
Spacebourne is an open space exploration game with Rpg elements. Its world consists of different factions at war. You as an expert pilot need to choose your side or be on no one's side and create a force of your own. Load up your weapons, Ready your ship and warp to adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Character Camera Mouse Sensitivity cannot be change and it's way too fast. Someone wrote this guide https://steamcommunity.com/app/732240/discussions/0/4407417073569167505/ but it doesn't work. Not sure if there has been an update since. Real shame as the game seems really good. Space combat was good. If this ever get fixed, I will try it again.
Извините, напишу на своем языке, отличный симулятор для времен Фрилансера, и сейчас играется легко), поклонникам жанра зайдет), или перепройти на досуге как я). Клево.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decently well-done 3rd-person Elite-like, especially for a single developer (with some contracted help, I'm guessing). All the critical aspects of a space trading/bounty hunter/miner sim are there, and the game looks pretty good. Runs smooth, as well, with a good usage of UE4. The interface and controls are... well they are the only bad part of the game. They are complex and wierd, and not overly controller-friendly. You can thrust and turn just about any way you want, but you need 3-4 hands to do so. Most such games forego some maneuvering freedom to give a cleaner experience (usually by forcing the player to change thrust in a slower fashion, and sometimes disallowing roll) -- not SpaceBourne! Unfortunately, it's not very forgiving with a gamepad (no aim assist, or gimballed lock)... although it's okay with a KB+mouse, if a little crazy with the wild inertia-less combat moves. It seems like it should be, but it's not very "combat flightsim", in it's control scheme -- you don't really need to track a target, visually, to dogfight, and there's no mechanism to do so. You can turn about as fast as you could look -- and you'll need to, to deal with a large number of enemies in short order. Not very combat-sim at all. More twin-stick shooter, but in 3D, and thus harder controls (I suspect this is why Space Game Junkie likes it -- he loves twin-stick shooters). It does look pretty good! Grab if you're looking to support what looks to be an up-and-coming dev, in their future endeavors -- I suspect they'll make some great stuff, when they improve their gameplay interface a bit, and maybe make the combat less arcade -- that's really the only thing that disappoints. If you're looking for something super well-tuned, you might want to buy a sequel (although I haven't seen SpaceBourne 2, as of this writing). This one might be worthy of a bundle purchase.
I can't complete the tutorial because the strafe down button causes the menu to open. The controls are configured that only "escape" and "gamepad special right" should open the menu (I don't even have a gamepad plugged in though). "Escape" doesn't work to open the menu during the game, but it does close the menu. When a tutorial popup appears, it can only be closed with "E", even though I've mapped "interact" to a different button. The "E" on my keyboard layout is not in a convenient position, so it's annoying to close these popups. The game seems to be uncertain when it's in a menu, and when it's in the game. Sometimes tutorial windows don't close properly and the game remains half-paused. You can turn, but not move or fire.
TL;DR: A perfect game for about 30 hours. Literally. A guilty pleasure for fans of Elite, Wing Commander, Star Wars, and other veteran space-sim series. Its arcade, not sim! This game feels a bit weird. It feels like a late-2000s demo, hitting the same spot as Everspace 1/2, but the production value is… well, it’s a solo-developer project. The story is just above average. Side quests are just enough. The core game loop is satisfying. You fight space fighters, and that’s basically it. Boss fights are challanging at times but - engines, radio, estinguishers, shileds, turretes - works every time. It feels repepetive, but it is actually fun. The leveling system is nice, and the skills are reasonable. As for ships, well… I bought the “best one,” the very rare Rogue. I tried others, but there isn’t much difference besides the special ability. Trading is awful except for “slave trading.” Crafting isn’t great either—there’s always better gear in shops or from loot. Considering the time spent improving relations with factions to get good recipes, then farming anomalies, etc., it doesn’t really pay off. But overall, it’s a gem. You can feel the love the developer put into it. It’s a no-brainer if it’s on sale. I just haven’t finished the last quest (after finishing game). I had an issue obtaining the warp core—it just wasn’t there. So be it. I’m looking forward to the sequel!
Game just don't start even with issue reported since 2022
A few issues with this. If you're going to rely on AI to voice your game, don't voice your game. And the image in the newspaper splash is ripped from the opening of District 9.
Helal lan sana
I enjoyed it more than I thought I would. For people who love truly crusty games.
DO NOT PURCHASE! The game is incomplete and will not start. I tested it on 2 handhelds and 2 laptops. It barely worked once and never again.
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