
Lost and Found Co. is a hidden object adventure in a cozy and immersive world. Join a cast of lively characters on their epic journey across countless magical locations. Find lost items, solve puzzles, and help a tiny dragon regain her power!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 6 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Lost and Found Co. is a whimsical hidden object game where you help Ducky, a duck-turned-human intern, at Goddess Mei’s company - a magical startup dedicated to finding lost items for its quirky townspeople.

Put your object-hunting skills to the test on these fun, challenging levels, delivering pure hidden-object gameplay goodness. Endless fun awaits!
Travel through charming locales that bring your childhood puzzle books to life in a heartwarming and whimsical world filled with a bunch of items to discover, offering a joyful escape for players of all ages!
Return lost items to their rightful owners in this adorable world, filled with thousands of interactive objects and characters, all with their own intriguing stories!
Decorate Ducky’s bedroom using tons of cute assets available in a robust and easy-to-use room editor. Cute? Gothic? Goofy? Express your creativity!

Single-player hidden object story campaign 🔎
Bonus challenge levels testing your keen eyes 👀
Highly interactive levels where you can click on anything! 👆
Renovate your office and customize Ducky’s Room 📦
Uncover easter eggs and surprises hidden in this magical world!!! 🌈
Engagement
Reviews
Themes across 417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Уникальное игровое произведение - это визуальная новелла в жанре point and click. Разработчики успешно обосновали, как поиск потерянных вещей вплетается в нарратив и помогает вернуть божественные силы богине-дракону. Стилизация мультяшная и приятная. Предметы спрятаны изобретательно. На каждом уровне есть дополнительные задачки, которые сначала даже не подсвечены - нужно выполнить какое-то действие, чтобы они "проявились" в некоторых случаях. В отличие от прочих "поиск предметов на картинке" эта игра ощущается полноценной и находящейся на ином уровне развития. Единственный минус - излишняя графомания. Под конец проскипывал диалоги и всё равно задушился. Итоговый вердикт - рекомендую любителям поиска предметов.
抛开眼瞎这部分不谈()各种物体的音效做得很可爱,各种任务和故事也很用心,最惊喜的是彩蛋数量以及范围面惊人,从有名如迈克尔杰克逊到查无此人如有顶天家族,真的什么都有,[strike]而且肯定还有很大一部分是我不认识的,就这样都感觉彩蛋多了,实际在做这些时花了多少功夫可想而知[/strike]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 418 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 未能打开的房间 Still Searching [/h3] 【回应式反馈】 游戏里几乎所有东西都能点一点:点猫会轻轻叫一声,点门会响,点垃圾桶会翻开盖子,不同物件都配了各自的音效和小动画,从设计初衷来看,传统寻物游戏常常陷入一种困境,它和找茬并没有本质区别,面对的是一张静态画面,需要做的只是用眼睛来回扫描,找到目标之后,除了在清单上打个勾,情绪上好像什么也没有发生 而失物招领有限公司把画风和叙事深度融合在一起,用了一种更细腻的差异化做法,让找东西变成了一场有情感反馈的空间探索,传统寻物游戏往往是点错就什么都不会发生的二元奖惩结构,但在这里,每次点击都成为一种探索的乐趣,它把交互本身变成了乐趣所在,哪怕点错了,游戏也会回应你的好奇心 游戏中有很多的彩蛋:像是迈克尔杰克逊、小马宝莉、死亡细胞、阿凡达、假面骑士、海贼王、水果忍者、哥斯拉、高达、哥谭小丑、最后的晚餐、自由女神像等等,也有很多无厘头的趣点:像是跑步机上锻炼的鸡、猫鼠蹦迪、太阳能煎蛋、金字塔炒股人、黄金马桶等一系列有待挖掘的内容 【从视觉到空间】 比如绿色的袜子会藏在仙人掌里,游戏会故意让目标和背景颜色相近来折磨玩家的眼力,更特别的地方在于,它把藏的方式从单纯的视觉层面,提升到了空间交互的层面,如果青蛙躲在帽子底下,你需要先点一下帽子才能看到它,这类物品在游戏里会被标上黄色记号,有些物品还会自己跑动,需要追着它在三个场景里寻找,个别任务还会配备能触发昼夜切换的物品,白天和晚上的场景也完全不同,游戏本身也做了分层和不同房间的空间结构 不过,这也让画面显得特别密集,长时间盯着看眼睛会很容易累,提示系统做得比较保底,点击黑白物品就能收集器灵,消耗器灵可以获得更直白的提示,但支线物品是完全没有提示的,想要做到100%完成度,还是得靠自己耐心地一点点找 游戏中的关卡可以随意重进,关卡外还有装修自己小房间的玩法,可以完成主支线任务来获得等级的提升,从而获得金币用来购买家具,有时等级提升的时候也会赠送新的家具,但个人感觉和游戏的核心玩法割裂有点大,更多是出于后期可玩性的考虑 【物品里的小故事】 这款游戏最有辨识度的地方,是它高饱和度的暖色调画风,以及那种断断续续、但粗细一致的线条,当你在一大片密密麻麻的场景里找不到东西、心里开始有点烦躁的时候,暖色调会在不知不觉中帮你把情绪安抚下来,而断断续续的线条,又让画面多了一种不同于A Planet Full of Cats系列的呼吸感 它用温暖可爱的手绘风格,搭配场景里处处藏着的小故事,让找东西这件事多了许多温度,找到假发之后,它会和光头小伙之间触发一段互动动画,找到毒苹果后,理发店里的公主会变成暗黑朋克风格,这种设计让物品本身成了创意和故事的载体,当你集齐物品的那一瞬间,画面会给你一个小动画作为回应,让寻找的过程有了意义,不少寻物游戏开发者都相信,他们的核心不是找东西,而是唤起好奇心,打造一个能互动、会讲故事的小世界 【未能打开的房间】 蓝途王子能把肉鸽和解谜揉在一起,开出一条新赛道,我一直觉得,寻物游戏这个品类其实挺缺少这种敢于跨出去做实验的精神,失物招领有限公司确实向前迈了一步,但也只是把原有的框架打磨到了非常精致的程度,它没有引入颠覆性的机制,也没有真正跨越品类的边界 不过,与其说这是它的问题,不如说是整个品类的惯性使然,游戏设计学者Trefry(2010)在分析寻物游戏时曾指出,“寻找—发现”这套核心机制简单、易实现、易理解,几乎利用了人类最本能的玩耍冲动,因此成为该类型不可动摇的基础,这正是寻物游戏的地基,失物招领有限公司用高密度的交互、暖色调的情绪,以及藏在物品里的小故事,把地基上的装修做到了新的高度,让每一次点击都带来了情感上的回报,这种依靠美学建构来塑造游戏身份的方式,也正是寻物游戏能够跳出“纯找茬”局限的原因[1] 但问题也恰恰在这里,Arsenault(2009)在讨论游戏类型创新时区分了游戏的“外壳层”与“核心机制层”:美术、叙事、反馈属于外壳层,而玩家反复执行的核心操作属于核心机制层,大多数看似新颖的游戏,其实只在外壳层做了创新,核心机制并未被触动[2],失物招领有限公司的情况正是如此:它把外壳层推到了新的上限,但核心机制依然是“在一张图里找东西” 可正因为装修得太精致,反而让人更清楚地看见了天花板在哪里,开发者说想做出史上最好的寻物游戏,从某种意义上,他们的创意、画风和故事确实做到了,但玩到最后,心里还是会有一点遗憾:同类下这么优秀的作品,依然没有打破那个框框 或许寻物游戏的创新本身就是一个悖论,寻物游戏的图像与视觉搜索并非技术限制,而是其类型成立的条件,一旦加入连续动作、开放空间或实时互动,它就不再是寻物游戏,而会变成冒险游戏或步行模拟,如果船上每一块木板都被换掉,它还是原来那艘船吗? 【总结】 它在一个近三十年都没怎么变过的品类里,把画风与叙事的结合推到了新的上限,虽然它没有创造出一个新品类,但确实重新定义了寻物游戏可以做到什么程度,只是那扇通往新世界的大门,依然紧闭着 9/10 如果你爱这个类型,它是必玩之作,如果你期待看到类型革命,它依然不是那个答案 【参考文献】 [1]Trefry, G. (2010). Casual game design: Designing play for the gamer in all of us. Course Technology. [2]Arsenault, D. (2009). Video game genre, evolution and innovation. Eludamos. Journal for Computer Game Culture, 3(2), 149–176.
とにかくかわいくて楽しくて最高! 反応が見たくてそこら中クリックが止まらない ず~っとやっていたくなるゲームだった。 皆大好きだけど一番はキットくん…!! 無限にこの子たちのお話が見たい! 今後のアップデートが楽しみです 続編待ってます…!! 本編はとっても自然な翻訳でしたが サマーアップデートの日本語翻訳がデモ版のような 未翻訳の箇所がちょこっとあったり 不自然な感じになってしまっているのでいずれ修正してほしいです。
Самый лучший поиск предметов с невероятно милым визуалом. Смело берите, чтобы отдохнуть.
我很喜欢,太好玩了!怎么会这么好玩!!😭😭😭真的超级合我胃口,画风和色彩已经非常萌了,内容量还超级多,而且所有东西的音效也萌萌的,特别特别喜欢把每一件物品挨个点一遍听声音,甚至可以自己diy一些ASMR效果(……)感觉很适合专注力不集中型选手🥹🥹故事简单,人物也很萌,还有超级多彩蛋,每次发现的时候都觉得非常意外非常惊喜,很喜欢这种一下子心灵互通的感觉,相当有意思。不足的地方是部分器灵提醒很隐晦,仅看文字描述完全看不出来,需要一些场外帮助。但这些都不是问题!!写下这一篇的时候我都很舍不得,每天打一点点还是打完了,希望有更多DLC和续作,喜欢小鸭——
好玩!找猫游戏的无敌升级版,画风完全在心巴上,有小动画料塞得特别足。彩蛋非常多,能点的地方几乎都有反馈。梦回小时候那种找东西的书,当时我可以盯着一张图一看一下午去脑补故事。 demo刚出的时候就玩了,然后就一直特别期待正式版。结果家装节居然没打折?!点名批评! 鸭鸭狐狐特别可爱,风格就是把整个东亚的文化一锅煮了……导致我一开始以为是国产,然后又以为是日产,再一看是泰产。总之也是包饺子了包寿司了包……泰国过年吃啥? 有简单的故事,还挺童话的,小伙伴们一起保卫招领中心避免被大坏蛋拆掉什么的(谁家学园偶像)但我总觉得故事还没讲完,你会出续集的dlc的对吧,对吧!? 唯一的缺点是五十块钱其实有一点小贵,但是游戏还在更新,喜欢的朋友可以先蹲蹲 总之而言,买它!
This game is an absolute gem, and very confidently sets itself apart from everything else in its genre. The love and care from its developers oozes from every second, every asset, every line of dialogue. It convinces you from the very first second, and I couldn't WAIT to write a review on it - the devs deserve every piece of love and praise. Lost and Found Co. builds on a solid foundation - a charming Hidden Object mechanic featuring both obvious and very hidden things; its difficulty level is entirely decided on how you interact with it. It offers a solid two-stage hint system, offering charming riddles on its first stage that keep the mystery while giving a helpful nudge in the right direction. Following the genre, it has some objects hidden behind interactions - opening cupboards, fulfilling small puzzle sections, or removing the disguise of some sneaky ninja kids. Additionally, there are three stages of objects: Main Story required ones (which show you a small picture of the object as you will find it in the world), optional Side Content (described in a small task-item revealing its general direction), and a hidden collectible (found purely by being observant while searching for other things). The hidden aspect especially is very interesting to me, because - while it does not count for any achievement (in or out of game) - it offers you an equivalent currency to get second-stage hints. This mechanic is incredibly satisfying, rewarding you actually engaging with the game and its stages. The hint currency also carries over, meaning you can play to your strengths, or breeze through the bigger stages if you require. This description alone would probably make for a great game in its genre already, but Lost and Found Co. offers so much more. Split into several "Main Story" Stages, it offers a cohesive and intriguing narrative that carries you from one gameplay moment to another. Each object has its relevance and is placed into context for the overarching plot. The writing is incredibly charming: While featuring lots of well-written humour, it also presents a pressing and important challenge to its characters, and allows for a grandiose ending. It is kept light-hearted - a story for all ages, I would think - but tackles a problem that is believably significant for its cast. On top of the Main Stages, various Side Stories become available as you progress. These can, and for me have, halted Main Story progress (as they are semi-required to unlock the next Main Story), but are equally fun as the Main Story Stages. Their difficulty ranges from quick, small stages, to some incredibly broad and hectic levels that had me searching for a good hour or so x) But even when played as short bursts, they can provide delightful entertainment. The presentation of this game is very appealing as well. Each object in the stages has adorable animations, and all levels feature a bright, saturated setting with memorable landmarks. The story is conveyed via short, adorable Visual Novel sections that feature multiple unique portraits for every main & supporting cast member. All portraits are incredibly expressive and the small animations really enhance the vibe. Furthermore, each level is bookended by a short cutscene, told in animated comic panels. In short, the art direction of this game is a very cohesive, enticing package that sets the mood, and delights at the same time. All in all, this game is a treat and absolutely worth the recommendation. It's clear a lot of thought, care and polish went into this title, and - with an adorable cast of characters, a gripping story, and of course a very solid and befitting gameplay loop -, this game is a must-play for fans of the genre. Frankly, it exceeded all my expectations set by its genre-neighbours, and it was a magical journey all throughout. As a completionist, grabbing achievements in this game was a very refreshing, low-stakes experience that rewards a good eye, without ever breaking into tedium. I'm almost annoyed that I will most likely not find anything even remotely comparable in the near future - but equally honoured to have experienced such a masterpiece in its genre. Ducky, Mei and Kit have really grown on me, and I do hope to see them again soon in future updates? (im not begging, you are!) Either way, Thank you so so much, dear devs, for creating this gem. What a delight!
全成就通关!超级好玩 画风可爱的寻物游戏 几乎所有物品都做了单独的点击效果和音效 喜欢到处点点点 游戏体量蛮大 自带提示(有的完全猜不到也看过几次攻略orz) 最重要的是!全通关后的自由装修也好好玩!我爱装修
Assurément un des meilleurs jeux d'objets cachés de tous les temps, et bien que son prix puisse au premier abord sembler élevé, son énorme contenu et sa réalisation impressionnante le justifient très amplement. Aussi curieux que ça puisse sembler pour un jeu de ce genre, Lost and Found Co est très scénarisé. Mais son scénario est vraiment sympa, bien écrit, souvent drôle et mignon, et porté par quelques personnages étonnamment attachants. La réalisation est irréprochable tant sur le plan visuel que sonore : les divers bruitages liés à chacun des minuscules objets sont toujours justes et ont presque un côté 'satisfaisant'... Les musiques sont également très réussies et collent parfaitement à l'ambiance Kawai et bon enfant. Les niveaux sont nombreux, variés, et parfois très vastes. Si je devais lui reprocher quelque chose, ce serait éventuellement de nécessiter un écran de relativement bonne taille en plus d'une bonne vue, car les objets sont parfois petits, astucieusement cachés, et personnellement, je n'aurai pas craché sur un ou deux niveaux de zoom supplémentaires. On pourrait aussi grogner contre certaines énigmes optionnelles un poil trop alambiquées qui vous feront vous arracher les cheveux, mais globalement, si vous ne visez pas à tout prix le 100%, vous avancerez sans trop de difficultés. Notamment grâce à l'excellent système d'indices qui ne vous révèlera pas (comme dans la plupart des autres jeux du genre) où se trouve l'objet, mais vous donnera juste une indication supplémentaire quant à son emplacement, afin d'orienter plus efficacement vos recherches. Pour certains, le plus gros souci du jeu résidera dans son absence de traduction française - et ce alors que la démo en proposait une. Incompréhensible et très regrettable pour un jeu aussi verbeux... J'espère que ce sera vite ajouté. Mais je l'ai tellement adoré que je me devais de lui laisser une petite éval, au vu des nombreuses heures de réel plaisir que j'ai passé en sa compagnie. Si vous aimez les jeux d'objets cachés, et que vous avez un niveau à peu près correct en anglais, j'estime que Lost & Found Co est dans son style LA nouvelle référence absolue du genre. Ne passez pas à côté !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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