
Nexomon: Extinction is a return to classic monster catching games, with a brand new story, eccentric characters and over 300 unique Nexomon to trap, tame and evolve.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nexomon: Extinction is a return to classic monster catching games, complete with a brand new story, eccentric characters and over 300 unique Nexomon to trap and tame. The world is on the brink of extinction as mighty Tyrant Nexomon fight for dominion over humans and monsters. Join the Tamer's guild and begin an epic journey to restore balance before all hope is lost…
Begin Your Journey
Leave the orphanage you grew up in, choose your first Nexomon and start your life as a Tamer.
Explore a world teeming with Nexomon
Trap and tame 381 Nexomon from nine elemental types, with powerful evolutions.
Join the Fight
Tyrant Nexomon roam free and the Tamer's Guild is stretched to the limit, can you change the tide of the battle?
Battle Trainers and Tyrants
Step up and take on would-be challengers and dangerous foes in beautifully animated turn-based battles.
Discover Diverse Regions
From arid deserts to freezing tundra, navigate challenging environments and manage their effects on your Nexomon.
Immerse yourself in the world of Nexomon
Uncover secrets, stumble upon side-quests and encounter a raft of eccentric characters.
Train hard to become the greatest
Dynamic difficulty will see the world around you get more challenging as you progress, as even defeated trainers come back stronger than before and ready to battle again!
Genres
Sums Steam only; App Store, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4Kreviews | 90% | — | $479.7K |
| Free | 6.5Kratings | 96% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vraiment un très bon jeu, j'ai joué au premier qui avait ses défauts tout en restant chouette, bah celui-ci m'a tenu en haleine pendant bien de bonnes heures. J'ai d'ailleurs pas fini, je suis en route pour le 100%, le post game était chouette, j'ai plus qu'à remplir le nexodeck mdr
Muinto bom
なったのね…ゼ〇ロムに…‼(違 少し懐かしさを感じるクリーチャーコレクターゲーム。 ソロ専な為にポケットなヤツよりも収集難易度は低め。 日本人にはあまり遊ばれていないのか、攻略情報を海外wiki頼みなのだけが玉に瑕。 ストーリーはかなりメタ発言が飛び交うので人を選ぶのですが、後半怒涛の展開が面白いのでネタバレなしで一度はプレイしていただきたい!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Russian
| $4.99−75% | 1.9Kratings | 94% | — | not modelled |
| $4.99−75% | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The 2nd Nexomon game is awesome as an updated design to the team battle and creature catching genre. Read my review of the first Nexomon game for more details on how this series compares to Coromon. However, I like my creature catching game reviews to be useful to new players so just like my review for Monster Sanctuary - here's some info that's less commonly known for the 2nd Nexomon game regarding just how much the Player can do in the very early game before advancing the story at Parum City even if some regional zones are closed off at that point. = = = = I find that Palmaya (West Early Island Region) Plant-type Floreina and Ghost-type Centeror make such a good swap combo for the early game to tank opponent strikes avoiding super-effective mistakes. If for any reason the Player cannot cross the Eastern Early Bridge, make sure to talk to everyone important at the Orphanage until the Cat lets you pass. Can return to Parum City much later. A very cheaply priced Vendor spawns at the Starting point outside the Orphanage (who disappears after entering Parum City), a Free Healer is also to the West, Palmaya has Free Healing as well. Walking further East leads to the Outlands then South to the Lateria Desert. The Cold Tundra cannot be accessed until a little later. Grath and Ninstuff can be caught before the Bronze Badge (ignore Parum City), just be certain to watch the economy of Gold, Potions, Nexotraps; and keep the Reputation low to keep enemies low. Madamusa and Hydrose are the last to be acquired as the Tundra is blocked very early although it doesn't take long since the Bronze Badge can be received early anyway. Don't fear the caverns in Outskirts, Tundra, or Lateria, the Player can easily flee from battles and mine the Nexomite needed to craft Synergy Cores at Parum. This game likes when the team is mostly the same level and these Synergy Cores (III) are the best way to ensure that while growing Experience with the lead team member. Do not confuse Synergy Cores with Experience Cores. Exp cores only function on a Mon that participates in battle directly. It takes 5 count of all 8 types of Nexomite Ores to craft a level_3 Synergy Core that provides +25% Shared EXP each. 4 cores can be equipped per Mon thus +100%. Takes awhile to farm yet worthwhile. It's tricky to manage economy before the Bronze Badge yet depend on the free healing camps to compensate. The only thing that concerns the Player after the Bronze Badge is the higher opponent damage which is bad news for an unevenly distributed experience team. This is why the Synergy Cores Lv_3 (essentially just cavern Ore farming) is so important to keep this team from having numerical weak spots as their type coverage is otherwise excellent. Punish the opponent for bringing in the wrong type by swapping in the correct counter. Memorize the Type Chart for best results and it'll be difficult to lose battles after that. A good consequence. Catching Mons is surprising easy if using food, feed the Mon 3 times and use lots of standard traps. Explore all the corners of the world for small bonuses for catch chances and experience growth. The game has surprisingly good passive items, discounts can be stacked among other bonuses. Exploration is very rewarding in this game. Drop the fear and brave every room for future benefits. It's amazing how much the Player can do, acquire, or catch before the Bronze Badge and before the Silver Badge. Check the Nexomon Fandom Wiki and see if you can catch your favorite Mons very early. Remember to check the caverns in Outlands, Lateria, and Tundra as some rare Mons hide there as well and all can be gotten before acquiring the Silver Badge. This game is surprisingly flexible with Mon availability. = = = =
Юмора много, игра часто высмеивает себя и жанр в целом, дизайны нексомонов есть хорошие и не очень, анимации и история довольно хорошие, довольно легко перекачаться к середине игры если использовать ядра с разделением опыта (пока заполнял "покедекс" в середине игры случайно перекачал своих нексомонов на 30+ уровней, чем они должны были быть). Мне понравилось и лучше заполнять "покедекс" в конце игры т к на всей карте уровни диких нексомонов повышаются и встречаются их эволюции.
Jogavel no Linux na configuração padrão do Proton
Primer pokélike que termino y además platinado. Igual debería haberme jugado primero la precuela, pero aún así fue muy disfrutable y te cuentan todo lo necesario del primero para seguir la trama. Los monstruos molan bastante y el sistema de combate es entretenido. La historia me gustó bastante y mucho más madura que la de cualquier Pokémon, así que ya solo por eso lo recomiendo. Y el trofeo no fue complicado, fue más farmear que otra cosa, y como a mí eso me gusta pues no hubo ningún problema. Dadle una oportunidad, que está muy apañado este jueguito.
[b]Recommendation[/b] The sequel to VEWO's 2017 monster collector/battler, Extinction offers a broad range of improvements in many areas, yet unfortunately fails to improve in others. First, let's start with the positives. Most noticably, the world design has been [i]significantly[/i] improved, ditching the overly segmented, strictly linear game world of its predecessor in favour of a more open, interconnected layout with less railroading and more revisiting of previous areas. Secondly, the addition of permanent upgrades like the elemental whistles and EXP cores makes for a more compelling sense of player progression. Thirdly, the addition of the Ghost and Psychic types makes for more battle options and flavours of monsters to find. The addition or power cores to customize your Nexomon's stats is also an interesting idea (even if it amounts to little more than filling your team's slots with EXP cores for almost the entire game). Finally, the story is considerably improved (albeit still hardly what I'd call high art). These are all solid improvements, and for the most part render the original obsolete (even if I think the original's monster designs are a little better). However, that's not the end of the story -- and Extinction has frustratingly made some of the [i]exact same[/i] critical mistakes as its predecessor, as well as a few brand new ones. For a start, the number of monsters on each route is still [i]way[/i] too high, often with more than [i]ten[/i] new monsters per route -- drowning the player in a deluge of options that constantly gives the feeling of missing out and prevents attachment to one's team choices. This is made worse by the stats of the Nexomon [i]themselves:[/i] gone are the first game's rarity-based stats -- and while this is otherwise a very good change, the Nexomon in this game feel like they have [i]almost identical[/i] statlines across the board. Combine this with the almost [i]universally[/i] shallow movepools across the entire game's roster (basically every single Nexomon only ever learns moves of its own type + normal), and team building choices end up feeling almost entirely arbitrary, with seemingly the only thing to consider being type and type alone. Combat is also more-or-less exactly the same as in the previous game: all of the shallowness of 1v1 Pokemon, but without any of complexity added by secondary types, off-type moves, abilities, or held items. Also, status effects are still broken, enemy trainers still use evolutions before they should have access to them (spoiling the player), and the enemy levels still scale with player, making grinding feel like a waste of time despite at times being mandatory. They also added a [i]whole new[/i] issue with enemy stats being increasingly inflated towards the end of the game, which contributes to the final stretch being an absolute [i]slog[/i] to play through. Now, wIth that being said, is Nexomon Extinction still worth your time? Yes -- yes, it is. This is still a solid attempt at eating Gamefreak's lunch, even if the final product doesn't quite manage to live up to the series that inspired it. Just don't expect anything particularly deep. 6.5/10
In MY OPINION its BETTER THEN POKEMON
Pretty solid game that is based off of another creature capture game that shall not be named. But seriously, it is a fun game. To close the game though you have to press "i" and then exit to title screen. after that you either Alt+F4 or somehow close the game window if you have a key configuration.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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