也跟T10深渊一样开局发放全部能力。 本作的武器并不是随机装备,而是类似巫魔人那种带有固定效果的BD种子。但是这样对比的话,本作的武器过于平淡且太少了。建议作者大幅扩充武器,且在设计时打开思路,不要局限在流放之路本家有的那些效果上面。 最后,独特装备跟流放一样是独特和稀有混搭,独特装备提供特效,稀有装备提供数值,体现在独特装备的随机词缀数量少于稀有装备,且基底词缀固定无法更换。这一点就是非常典型的抄了不属于自己体量的设计。本作的装备栏位只有六个,非常少,所以寸土寸金,少一个词缀都会非常伤,这一点在生存位装备上尤其明显。具体来讲,本作的生存体系,理想情况应该是基础承伤池(生命/护盾/能量)+减伤层(护甲+抗性)+平均承伤放大(闪避)。问题就出在本作抄了流放自己都做得不太好的地方,把护甲这个减伤属性放在了前缀上面,跟基础承伤属性以及闪避争抢前缀位置。本作又不像流放1那样有额外的机制可以靠堆叠护甲本身/闪避本身实现基础承伤+减伤+平均放大的全方面生存体系。结果就是一旦用了防御位的独特装备,生存直接一步瘸腿,没有任何余量。建议是护甲移动到后缀位置,并且整体提高护甲和抗性数值,确保玩家能够在有限的后缀上面找齐生存属性,总不能生存全靠先手秒怪吧。如果有精力,可以直接考虑护甲换成物理抗性,不过这样一些比较有趣的数值转化设计确实就没了,嗯作者自己考虑吧。不过即便做了这个设计,也只是扬汤止沸,还不够彻底,建议干脆红装6词缀+新增可以roll独特装备基底词缀类型的通货,直接跟稀有装备拉平,橙装允许4词缀。这也算是参考英雄旧忆、The Slormancer这种同为小体量刷宝的设计,不要区分独特和非独特,而是把独特作为一个附加的特殊词缀,可以存在于全部装备上面且不会亏随机词缀容量。 最后是交易,本作至少看清了这一点,很明智地没有做真正的交易。目前的碎片交换功能,作者在群里说了,只是用服务器数据更新碎片汇率,并没有发生真正的玩家间资源交换。不过我觉得可以更进一步,干脆把碎片交换做成纯离线的,基于游戏文件内的掉率硬编码汇率,并且把创造力作为碎片交换的中介,给后期溢出的创造力找一个用处。其次,交易系统还额外具有大玩家基数拉平随机性的作用,可以让玩家在长时间刷不出某个装备的时候以购买的方式作为保底。参考这一点,本作可以做个类似抽卡保底的机制,累计刷出若干件红装之后,可以兑换一件自选红装,boss限定装备可以做一个独立的兑换池。 总的来讲,本作细品之下确实有很多小毛病,有一些不太明智的设计决策。但是因为最让人上头的超长线养成心流体验确实到位,所以还是给个好评,起码我玩爽了。 视频版:https://www.bilibili.com/video/BV177gn6mEca/
我是本来就玩过很多刷宝游戏很喜欢这类的人,我也是从各类这种up主的视频推荐发现了这款游戏,我觉得很一般,up主都是恰饭的实际体验下来我直接退款了,劣质页游的画面,然后感觉不好玩肉鸽没肉鸽到位,刷刷刷也不好玩,感觉就是个贴了暗黑标签的轻量化肉鸽,这种质量下40块的定价我觉得是不合适的,赛菲利亚这么丰富也只需要40,这个额咋说呢,你把投商单的钱便宜点或者搞好点我都不退,我体验下来不如微信小程序那个免费的迷雾大陆虽然那个也是史但是好歹别人免费
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $84.5K | 240 | 80% | $17.99 | |
| $50.6K | 285 | 76% | $7.99 | |
| $9.3K | 29 | 93% | $12.49 | |
| $5.7K | 46 | 91% | $4.99 | |
| $4.9K | 8 | 75% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.7K | 290 | 82% | $19.99 | |
| $187.8K | 414 | 69% | $14.99 | |
| $187.5K | 189 | 71% | $24.99 | |
| $187.4K | 2.9K | 87% | $3.74 | |
| $187.9K | 438 | 57% | $14.99 | |
| $187.3K | 600 | 85% | $19.99 |