
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all, I get it that the game is still in EA. I like it so far but the reason why I got the game was because it said "Single Player" as an option to play it/ Indeed it has a "Offline Mode" but, I am still connected to a server for whatever reason. I get occasional disconnect from the server when landing at my base. I am not particularly happy about the fact that I still have to rely on them to have the servers running for me to be able to play the game that I paid for, by the way.
Really wanted to like this game - but its just boring. After an hour you pretty much get the loop of things and there's really not much to offer. I don't want to spend $30 just to hope a game gets better over time with slow updates. Listen to the reviews on this one. Worth $10 in its current state.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 233 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game grind is heavy, especially for solo players. As a solo player, you setup a couple bases (because you're limited to 2 bases until future unlock). Then logoff for those resources to gather. Progression is painfully slow. The game seems to be balanced around using the market but even the use of the market is semi-gatekept. There's a lot here that is unnecessarily behind walls of progression/grinding which will severely hinder any solo/new player. During this stage of development, it's even worse because of the lack of players further making the lack of access to tech and markets even worse. THIS GAME IS NOT DESIGNED FOR SOLO PLAYERS. That's not inherently a bad thing but it needs to be further emphasized so that new players are aware.
Game banks are all conected so sell to one you won't get more on another staion. They recover only 1000 credits a day and start with a small 10000 credits. In other words the trading system is completly useless. Also joining corpo feature is broken in my game. It simply is not there at all.
79 hours in, it has potential but there are SOOOO many QOL changes that need to be made to make this game marginally worth your time. 1 - make the option to use any storage in your base to craft things. Not just that lame 500 pound starting storage. 2 - The gatekeeping on the selling limit is just idiotic. Seriously, fire whoever came up with that one. 3 - I am fine with progressively higher areas opening up new options in the space station...but don't make me go to ONE specific station for the lab. Stop wasting my time with that nonsense. The second station and EVERY station after it should have one. 4 - Extremely boring planets, like insanely so. Go here, gather the limited resources on this planet and then there is nothing else. 5 - The flying is just poorly executed, arcade like and not fun in the least. 6 - The stupidly long manufacturer times if you do not do it manually, example - nuts and bolts 6 seconds if I do it manually but 6 MINUTES for the machine to do it. Fire whoever set that up too. I will add to this later but that is enough for this moment. (6 just added 7-8-26)
They never should have released the single player until they had rebalanced it for solo progression.
Spędziłem w Space Craft jakieś 15 godzin i chociaż na razie mało co osiągnąłem, to wsiąknąłem bez reszty. Gra od twórców Northgard siedzi jeszcze we wczesnym dostępie, ale już teraz można im wybaczyć absolutnie wszystko. Jedyne, co lekko ogranicza, to narzucony limit na liczbę statków. Za to późniejsza rozgrywka to czyste miodzio. Graficznie wygląda w porządku, chociaż to nie jest gra dla cienkich bolków, co tylko skrolują TikToka. Wymaga momętami skupienia, zastanowienia się i przede wszystkim masy czasu. Najlepsze jest to, że i tak pozwala się mocno zrelaksować. Można spokojnie puszczać muzykę albo odpalić film na drugim ekranie i po prostu sobie dłubać.
The MMO style really sucks. The universe is dead silent, no one chats, however there appears to be no way to interact, apart from the chat which no one uses. On my server lots of planets cannot be fully explored because if an ore deposit is claimed it can't be scanned. So if a planet has all it's deposits claimed (which many do) you can not get credit for exploring it. The fact that you can see an iron deposit with a player base sitting on top of it doesn't count it would seem.
I liked the game. I’ll be following its development. Recommended. I really like the modular ship-building system. Progression is enjoyable and feels rewarding, and unlocking new recipes gradually opens up more possibilities. I also like the idea of planets having a permanent dark side. Some planets feel more like small spheres or individual locations than actual planets because of their scale. It’s also unclear what happens if you run out of both money and fuel and get stranded in some random system. Does the game allow you to recover from absolutely nothing and eventually make your way out? There’s no convenient way to remotely access storage on your base. Manual crafting can use the storage in the Command Center, but when constructing buildings, only resources from your ship are available. It feels like the game could use an additional structure, something like a “portal gateway,” that would provide base-wide access to resources stored in all warehouses. I understand the industrial production chains and drone logistics, but I don’t understand why resources can effectively “teleport” from the ship into the construction/crafting inventory, while resources stored in warehouses cannot. You can work around this by loading everything from your warehouses into the ship, even overloading it, then crafting and constructing whatever you need and putting the remaining materials back into storage afterward. That just creates unnecessary busywork. If ships had a hard cargo capacity limit similar to warehouses, this would be a nightmare. Manual crafting also makes it difficult to inspect production chains. If a product requires several intermediate components, you constantly have to go back and search for each one in the recipe list. Once a recipe has three or more component types, it becomes difficult to keep the whole chain in your head. The interface simply doesn’t support multi-stage production planning very well. In the Workshop, hovering over a recipe shows a tooltip describing the final product, but it doesn’t show the ingredients required to make it. It’s also impossible to browse recipes and plan your next steps while something is being crafted, because clicking another recipe stops the current production process. The market has no text search or item filter. There is only a dropdown list, which essentially duplicates the list that is already displayed in the market window. Shipwrecks being tied to fixed locations is also questionable, since you can simply look up their locations online instead of searching for them yourself. Most of the time their black boxes are already gone, because players tend to take only those. And even if you completely clean out the entire wreck site, the marker remains on the map, which is misleading. At the moment, planetary exploration feels mostly functional: you land, collect a resource, and leave. I’d like to have more reasons to land and explore on foot — caves, abandoned structures, unusual discoveries, ancient ruins or traces of alien activity. PvE combat activities could also help support that side of the game.
Hay que darle tiempo. Lo compré de calentada por el roadmap. Por ahora un ñordo, cuando se pone más interesante el juego es cuando te limitan la base y no puedes hacer nada. Es como una cita picante con cenicienta, ya sabes que a las 12 se pira y te quedas con las ganas. Cuando avancen cambiaré mi opinión si lo merece. A ver si algún día hacen un juego mmo espacial en condiciones que por ahora ninguno logra el equilibrio, todos pinchan por algún lado xD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.