
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly fun game, glad I bought it (especially on 35% sale). All this was made by one person!? I've played Star citizen, x4 foundations, no mans sky, and many of the other space titles out there. What few other games have is an easy to follow campaign/story progression which gives you a clear structure to follow while also teaching you how to play. You don't get thrown in and expected to just figure it out. The story missions are interesting enough to keep me engaged and eager how I can build my reputation, make money, and build my empire. It seeming has all the things I've been looking for: mining, ship combat, large scale space battles (with large capital ships), bounty hunting, landing on planets, exploration, managing your own government and military structure but all in a way thats no overwhelming. You can even level up your character, add new perks and bonuses as you progress, I love it. Only downsides: 1. Graphics are minimal, nothing like a star citizen. But again, one guy made this game and its still enough to be fun. 2. The space combat's not as polished as star citizen but it is still really good in its own way. 3. It would be nice if I had to manage fuel of my ship and pay for repairs but thats minor 4. The character health system isn't super in depth. Basically it all recharges after a few seconds out of combat. It can make it feel arcadey but to be honest, it's minimal. Overall I'm very impressed. I'm glad to have a space game that also provides an enjoyable storyline/mission sets to follow while you learn for the first time. 2. Ship combat isn't exactly as intricate as
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 15.9K | 96% | $9.99 | |
| $4.1M | 4.3K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I purchased this title primarily as a show of support for its vision. My experience so far has been largely stable and unexpectedly smooth, it shows the strong foundation of the game. My primary technical issue has been random CTDs specifically during warp. even after the hot fixes and starting a new game. However, aside from these occasional disruptive crashes, the game maintains a high level of performance. aside from just the random crashes from warp, the game remains largely crash-free. While the foundation is solid, it is undeniable that a significant amount of content remains incomplete. Numerous features that are clearly missing, placeholder mechanics. Several buggy elements impacting core gameplay. A clear need for continuous improvement in QoL updates, particularly concerning in the mission design and quest writing. some i just abandon them because it tells me to go to a planet and when i get there i have no idea where to go or what to do. Despite the current rough edges, the underlying potential is immense. Dev is attempting to achieve several ambitious, large-scale systems, flying, shooter, empire building all in one game, and the success of most of the basic core mechanics is already evident. the ship flying mechanics are for the most part already somewhat smooth and responsive, and the third-person combat at its current state feels like a welcome bonus but its getting there. The ships in space looks gorgeous. after placing faction skins man they look awesome. spent a lot of time taking screenshots looking for good angles and lighting because it looks that good. i love the inclusion of ambitious empire-building and strategic components. it gives more depth that I look for in a space-themed game. I am genuinely excited to see this project mature. for a lone dev, the core systems are well-executed, and the game contains many elements desired by the space sim community. With continued effort, more resources, and dedicated time for polish, this title has undeniable potential to become a leading contender for the "Labor of Love" award. Keep at it man. i hope the community is watching and supportive of the vision you are building.
SpaceBourne 2 mi ha lasciato piuttosto deluso. Si vede chiaramente che è un progetto sviluppato praticamente da una sola persona: l'ambizione è enorme, ma il risultato finale è grezzo sotto molti aspetti. Graficamente e tecnicamente sembra un gioco uscito nei primi anni 2000, con animazioni rigide, interfaccia poco curata e una generale sensazione di "jank" che accompagna praticamente ogni attività. Le idee ci sono, ma l'esecuzione lascia spesso a desiderare. Anche il gameplay soffre di problemi evidenti: missioni che si bloccano, bug, sistemi poco rifiniti e una sensazione costante di essere davanti a qualcosa che avrebbe avuto bisogno di molto più tempo in sviluppo. Dopo qualche ora l'effetto "wow quanta roba si può fare" lascia spazio alla ripetitività e alla mancanza di profondità. La storia e i dialoghi sono piuttosto deboli e difficilmente riescono a coinvolgere e la qualità generale non sembra essere migliorata nemmeno dopo l'uscita dalla fase Early Access. Certo, è impressionante pensare che dietro al progetto ci sia sostanzialmente un singolo sviluppatore, ma questo non può giustificare tutto. Alla fine io giudico il gioco per quello che offre, non per quante persone lo hanno sviluppato. Il prezzo, a mio avviso, è eccessivo rispetto alla qualità complessiva del prodotto. Se costasse la metà potrei chiudere un occhio su molti difetti, ma al prezzo attuale faccio fatica a consigliarlo. È un titolo che può incuriosire gli appassionati più tolleranti del genere spaziale, ma per chi arriva da giochi come Elite Dangerous, X4 o anche No Man's Sky il confronto è impietoso.
honestly it could rival no mans sky, very fun gameplay and thousands of things to do, would highly reccommend this masterpiece to gamers
fun game with lots of love from the Dev. If you want to support a small team buy now, if you like space rpg’s and sims buy on a sale. Its definitely got something for you if you enjoy that drama Is it a little janky? Yes. Does it feel like an asset flip? Also yes, but the Dev clearly put his heart into making an enjoyable product. If you like space sims, mining, adventure, contracts, base building, ship combat, youll like this game
бак на лаборатории все здания под землю уходят невозможно выполнить квест
[h1]Ein Juwel,...[/h1] ...das ich Depp beinahe refunded hätte. Zum Glück habe ich es nicht getan. Der Anfang ist herausfordernd/verwirrend, die Tutorials sind spärlich, das Storytelling holprig, aber wenn man dann endlich die Mechaniken verstanden hat, mit denen man woanders hinspringt oder gleich in andere Systeme, dann stehen einem buchstäblich alle Türen offen. Wer sich durchbeißen kann, der darf sich auf einige Feuerwerke freuen. Sowohl Dogfights, Bodenkämpfe, RTS, Sieging, eigene Faction + Flotte + Armee ansammeln um die Menschheit in der Hackordnung wieder etwas nach oben zu verschieben. Entsprechende Führungsstile zu dem Ziel stehen zur Auswahl und können die wildesten Effekte auslösen. Zwar scheint das Spiel in vielerlei Hinsicht von Freelancer (von 2003) inspiriert zu sein, doch anstatt die Tiefen des Vorlegers nochmal zu ergründen, wurden eher so Features mit reingenommen, wie man sie von Everspace und Star Citizen kennen dürfte. Dieser Mangel an Tiefe hatte jedoch auch zur Folge, dass sich die nicht gerade gering gehaltene Anzahl Welten in SpaceBourne 2 repetiv anfühlen. Zwar schleichen sich die ein oder anderen Augenweiden mit rein, aber grundsätzlich sind alle Welten gleich aufgebaut. Positiv mag sein, dass man sich schnell zurecht findet. Neben ein paar Bugs sollten aber auch einige Missionen nochmal nachgeschärft werden. In Ermangelung einer gewissen Stringenz war es mir möglich ein Castle Siege zu starten, jedoch ließ sich die Festung weder einnehmen, noch konnte ich in mein Schiff zurückkriechen und abhauen, geschweige denn sonst irgendwie abbrechen. Vorherigen Spielstand laden und groooßen Bogen drum, bis man in der Story soweit ist. [b]Was jetzt nicht ganz so prickelnd war:[/b] Die KI der Gegner im Vergleich liegt in etwa zwischen einer leeren Dose und einer sich wehrenden Strohpuppe. In Dungeons sind mir aber auch schon 5 schießwütige Gegner gleichzeitig in den Raum gespawnt, den ich zuvor gecleared habe. Dogfights können maximal langatmig werden, wenn Kampfschiffe 2-3 Level über einem am Kampf beteiligt sind. Es dauert stellenweise ewig ihnen die Schilde runterzupusten und dann will noch die Hülle geknackt werden. Also Skalierung könnte etwas samtener, sodass man nicht alle 5-10min neue Module kaufen gehen muss. Ich freue mich, ob meines noch gar nicht so enormen Spielfortschritts, dennoch auf jede Neuerung und Weiterentwicklung und kann es wirklich empfehlen. Mindestvoraussetzung sind etwas Frustrationstoleranz und Resilienz.
my hours as of now are from before the most recent updates. The game was a mix of Starfield and a few others that was very fun to play. now i am going to give this new update a go and see all that's new.
Такой же прогрев на деньги как и старситизен, только беднее. Иронично
A real gem that got literally no media hype or appreciation. This game comes from a Turkish developer with a tiny team of devs. The story is rich, the graphics are jaw dropping, and combat & flight feel smooth and polished. It is TRULY amazing how good of a game this is for the budget. WHO EVER SAID that a great game MUST have 100 million spent on it in development??? NOT THESE GUYS. At first I thought no controller support left this game dead in the water but a simple steam input download finished that worry. I will leave a scale below to help give an overall grade for how I feel this game has performed so far. There are not many games that allow you to take over an empire from the first person perspective and act out that story with complete freedom. Set your style of governance, lead your people, oppress your people, enslave your people, destroy your enemies, conquer entire star systems, bring all under the banner of your rule. This game offers all of that. Truly expansive! There is a learning curve on navigation and it can get frustrating when having to switch between so many targets and lightspeed jumps, but once you get use to it, it becomes second nature. Every now and then you will run across a simple bug or maybe a glitch. If this game had received the same funding that Starfield got, we would all be talking about perhaps one of the greatest space games of all time. Remember it can be frustrating but learn the mechs, use a controller if you wish, learn the bindings, learn everything. If you are the type of player that has to be guided on everything and hand held throughout your quest, then this is not the game for you. This is a MASSIVE (10k+ systems) open world space simulator sandbox that cater towards people who have self initiative. I really hope this developer has plans moving forwards. You may see bad grammar from time to time but this leads back to translation and money spent. I want to see what this guy can do with 100 mil budget. (Scale 1-10) Graphics: 9.5 Controls: 7.5 Combat: 7.2 Exploration: 9.5 Performance & Optimization: 6.8 Storytelling: 8.5 Sound & Atmosphere: 7.2 Replayability: 9.5 Content: 9.3 Immersion: 9.0 OVERALL SCORE: 8.37 (Good)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.