
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game banks are all conected so sell to one you won't get more on another staion. They recover only 1000 credits a day and start with a small 10000 credits. In other words the trading system is completly useless. Also joining corpo feature is broken in my game. It simply is not there at all.
SpaceCraft shows a lot of promise as a space exploration, crafting and building game. Going through the motions of mining minerals, building parts to build ship modules feels rewarding and the progression itself is pretty well paced once you've upgraded your ship with more cargo space. The gameplay itself is also on a decent level with semi-auto targeting mining lasers and somewhat slow economy However in it's current form it's too early to recommend a purchase. Most of the currently available game mechanics are wide as a lake, deep as a puddle. From maneuvering your ship, through managing ship modules, farming resources, tech tree size, navigating planets, it all feels nice, but missing something. Early access is what it is, and for people who like taking the sneak peek into what the game may one day become this one's definitely not the worst candidate. I'd still suggest holding off until the next two major updates (or respective ~1 year development from now), those should give a clear picture on how this game will continue.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 2.5K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 233 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Either you play with a lot of people or not play at all, as most of your solo time spent will be waiting for things to craft, which can be done while the game is closed. You could visit other planets but all there is to do is look around and then leave. I never planned on refunding, and want to see where it goes from here, but right now it feels very empty.
SpaceCraft has no potential, the game design is fundamentally flawed in many ways. All the early access issues and forgiveness included. There is no solution to make this game better there will be no redemption. I have enough hours in this game to make a judgment and I reserved it til I explored every aspect and loop.
The moderation team did racial slur about Frensh to me. Seem like no one care. Buy if you don't care only.
** The Short Version: Just Don't. The game should not yet have been released to Early Access, it's not ready in the slightest. ** The Long Version: Let's start with the most important, Game Stability: My system is not a potato; it's a high-end gaming PC. This game is plagued by memory leaks, frame drops, and stutters (even with graphics on the lowest) and, the worst of all, complete video driver crashes (in full-screen mode) that are so bad that they'll crash the video card and instantly shut down the PC (not nicely). That is not a once-in-a-while thing, happens to me every 30-45 mins. If played in a window, AND you turn graphics down to minimum, you can reduce the video card crashes and lower the frame drops, but even on my system, they still do not ever go away. Side note: It's never even come to mind to lower the settings because I've already run every other game on max, until some of my friends saw posts online saying other people were having the same issues and that slightly helped them too. Again, this game should NOT have been released. It's clear they just wanted a quick cash grab. Now about the game itself: 1st off, I'm not going to talk about balancing beyond this: Most of the game isn't even ready. They didn't bother to wait for combat system to be put into the game before forcing this into early access. Balancing the game in this stage of the game is a work in progress, and yea, they have a LOT of work to do... This game is listed as an MMO? It's a complete fail in that regard. Their Idea of an MMO is to try to force you into a 'Corpo', all the while promoting solo play by minimizing chat so you cant see it, and not allowing any kind of interaction between players outside of the 'trade hub' or a 'corpo'. I started this game with 2 other friends, literally could not do anything with them. We tried to make a corpo, but the requirements and 'upkeep' is really freaking stupid, make it impossible for a couple of friends to just play together. Other players in the game are often just 'in the way' BECAUSE: again, no way to interact between players, also the tiny moon sized 'planets' get mined out ahead of you so you can't get any of the more rare resources. Exploration: Is more annoying that anything else. Planets are mostly just barren waistlands, plagued with bugs like resources not even showing up until you log out and back in (sometimes works, not always). All it is, is discover what recourse a planet has, then done. Also, once you hit exploration rank 5, you no longer get anything for it, no xp, nothing beyond: 'this planet has iron, etc'. Also, The limitations of how far you can fly before blowing up your ship and losing half of everything you have (including the base kit I had just gotten) without knowing why it happened (because nothing is explained) is one of the stupidest things I've seen in any game yet. I can understand them wanting to add in 'gas' for your ship, but don't do it in a way that strands people. Red Drum Simulator Game: I saw in other comments that a lot of people don't like the 'grind', but I've been gaming for longer than most of those people have been alive, and the grind is fine. HOWEVER: Once you get back from the various mining runs, and that will be half the game, the other half of the game is watching the big red drum spin for hours and hours.. and hours... You're not allowed to walk away from it to smelt your resources. In my 130 hours of play at this point, half of it is just in watching the red drum spin, I've gotten in several movies while waiting for it. They have a 'micro-furnace', but that is useless because of the tiny inventory and horrible UI interface. They could fix it by simply my letting you queue up the resources so you can go play the game, but no, half this game is all about watching the red drum spin.... Base building: Is a joke. The imposed limitations of this choke out any possibility of the game ever becoming decent. Limited to only 2 bases in the whole galaxy, each with a size limit of how large you're allowed to build that base, and it's not big. You literally can't do much in the game. I understand that their idea is the MMO thing, but again, that MMO thing is a complete fail. I saw a review that talked about this game's bases being 'an affront to all automation games', that comment is so so very true. It's clear their goal is to force everyone into mega-corpo's, but 1) not everyone wants to play that way, and 2) even if people do join a corpo AND can manage to afford the upkeep costs, the corpo itself is limited in bases too. Fact is, the galaxy and the game is just too small and limited for an 'MMO'. Even in the new offline mode, there are high imposed limits in what your allowed to do or build in the game. Ship building: Again, limitations and stats that are not explained. Building blocks in the game a predetermined sizes, nothing in between these, limited ways in moving them around or (not) twisting them. The biggest issues not just myself, but also my friends all have is, in order to progress in the game, you need certain modules, but if you put those modules into your ship you have problems and constantly overheat all the time. The 'fix' would be to build a better ship, but you can't since it's all locked behind progress trees and really really bad base limitations. ALL of my 130 hours, was just to try to get a ship that could fly around semi-decently. It's a joke as is. Flying the ship: The game is always trying to auto-level you, and it's really annoying, and quite jarring at times. It will spin you around without any input and sometimes could make you dizzy. It can make you disoriented when trying to figure out which direction to go, since it spins you around on it's own. It's as though they seems to think players can't handle space or ship controls on their own. It's the worst when exiting or floating at a planet boarder. Also, there is no 'radar' or compass of any kind, so you don't know which way plants are, and after being spun around without your own input, can have you going in circles for a while trying to figure out which way is what. Ship Controls: Mouse control only, and it really sucks. I have to lift my mouse off my desk 6-7 times just to do a 90 Degree turn. It's reallying ####ing stupid. Unlike No Man's Sky who did a fantastic job at mouse control, this is like a game out of the 1980's, absolutly stupid. Even the 1980's supported joysticks or game controllers, and those that didn't had better mouse controls than this. Other issues: The progression system is ####'d, it's horrible. I see other reviews for how quickly you can get progress locked, and that is so so true. Between the progression system, the game limitations, and the penalties, I almost had to delete my toon a couple times. They need to work on that big time. That should NEVER be a thing. ** Conclusion: There are far more issues than what I could put into words here, some because it's 'Early Access', but others are just because of REALLY bad design from the ground up. Unless they make some really freaking big drastic changes, this game will fail. I don't post many reviews, This is in hoping they do a No Man's Sky thing and turn it around to make it good.
SO MUCH POTENTIAL for this EARLY ACCESS game. There are some small bugs that get patched fairly quickly and as of now there is a solo offline mode. There are some benefits to solo offline, but I still prefer the online mmo version even as a solo player. The grind is addictive, striving to get to the next set of permits to add more to the ship and bases keeps me on the grind. The ship building is tons of fun, lots of creativity and hours are lost moving parts around, changing their shape. I'm very much looking forward to seeing what other shapes, parts, and modularity they add. It's pretty easy to get the corpo quests done for some quick cash to unlock all the permits. Being able to find certain patches and blueprints at the trade nexus is also a huge benefit to playing the mmo version. When you finally get a few bases down and get them automated, it's very rewarding to log in the next day and have tons of loot waiting to be sold, crafted, or turned in for quests. It can be a definite slog of a grind trying to get the level 5 quests done as a solo corp, but the rewards are worth it. This game can easily be played solo, having a friend or two will only enhance the game, but the people complaining that they can't get any money or are forced to join a corpo, they are just wrong. Take your time, there is lots to learn and the grind never stops.
Ugh trying to find things is horrible. I get the feeling the curve is purposely steep and unrealistic. Not a fan.
Updated 05 07 2026 Game content has potential if you are into no mans sky, as at time of this update the content is like 'NMS the early days' with somehow an even longer ramp in to the game assuming every player is a noob. Connection to servers can be an issue. Depsite some good functional content right now I would advise not spending $$$ yet. They charge a decent price for something that looks and quacks like a No Man's Sky. If you have never played NMS then go buy and play that game instead. right now this game has limited content, the planets have very little to work with. This game requires much more content to be worth the $$$ and if it aims only to be a NMS clone then game remains not recommended. circle back to this one later.
[h1][b]Singleplayer Hände weg [/b][/h1] Ich habe versucht das Spiel in der aktuellen Version zu mögen aber es ist schlicht weg ein totaler Zeitfresser im Solo-Offline Modus. Die Karte zu erkunden, jeden Planeten für Expedition XP zu scannen ist nicht nur langweilig sondern auch sowas von langatmig... Man fliegt von einem Stern zum nächsten, im System von Planet zu Planet, auf der Oberfläche von POI zu POI nur um ein paar Nodes zu scannen welche einem am Ende garnicht weiterhelfen. Und das Beste...Die Karte merkt sich nichtmal die ganzen erfassten Nodes, nein, die muss man beim 2. Anflug erneut zusammensuchen... Dann baut man seine erste Basis, freut sich über minimal verbesserte Einnahmen statt alles manuell zu farmen, sammelt genug Material für Basis 2 und muss beim lang gesuchten Wunsch Zielort feststellen, man hätte noch mehr Technologie XP farmen müssen für ein bestimmtes Level welches einem erst nach Stunden Basis 2 freischaltet... nein... nein... und nochmal nein... Auch sonst wirkt das gesamte Spiel einfach leer. Vielleicht mag es ja im Multiplayer interessanter sein aber für mich als reinen Solo Player war es eine herbe Enttäuschung. Schade eigentlich denn rein von den Spielmechaniken, der Engine und Grafik und vom reinen Spielfluss (Ladezeiten, Bedienbarkeit etc.) hat es einen sehr guten Eindruck gemacht.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.