
Wattam is a game about the joys of friendship and discovery, from the imagination of Keita Takahashi (creator of Katamari Damacy and Noby Noby Boy) and developer Funomena.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 600reviews | 85% | — | $187.3K |
| $19.99 | 618ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super wholesome and fun. I first played this game while violently ill and very depressed and this game instantly made me happy. This game feels like child-like wonder and joy personified and is guaranteed to make your day.
A kind local co-op experience to play with a kid, you can finish the story in 3-4 evenings time, or just fool around sandbox style. It's about metempsychosis & friendship towards everything around us - like that philosophical game "Everything" but for kids, where instead of lengthy background lectures the holistic "new age" idea is being conveyed through short funny character interactions & you can also change scaling level of the world, which makes different types of objects available for control. The design is just adorable, and it's not a skill game like Katamari. A masterpiece, bravo!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
儿童早教版Everything,笑着笑着大脑和心都融化了
I adore this game in every aspect, but I simply cannot leave a positive review; simply put, this game is unfinished. Despite being put out a full year after the console release, Wattam on PC suffers from performance issues, game-breaking and immersion shattering bugs, and has a glaring bug that stops you from even beating the game on certain devices. I know for a fact that these bugs will never be fixed because Keita Takahashi and his team have moved on to other projects and the company that helped put this game out went up in flames, so I cannot in good conscience leave a positive review on one of my favorite games ever made because it will never be in a completed state.
Silly, colorful and surreal. Wattam lives up to the expectations that come along with the Keita Takahashi name. This one has a little more existentialism in the story than either of the two previous Takahashi games but is still very lighthearted. The game is very casual and can be completed quickly if you don't end up goofing off for extended periods of time. I played through this with my child who was 4 at the time and the game was easy enough that I only had to complete portions myself a few times, the real difficulty in getting a child to finish the game is that the current objective can be easy to overlook and forget about completely while running around turning other characters into fruits or piles of poo or "kaboom"ing everyone as Mr. Mayor. The game is a must play for fans of Katamari Damacy and recommended for people who enjoy cute, casual games. It's also appropriate for children as long as you're comfortable with them playing as a pile of poo. The only bad thing about the game is that it freezes a bit when it's first opened and I have to manually kill the games process to close the game, even after quitting in game. I noted this to be the case on both windows and linux, the game works perfectly otherwise and it's not an issue that takes away from the game experience.
This game is really something special, It's such a wholesome little experience with a ton of love poured into it. The music, the artstyle and the whole presentation of it just puts a huge smile on my face. gameplay wise it's rather simple and the puzzles are fairly easy to understand and solve. it's also pretty short, I beat it in 2.8 hours with no guide. There is unfortunately a really really big problem I faced after having played for 4 hours, the game randomly crashed and once I tried to open it again it would get to the main menu and then freeze and close, I tried for an hour to fix it but none of advice left by people worked, The studio that made this game sadly shut down in 2022 so I also couldn't contact them for any help. I now straight up cannot play this game, It's completely bricked which is such a shame :( If the game still worked I would rate it an 8/10, honestly buy it at your own risk
Quirky, whimsical and heartwarming. If you're a fan of Katamari Damacy's surreal tone, or to a T by the same director, give this game a try! I felt a childlike sense of joy the entire playthrough. A short experience that can be beaten in one or two sittings, but I'll be wanting to come back to it to show friends or just jam to the music :D
I loved my entire playthrough of Wattam. It’s cute and silly. But there’s a beautiful story, too. And, without spoilers, the story is worth seeing to the end. There’s also a neat little nod to Katamari! I’m so glad games like Wattam exist. I came to Wattam after playing To a T, which I think remains my favorite game from Keita Takahashi, with Wattam now being second.
Its weird, which is great, but the fun dries up pretty fast. Controls are not great and it is hard to tell if you are doing anything right. While I don't need another Katamari, which is so immediate, wait, never mind. I'm going to play Katamari now.
对成年人来说刚刚好,但是你的键鼠操作有点膈应
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61K | 243 | 98% | $6.49 | |
| $303 | 4 | 75% | $2.99 | |
| — | 0 | — | — | |
| $136.1K | 419 | 81% | $19.99 | |
| $0 | 13 | 54% | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3K | 2.6K | 80% | $2.99 | |
| $187.3K | 357 | 88% | $13.99 | |
| $187.2K | 307 | 87% | $14.99 | |
| $187.2K | 385 | 71% | $14.99 | |
| $187.2K | 244 | 46% | $14.99 | |
| $187.2K | 219 | 68% | $39.99 |