
Nexomon: Extinction is a return to classic monster catching games, with a brand new story, eccentric characters and over 300 unique Nexomon to trap, tame and evolve.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nexomon: Extinction is a return to classic monster catching games, complete with a brand new story, eccentric characters and over 300 unique Nexomon to trap and tame. The world is on the brink of extinction as mighty Tyrant Nexomon fight for dominion over humans and monsters. Join the Tamer's guild and begin an epic journey to restore balance before all hope is lost…
Begin Your Journey
Leave the orphanage you grew up in, choose your first Nexomon and start your life as a Tamer.
Explore a world teeming with Nexomon
Trap and tame 381 Nexomon from nine elemental types, with powerful evolutions.
Join the Fight
Tyrant Nexomon roam free and the Tamer's Guild is stretched to the limit, can you change the tide of the battle?
Battle Trainers and Tyrants
Step up and take on would-be challengers and dangerous foes in beautifully animated turn-based battles.
Discover Diverse Regions
From arid deserts to freezing tundra, navigate challenging environments and manage their effects on your Nexomon.
Immerse yourself in the world of Nexomon
Uncover secrets, stumble upon side-quests and encounter a raft of eccentric characters.
Train hard to become the greatest
Dynamic difficulty will see the world around you get more challenging as you progress, as even defeated trainers come back stronger than before and ready to battle again!
Genres
Sums Steam only; App Store, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4Kreviews | 90% | — | $479.7K |
| Free | 6.5Kratings | 96% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played through both Nexomon and Nexomon Extinction. Since this is a game made for PC first, I'll start with the positives over that of Nexomon. Positives: PC-first game approach. The game, while still having some of the mobile game aesthetic, is actually a really good PC rendition of the prequel. The UI was revamped to have some care put behind it, such as having menus to help slow confirmations just enough so you're not pressing something you don't mean to. I can see the stamina meter along with the HP meter, the UI doesn't take up half the screen or overlap important text with other things on the screen, etc. Designs for the Nexomon. They were good in the original, but I feel like Extinction ramped up some of the design space for Nexomons (both new and existing renditions) to another level. For those that are new, it feels like they were made with a higher standard in mind than the original. For the pre-existing Nexomon that return in this one, in some capacity (with 1 exception because it didn't change much except for posing), the new redesigns felt like they had a lot of care put into them and it absolutely shows and pays off. Nexomon evolution overhaul. Now Nexomon are no longer tied to having only so many or not having evolutions based on rarity. Definitely helps certain Nexomon actually feel like they got an evolution proper instead of being disappointed that they didn't because they're common. Also appreciate the retcon for some of the returning ones as well. Freedom of exploration. Once you reach a certain point early on, you're allowed a certain level of freedom that affords you going to at least the areas of the maps that allow you to capture mostly whatever normal-ish Nexomon that are available. The writing has definitely improved in personality and they certainly pushed out something new with having more meta jokes in it and leaning quite heavily into it as well. It's actually nice to see how it evolved, along with the recurring jokes from that game returning to this one. Post game content and the custom mode make for better replayability, especially with nuzlocke rules being an actual thing there, if you so choose. I also like that the post game was something hinted at, but definitely also out of left field Original references. There's a small section I'd like to dedicate here for the fact that if you played the original, every now and then, some inconsequential name will pop up and you'll know exactly why. There's an in-between regarding this as well since there's another part to this that isn't exactly negative, but definitely not a positive. Negatives: Move restrictions for normal gameplay. The system for moves seems to be limited quite heavily for most Nexomon to their element + neutral for the most part. I can see why the movesets are limited, but I feel like this might be the biggest gripe with the game since everything else is pretty much a lot better than I expected. Custom mode somewhat can rectify this, but it's random if I recall right. No way to track tamers. Slight knock on this for not being a thing, but I'm having the hardest time finding the last tamers I need to complete my achievements of beating all tamers. When going through the maps, I'd prefer to glance and see if I did beat them already (or how many times if there could be a multi-tiered way to tell) since I keep going through the same areas. Also I'm not sure when certain areas change, if the tamers that are removed from those areas count or not toward the achievement or if I'm locked out forever as a result. That would be an extreme bummer if so. In-Between: This won't be a knock against anything, but since there are a few characters re-used from the original Nexomon, it can feel like things are spoiled when they were meant to be a secret. That being said though, with how both games operate, I still say play the original, then Extinction. Between balancing. Nexomon's original flaws I feel were overtuned to an extent in this game. Rarity is now a bit more balanced (though a little too easy to come by higher rarity characters). Gold certainly feels a lot harder to farm for and XP isn't as easy to come by, along with of all opposition levels now matching your party's average more, but it does obfuscate the levels the enemies SHOULD be. If I underlevel, then I'm faced against Falkner's Lv. 9 Pidgeotto, but if I overlevel, then the first boss battle will make less sense. Cores. They're great in concept and give some choice to the player on what they want to do with certain characters, but if you want to help level your team properly, then it's going to be hard to do unless you spend a lot of time making synergy cores, which are expensive. Yes to the idea of cores, but definitely needs to be a little less grindy for certain types and the functions for them. I think it's mostly just the balance of what functions the cores serve in this game that are making up for the lack thereof that makes this more of an in-between than anything else. Side quests are listed (and is a nice addition), but some of them are a little wacky when it comes to how you're able to complete them. For example, one person wants a certain Nexomon, so if you want their reward, they take the Nexomon from your party (if available). I feel like being able to pick and choose which one (either from party or storage) would be a cleaner execution of this method. The whole 15 y/o main character thing does get a little stale. I like that customization remains a thing in this one as well (though definitely doesn't fit the cutscenes if you're not the default). I'm hoping with the upcoming game that we can choose, at least in part, some kind of preset like Pokemon Battle Revolution (different body types/ages/styles), with maybe a few between choices for outfits or something. Overall: This game feels a lot better and worth the base asking price. The hours I sunk into the game are somewhat for completion, but I'm about 70% the way through achievements. I look forward to what Nexomon 3 holds. Post spoiler script: [spoiler] Mentioned previously, but it does kinda suck to see Grunda/Ulrich's original human form from the original only appear once and not in this game at all, even after the reveal. It feels a little out of place when the others didn't change at all, considering only Deena was technically alive so he shouldn't change if the others didn't. [/spoiler] [spoiler] I feel like a lot of the Extinction exclusive redesigns for Nexomon really do work better than their original counterparts, especially more so in this game. I hope if they return that the redesigns are kept as well as the original counterparts. [/spoiler] [spoiler] With how the designs are here, I hope that, for Extinction returns in Nexomon 3, that we're able to see how they look originally in 3D, as well as any new redesigns of them as well. [/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Russian
| $4.99−75% | 1.9Kratings | 94% | — | not modelled |
| $4.99−75% | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The amount of times they break the 4th wall for some self-deprecating "humor" is too dang high. It's never actually funny, ruins the storytelling, and breaks any sense of immersion.
尼克梦是一个系列,目前有2部,《尼可梦(Nexomon)》是第1部,《尼可梦:灭绝》是第2部,故事发生的时代彼此相隔数百年但又有较强的呼应和联系,据说还会出第3部。 游戏名称已经说明玩法的类宝可梦游戏,生物收集+回合制对战,清晰精致的2.5D画风和相当漂亮的CG给这个系列增色不少。特别值得夸赞的是剧情,非典型的拯救世界的故事,伏笔的埋设和回收,情节峰回路转,惊喜不断,不同势力之间存在嫌隙与纷争,甚至同一势力内部也有分歧与矛盾,这些错综复杂的关系构成了相当精彩的故事,能够令人信服,经历了这些的主角是毋庸置疑的传奇。吐槽役的猫猫跟班也起到了如同蛋糕裱花一样出色的点缀效果。 20+小时主线通关了,后日谈还没打,可收集的尼可梦有400多个,打完主线才收集了不到1/3,没有闪光异色之类的设定,只有种类与出现概率的差异,但是庞大的数量摆在那里,想要全收集还是很肝的。 游戏里升级相对比较慢,而且没有升级回血,有一点比较恶心的是拦路虎的设定,血量不健康想要回城找补给的时候可能会被站在路中央的对手突然拉入无法逃走的强制战斗,不想打只能绕路,这个有点让人不爽。各种药水很重要,包里一定要常备多备。随机野怪遭遇战后期可以通过一个装备完全避免掉。
This is a fun monster collecting RPG that brings a lot of charm and personality to the genre. It takes inspiration from classic creature catching games while adding its own humor, story, and mechanics to create an enjoyable adventure. The biggest strength is the variety of creatures to discover and train. The turn based combat is easy to understand but still offers some strategy through types, abilities, and team building. The story is also more entertaining than expected, with plenty of jokes and a surprisingly engaging world. The main downside is that some parts of the game can feel repetitive, especially when exploring large areas or grinding for stronger creatures. The difficulty can also feel inconsistent at times, with some battles being much harder than others. Overall, this is a great alternative for fans of monster collecting games. It has a lot of personality, a fun progression system, and enough content to keep you playing for many hours.
Quite possibly some of the most insufferable writing in a game I've ever seen. Ordinarily I'd be able to put up with a terrible story if the gameplay is good, but the gameplay is okay at best, and they make the utterly baffling decision to [spoiler]cap off the finale of a monster collecting game by sidelining the team you've collected in favor of a cool special set of boss monsters that are just better than anything you've gathered for yourself[/spoiler]. The monster designs don't really inspire, either - there's no side of this game that manages to be good enough to be worth recommending.
Such a great and funny game! It breaks the fourth wall so many times, and it's hilarious. The Nexomon are adorable, and the story is connected to the first game, so I'd recommend playing that one first (unlike me—I jumped straight into this one lol). I really like the monster designs. They look unique instead of feeling like just another copy of the "gotta catch 'em all" game. Highly recommended. It also runs great on the Steam Deck. Love you, Coco <3
虽然我打完全成就了,但是还是要差评,说实话这精灵的设计同质化太高了,你每个属性就区别能不能学150威力的属性大绝,还有就是珍惜度,那两代暴君和深渊暴君一个属性的话有啥区别呢?换皮?外观的变化?值得肯定的是剧情是所有类宝可梦里面的天花板了.不是低幼剧情甚至还有反转.可惜瑕疵把美玉全部盖完了.
Two things I really hate in this world. 1 RPG games and 2 POKEMON! WHY DO I HAVE THIS ON MY ACCOUNT!
It's like a certain pocket-monster classic (you know the one Im talking about), but with better graphics and lots of humour. Would definetly recommend.
Solid creature collector with fun monster designs and an enjoyable world to explore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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