
Become the spirits of the land, and defend the island from colonizing Invaders spreading blight and destruction! Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 5 → 1.43/day in the week after.
About
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a cooperative settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different Spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your Spirits work with the native Dahan to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 Spirits to control. The number of Spirits determines the size of the island:

8 different Spirits, each with 4 Power cards unique to that Spirit
36 Minor Power cards that enhance the abilities of your Spirits
22 Major Power cards with more powerful effects to devastate the Invaders
A modular island, made up of 4 balanced island boards, for a variety of layouts
Thematic island boards that reflect the canonical island and provide a new challenge
3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: Brandenburg-Prussia, England, and Sweden
4 optional Scenarios for even more play variety
15 Invader cards driving a distinctive Invader expansion system
2 Blight cards with challenging effects as the Invaders blight the Island
15 Fear cards with beneficial effects, earned as you terrify the Invaders
Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Spirit Island players, as well as the designer himself. If you’re wondering how a certain situation works in Spirit Island, this game is the ultimate rules lawyer!
Original dynamic music composed by Jean-Marc Giffin brings Spirit Island to life. Each Spirit has unique musical elements that wax and wane as the game progresses.
3D Textured maps bring a realistic look and isometric perspective to the Island.
3D Classic maps present the Island the way it looks on the tabletop.
2D Classic maps provide a simplified top-down option for all you number crunchers out there.
Over 78,000 different potential game configurations to choose from.
Play a solo game with 1 to 4 Spirits, or pass & play with your friends (locally or with Steam Remote Play Together).
Cross-platform online multiplayer with friends and others from around the world.
Branch & Claw adds two Spirits, an Adversary, four Scenarios, many new Power, Fear, and Blight cards, and new mechanics including the Event Deck.
Jagged Earth adds new Spirits, Island Boards, Adversaries, Scenarios, many new Power, Event, Fear, and Blight cards, and much more.
Horizons of Spirit Island adds five Spirits and three Island Boards, especially suited for newer players to Spirit Island.
Promo Pack 1: Flame includes two Spirits: Heart of the Wildfire and Serpent Slumbering Beneath the Island.
Promo Pack 2: Feather includes two Spirits, an Adversary, two Scenarios, Aspects for Core Game Spirits, and Fear Cards.
Nature Incarnate includes powerful new Spirits, many Aspects, an Adversary, Scenarios, and many new Power, Event, Fear, and Blight cards. Partial content is now available and more will be released in coming updates.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. Been playing the tabletop version for two years already. The video game is a great implementation of the experience.
A strong implementation of my favourite board game of all time :)
Super cool adaption, lovingly crafted, the game is great anyway!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neat game! =D
Can someone please state an intervention?
Love this game. Great online implementation.
I love Spirit Island and there are lots of options to speed up or challenge players.
An excellent digitalized version of my favorite board game, honestly I think this is a better way to play the game in a lot of senses although there's nothing like sitting around a table in person :) Spirit Island is a cooperative deckbuilding strategy game which refreshingly has you driving colonizers out instead of being one, as powerful nature spirits protecting the island from exploitation and Blight alongside the indigenous Dahan. Gameplay involves drafting cards, careful power growth, token synergy/management, coordinating with other players, and proactive strategizing. This game will have you planning ahead and requires a decent amount of thought and focus to solve problems before they escalate. Thoroughly unique in so many ways, this is a special game that stands out from so many others that I see playing and loving for the rest of my life. I can get through games much more quickly with setup/game mechanics automated, and not having to constantly double-check the board to make sure I'm following the rules and didn't misread/miss something really makes it more enjoyable to me and lowers burnout significantly. I feel like I can focus on *playing* the actual game more and less on running the game. The extra bits of art and music help with immersion and are a nice bit of polish that I found lacking in the physical version sometimes. The game is already essentially infinitely re-playable, and the digitalization only makes it more so. Overall I'm quite please with the quality and pace of development for the game, I appreciate their model of cutting the expansions into chunks to ensure quality and testing. There is so much re-playability for each spirit and with each addition that a more thorough and gradual release schedule work excellently. I believe this game has excellent value at full price, with expansions that you don't need but certainly add significant extra content and new mechanics as well. I highly recommend this game to advanced board game lovers, and the automation adds a wonderful level of accessibility to open the board game up to a wider audience. Where I would hesitate to recommend the physical version to people without having them try it out first (nothing against the game it's just complicated and requires a lot of maintenance before/during/after the game), the digital version is far more approachable and with a lot of modular difficulty settings I feel much more comfortable recommending it to people who would play it on "easier" difficulties (I wouldn't call the game easy at any difficulty really but it can get REALLY challenging at higher difficulties).
No matter whether I play with one spirit or two, it constantly feels like I'm playing Catch Up With the Invaders. I want to love this game, but I wasn't having any fun playing it.
Great implementation of a great board game.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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