
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game banks are all conected so sell to one you won't get more on another staion. They recover only 1000 credits a day and start with a small 10000 credits. In other words the trading system is completly useless. Also joining corpo feature is broken in my game. It simply is not there at all.
Spędziłem w Space Craft jakieś 15 godzin i chociaż na razie mało co osiągnąłem, to wsiąknąłem bez reszty. Gra od twórców Northgard siedzi jeszcze we wczesnym dostępie, ale już teraz można im wybaczyć absolutnie wszystko. Jedyne, co lekko ogranicza, to narzucony limit na liczbę statków. Za to późniejsza rozgrywka to czyste miodzio. Graficznie wygląda w porządku, chociaż to nie jest gra dla cienkich bolków, co tylko skrolują TikToka. Wymaga momętami skupienia, zastanowienia się i przede wszystkim masy czasu. Najlepsze jest to, że i tak pozwala się mocno zrelaksować. Można spokojnie puszczać muzykę albo odpalić film na drugim ekranie i po prostu sobie dłubać.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 233 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zunächst mal, das Spiel hat Potential. Wenn dem Spiel ein Ziel hinzugefügt würde, wie z.B. Planeten, wo man eine Basis errichten kann, wo alle materialien innerhalb einer Basis automatisch und schnell gefördert werden könnten, womit man dann die Möglichkeit hätte, eine Hauptbasis zu bauen, in der man vieles vollautomatisieren kann. Dann müssten die benötigten Materialien aber wesentlich weniger sein als bisher. Das Spiel besteht aus genau zwei Dingen: - Material farmen - Komponenten / Teile herstellen Nach ner Woche ist das sehr langweilig. Man kommt auch nicht wirklich voran. 40-70 Techpunkte pro Tag bei zwei Basen macht halt nichts her. Erkundung macht auch nichts viel, bei 5 - 10 XP pro Planet. Forschung kannste auch vergessen, bei diesen Unmengen an Zeug was man braucht um weiter zu kommen. Dann muss man 18k und 30k Credits farmen um den Skillbaum weiter zu machen. Dann haste n Schiff voll Zeug, da mna verkaufen könnte und das Spiel zeigt dir den Mittelfinger und sagt "Nö, du darfst nur 3-4k / Tag verkaufen". Es gibt weder einen Ablauftimer, denn "pro Tag" ist nicht korrekt. Wenn ein neuer Tag (0 uhr) beginnt, ist das nicht resettet. Auch steht nirgends, wieviel man denn aktuell wirklich verkaufen darf. Man braucht sehr viel Material um Kleinigkeiten herzustellen. Das Spiel ist reiner Grind. Mehr nicht. Kein Langzeitspaß, keine effektiven Ziele, der Basenbau ist immens teuer von den benötigten Materialien, und XP, egal in welchem Bereich, bekommt man gefühlt kaum welche. Das sind schonmal einige Gründe, wieso ich das Spiel nicht empfehlen kann. Hinzu kommt, daß gerade aktuell wieder viele Nutzer Windows den Rücken kehren und es dennoch keine native Linuxversion gibt.
So far for me, this game is about exploring, expansion and base building. The game loop can be quite addictive as you try to improve your ship and bases. Highly recommended, but some may want to wait until it's more polished, as it's in early access now (much like a beta).
SpaceCraft has no potential, the game design is fundamentally flawed in many ways. All the early access issues and forgiveness included. There is no solution to make this game better there will be no redemption. I have enough hours in this game to make a judgment and I reserved it til I explored every aspect and loop.
The MMO style really sucks. The universe is dead silent, no one chats, however there appears to be no way to interact, apart from the chat which no one uses. On my server lots of planets cannot be fully explored because if an ore deposit is claimed it can't be scanned. So if a planet has all it's deposits claimed (which many do) you can not get credit for exploring it. The fact that you can see an iron deposit with a player base sitting on top of it doesn't count it would seem.
Either you play with a lot of people or not play at all, as most of your solo time spent will be waiting for things to craft, which can be done while the game is closed. You could visit other planets but all there is to do is look around and then leave. I never planned on refunding, and want to see where it goes from here, but right now it feels very empty.
В целом, задумка ничего так, интересно, но..........сегодня весь день в игре, я из рф ,.за весь день у меня порядка 80 отключений от сервера,если не больше.....и да, из рф только на китае, это очень раздражает....пинг мама мия....кто из рф- не советую, да, кстати, для упертых, игра русифицирована, кроме озвучки
This game has huge potential to be very fun. Unfortunately, the devs are trying to force a factory game to be a multiplayer experience. Everything is locked behind terrible idle-game-level timers and long crafting times. You are limited to only two bases when there are multiple resources to automate the extraction of. So many things costs in-game money to do, even repairing your own ship on your own base. The game wants you to explore the universe but locks it behind an awful "FTL shield" mechanic, which you think you could reduce the impact of with the shield component, but no, that is a different type of shield. You are expected to recruit people to your Corpo, but the in-game quests literally want you to make your own, so no one is incentivized to join others. The devs did add a single-player version of the game that reduces the timers, but that kind of defeats being able to show off your cool ship designs because the progress doesn't carry over to your multiplayer self. The game also doesn't run very well, and I have decent components.
Wanted to love it but everytime I tried no matter what I did it crashed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.