
What if you combine the best of story-driven RPGs with the strategic decision-making of cardgames? Dawncaster was created to answer that question, containing over 1100 handcrafted cards and over 100 unique challenges designed by veterans of the cardgame genre.
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About
The realm of Aethos lies corrupted. The legendary Dawnbringer has vanished into the twisted lands of Umbris. A desperate plea has gone out to all who will defend Aethos in its final stand against the tides of darkness.
Will you answer the call out of duty as a noble Knight? Bring your lust for battle as an unstoppable warrior? Deploy your sharp mind as a cunning rogue or any of the other classes available in Dawncaster? Your choices will determine not just your survival—but the fate of a world desperate for salvation.

Create your character, then level up and choose the talents that define your approach. Specialize in one area to overwhelm enemies with focused power, or diversify your strategy to withstand any threat - the choice is yours, for better or worse…

In Dawncaster your strategy is always subject to change. Add, alter, copy, upgrade or remove cards as you progress and try to go toe-to-toe with the perils of Aethos. Adapt, develop or fall victim to the challenging encounters designed by veterans of the cardgame genre.

Discover the fate of the missing Dawnbringer, and the tragic history of a realm caught in the struggle between light and darkness. Find the twisted roots of its troubles and vanquish it through strategy, foresight and perhaps a bit of luck.

Dawncaster offers a true roguelike experience to ensure no two runs play alike. Each class offers a radically different approach to every challenge. Unlock new starting decks, adjust difficulty to push your limits, and discover just how deep your strategic mastery runs. When you finally conquer one path, countless others await.

Play Dawncaster in the alternative fastphased Bossrun draft mode called the Sunforge, discover hidden bosses, play weekly challenges to compete against the very best players for points or enable the Infernal Invasions for an even more challenging experience! Dawncaster truly offers endless opportunities to develop and refine the deck-crafting skills of any card-game enthusiast.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks and plays good at first, but gets annoying and pretty disappointing when you have to start over and over again as RNG can screw you totally and easily, leading to tons of completely hopeless and miserable situations. Getting any cookie cutter build together is way too rare in my experience, so it normally feels like a punishing disaster fest, a simple bitter timesink. It would need some careful and thoughtful touches to make it worth the time and sweat.
各位百官,列位诸公。 希望在你购买或者参考其他人的评论之前,可以稍微花点时间看完这条评测,或许能够帮到你。 Q:这游戏好玩吗? A:是否好玩是一个主观评价。 我的评价是:很好玩的肉鸽卡牌,还支持多端云同步(可能需要魔法)。 Q:你的时长毫无说服力。 A:因为我主要在手机上玩,前几年和现在都是。 Q:全是机翻? A:不完全是,部分卡牌效果和词条是经过人工修订的。 Q:为何如此? A:因为游戏的多语言翻译(特别是中文)的基底就是机翻,高度依赖玩家的反馈来进行修订。 Q:哪些是人工修订的? A:大家对部分显而易见的卡牌效果以及词条的错误进行了修订和润色,但任重而道远。 Q:怎么翻译后的效果是错误的? A:版本更新了/译本更新滞后/我忘了改/我改迷糊了/不是我改的 Q:怎么翻译不通顺/风格不统一? A:没有人来负责整个项目的统筹与推进。我所认识的译者都只是利用闲暇之余对机翻进行修修补补的普通发电玩家。 Q:有多少人在参与? A:这是一个开放的项目,欢迎所有人来参加。所以,我不清楚。 Q:目前在翻译哪个部分? A:在努力把所有卡牌和词条修订到大家都能看懂。至于对话?祝我长寿。 Q:什么时候能完成汉化? A:没法统计。我们也要为自己的生计奔波。 Q:我能啃生肉吗? A:如果你的英语达到四级,你就已经能看懂绝大部分卡牌的文本内容了,剩下的小部分生僻词可以通过截图翻译来理解。 Q:我没过四级怎么办? A:展现游戏经验和理解的时候到了,剩下的用勇气去补足! Q:我有更好的翻译建议/我想参与汉化,该如何提交? A:你可以在这篇评测下面留言,或者前往官方DC频道。 Q:太棒了,我逐渐理解一切。 A:那可以给我点个赞让更多人看到这条评测吗?谢谢!
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Note: I play Dawncaster mainly on my mobile device, my Steam play hours do not accurately reflect my play time) Dawncaster is my new obsession. I have played games such as Hearthstone and MTG in the past, and those are great games. And then came Slay the Spire, which opened up a new style of battler games for me. And then I found Dawncaster and I can't seem to stop playing it. The game is incredibly well balanced while also remaining broad-based. There is no "one OP build", you can make any build work, and the approaches to this feel endless, from character choices to card synergy and beyond. You can choose a freeze/burn build, or learn to bury cards, or trim your deck, or raise massive stats, or gain souls, pickup companions, trade-up for ultra powerful cards, gain experience, choose difference paths, use buffs/debuffs, and so on. The sheer number of builds, approaches and some luck is overwhelming and offers endless gameplay. Once you think you have a build that works for you, up the difficulty and find your flaws! This games comes with all the cards already so you won't be nagged endlessly for DLC's, and you can easily earn gold in game for assets that you want. I've never spent a dime past my initial purchase price which was already very reasonable. As mentioned, Dawncaster is also available on Android, (although the cloud saves don't align with PC). This is just nice as it doesn't matter which platform I'm on, I can always play Dawncaster. If you play and like the game, I encourage you to learn more about it. There is a lot of stuff to learn that isn't obvious at first, such as how to choose which energy to use when playing a card, how to choose which paths to follow, all the extra asset packs that aren't normally in play, and the endless combinations of new builds those assets packs include. Try different approaches, learn new ways to take the enemy down. I went from failing to reach the end of the game the first few times to making my first run where I didn't need a single rest to heal, and it felt great! The more you try, the more fun it is!
I'm a veteran in these kinds of games and this one feels like I'm playing a slot machine with little player agency. Because of the huge card set with almost no synergy between the expansions, getting a combo or cards that work well together is rare. So the consequence is in combat, especially the first biomes, you repetitively play the exact same combo about 1000 times, and only the visual representation of the enemy image changes... (you never fight more than 1 enemy). Doesn't matter what the enemy does, you have no choice but to play your 1 combo, or closest thing you have to a combo, 1000s of times. Furthermore, you repetitively prioritize the same events, of deleting your same useless cards for the same combo which is decided by your starting set. I feel like I should get an AI to go through the motions for me until later game. Therefore, I am basically prompted to think only when and if the slot machine proposes a card that is synergetic for deckbuilding, which is a very rare event, and otherwise I find myself mindlessly clicking like a machine 1000 times, prioritizing the starting set. I'm quite surprised that if the game has been out for this long, and if card diversity is the selling point of this game, that the devs haven't done the minimal work to get sets of expansions for a character to have synergy, instead of being mostly antagonistic. I'll think about it, but I'm probably going to refund. Also with newer deckbuilders, or autobattlers, they are increasing strategical planning with other elements like city building, economy etc., but this game feels like it's taking steps back... and especially the important ones. So I'll probably look to the future of this genre. EDIT/Update: So I decided I'll finish the game. I beat it on challenging difficulty after about 12 hours of play time, I'll work on the last levels of difficulty. I confirm that I basically just spammed 1 combo (didn't have much choice to create others), except on about 2 monsters that had ridiculously cheesy mechanics. Mostly felt like slot machine luck in order to obtain the necessary talents/cards to beat the game. Since this game has been around a long time, there is a decent amount of content, but it feels more like quantity than quality, especially because it was confined to mobile all these prior years. Verdict: I prefer the PC game big hit alternatives, like Knock on the Coffin Lid, STS I/II, Vault of the Void, and Monster Train I/II, they offer better feel, more strategical dimensions, snappier reactivity (here in Dawncaster, god awful bell sound every round starts without possibility of muting or replacing it, and slower playing cards waiting for turns to finish). Dawncaster seems like a good choice if you plan playing on mobile/tablet, where you only want to think halfway while doing something else, if you want simpler, or if you're obsessed with deckbuilders and you've already completed the major ones.
Too much RNG. 9/10 deaths I have blazed through the game, quite repetively doing the same thing on all enemies and then suddenly die to some random attack I had no realistic way to know about beforehand. The enemy cards being obscured takes away meaningful decisions. Runic Dome is widely considered to be the most unfun boss relic in Slay the Spire for a reason. This game has Runic Dome turned on at all time. There is also too many random mechanics. The game is too cluttered. It's a shame because it seems like a really enjoyable game under all the RNG and clutter.
Decent for a while. But the cards have no synergy with other archetypes (of which there are too many). This makes savescumming a must to get the right card rewards, which starts to get annoying. If savescumming is so necessary, then it should just be much easier to get the cards that you want.
Doesn't quite scratch the same itch as Slay The Spire to be honest. The "RPG story" aspect of it is interesting at first but then since you're still playing a roguelike, you end up optimizing away the intrigue to focus on what the outcomes of decisions instead. Upgrading your cards is so incremental that it's really uninteresting unless you have talents that allow you to upgrade repeatedly. Cards don't really seem to synergize with each other across different sets so having more cards in the pool doesn't really help with build variety and usually does the opposite in which you use your bonus re-rolls to funnel yourself into very set-isolated decks. Aside from this I am not a fan of the responsiveness of the UI, weird little quirks that don't seem as polished as other games. Interesting ideas, but the execution doesn't quite hit right.
[b]Mobile RPG cardventure upgraded for PC but still missing features for example Vsync.[/b]
There's just too much ♥♥♥♥♥♥♥♥ mechanics that completely shut down your run. Like having an enemy that becomes immune to your damage the first time you hit it. And you're doing chains. Or an enemy that cleanses itself making it immune to burn damage.
I'm really enjoying this game. I bought it on a whim, a few days after purchasing Slay the Spire 2, and have devoted most of my time to playing this game instead of STS 2. I usually turn off music or lower to almost inaudible when playing games but I just love the way the music in each zone matches the mood so well that I've decided to keep it on. I also love the events and art. The game play is very fun! There is an insane amount of diversity via the ability to add different malignancies when creating a run and enabling/disabling different card packs. If you enjoy challenging deckbuilding games, definitely give this one a try.
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